🔧A fresh batch of fixes🔧
[h3]Hello, adventurers! 🚀
We are still thrilled about how many of you are playing end enjoying eWorlds, and have been collecting feedback to further improve the experience!
As of today, we are rolling out a series of fixes that we are sure will help the gameplay:
We are thankful for the good vibes and appreciate your time and feedback!💜[/h3]
[h3]If you experience any issues, contact us via Official eWorlds discord, Steam Discussions or if you have any other feedback you can use this Feedback Form.
Thanks,
The GGTech Studios Team.❤️[/h3]
We are still thrilled about how many of you are playing end enjoying eWorlds, and have been collecting feedback to further improve the experience!
As of today, we are rolling out a series of fixes that we are sure will help the gameplay:
- Tweaked the Bandit Area to make their vision cone more precise.
- Removed the Networking of some Platforms that were glitching when there was a high player count in some worlds. Now the mechanism won't replicate but should be smoother.
- Removed Wait time in Cranes and reduced their drift while on them, but we are still working on a "0 drift" solution.
- Made some Loops easier when they required the "Spin + Umbrella" Mechanic.
- Added more coins in some spots, and made every Wooden Box drop a coin when broken.
- Added animations to pickable objects that appeared frozen at spawn.
- Removed the Colliders of Slimes while maintaining their functionality.
- A lot of minor fixes involving Shadows, prop placement, and colliders.
We are thankful for the good vibes and appreciate your time and feedback!💜[/h3]
[h3]If you experience any issues, contact us via Official eWorlds discord, Steam Discussions or if you have any other feedback you can use this Feedback Form.
Thanks,
The GGTech Studios Team.❤️[/h3]