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May 2024 Playtest: Patch Notes

Hello everyone, Courtney from Caldera here with our May Playtest patch notes.

We have had a crazy few months between events and grant writing, but we are excited to finally be launching the latest version of The Rabbit Haul, exclusively for our Discord members to try.
Below are all the updates we have made since our previous playtest in March 2024.

Game Changes
  • Towers now instantly heal after the night phase ends.
  • New inventory bar UI.
  • Updates to the start screen artwork.
  • New health bar UI.


New Lose Condition
  • You no longer instantly lose when your haul reaches 0 crops.
  • You lose when your haul is depleted AND raccoons have escaped with the stolen crops.
  • You will also lose when your health bar reaches 0hp - remember to keep some crops on hand, just in case!
  • When an enemy carrying a crop dies, it will drop what they were holding on the ground, and magnet back to your haul when you get close to the crops.
  • Raccoons stealing a crop are given a large speed boost as they try to escape. (The higher the wave, the faster they run away)


New Tower: Wild Rose
  • The Wild Rose tower slows down enemies that walk through it and has a chance of causing a damage-over-time (DoT) effect called "Thorn"
  • Thorn at level 1 will deal 1 damage and stun the enemy for 0.1 seconds every 1.5 seconds, for 3 total seconds.
  • By placing a Wild Rose beside another Wild Rose, both towers will get a buff to their slow and Thorn effects. This does not work with diagonal placement.
  • Wild Rose towers have 4 main stages - stage 4 requires purchasing it in addition to the regular watering.
    1. Stage 1: No Abilities.
    2. Stage 2: 30% chance to apply Thorn and 100% chance to slow passing enemies.
    3. Stage 3: 40% chance to apply Thorn and 100% chance to slow passing enemies.
    4. Stage 4: 100% chance to apply Thorn and 100% chance to slow passing enemies.
New Sound Effects
  • Touch-me-Not Attack
  • Racoons attack
  • Rabbit taking damage
  • Rabbit eating
  • Rabbit heal
  • Tower Upgrade


Bug Fixes
  • Fixed the Touch-me-Not panel descriptions
  • Player can no longer attack faster than the attack animation
  • Fixed the stickering of sprites in inventory
  • Fixed an issue where sometimes, carrots would fall through the ground
  • Fixed the Raccoon Boss hitbox


Balancing Changes
  • Added a 13th wave
  • Removed slow effect from Touch-me-Not towers
  • Buffed the Ice Wand (20 >>> 30 damage per attack)



This playtest included a lot of major and minor updates to the game, and as this weekend's playtest continues, we look forward to hearing more feedback and suggestions on how to make The Rabbit Haul the best it can be!

If you would like to join our playtests, you can head on over to our Discord, linked on the Steam page.

Until next time,

Courtney