1. GUARDS!
  2. News
  3. WAR FOR NEW ALESTEAD!

WAR FOR NEW ALESTEAD!

The situation in New Alestead has escalated, the Mega City Slums are under constant gang occupation, Perps are roaming the streets, civilians are being held at ransom, and a new drug 'Miff' is taking over.

Our orders are destabilize the gangs control of the districts and gather intel on the Kingpins location - then bring him in!

Its your job to subdue the perps, rescue the hostages, and detain any Miff contraband on the Streets.

We have limited time to pull this off, and if.. no WHEN we do you bring the son-of-a-gobbo back alive for interrogation... we'll make sure he talks!

// MAJOR CHANGES //

🏙️ Procedurally Generated Maps

In order to increase replayability we have moved from scripted, linear mission chains to procedurally generated city maps. The old maps you know and love are still in the game, but have been re-worked as boss levels.

🎲 Meta Game

In addition to increasing replayability on the mission layer, we have added an over-arching meta game. If you are familiar with XCOM you will feel right at home with our meta-layer that sees you splitting your focus across multiple crime scenes in an attempt to keep anarchy under control while frantically trying to gather enough intel on the Kingpins location before he escapes!

⚔️ Combat and Weapon Overhaul

New challenges require new tools and equipment. Guards will now be able to choose between lethal and non-lethal weapons - which are ideal for taking down high value targets. Recent legislation means Guards will now no longer be able to "accidentally" punch high value targets to death. The standard issue Guard Kick (tm) has received a significant boost. New weapons are available for purchase in the weapon store.

⚒️ Armor and Armor Values

Armor now provides its wearers with additional health improvements! Spend your hard earned gold on stylish, and practical armor upgrades. You can upgrade your armor at the armor stand by the door in your quarters.

FULL PATCH NOTES FOLLOW:
----
Changelist December 2023
(Last Changelist posted October 2023)

Additions:
[+] Added new HUB and tutorial area
[+] Added Generated missions - Mission on the war map are randomized each day (Subdue, Rescue, miff collect)
[+] Added Generated level layouts - New Alestead is a vast city, each missions takes place in one of the many generated streets of New Alestead
[+] Added Generated level loading screen with mission info
[+] Added Crisis War Map - Tracks Anarchy and available missions per district
[+] Added District Anarchy Tracker - Each mission you fail will advance the Anarchy track, at max Anarchy the District will fall to gang control
[+] Added Mission Timeouts - Missions are active for a limited time and when they expire anarchy will increase
[+] Added District Intel Tracker - Each mission you win provides Intel, at max Intel we find the Kingpin
[+] Added HUD elements for next mission and intel/anarchy tracker
[+] Added HUD Popups when returning to the HUB for mission timeout, max anarchy, max intel, kingpin defeated, kingpin escaped, new case file
[+] Added Kingpin Mission - Take on the Kingpin in a final mission to save the district, if you fail he will escape and the district will be lost
[+] Added Pay coin to control the situation on the Streets - Increase time on missions, decrease anarchy and discover new missions
[+] Added Buyable weapons before hitting the streets
[+] Added Armor Stand and Armor defense buffs (increase HP)
[+] Added Lethal vs Non Lethal Damage - Non Lethal cannot kill, Deadly can kill if KO, Lethal will instantly kill if enemy reaches 0 HP
[+] Added Persistent Equipment caching Between Levels
[+] Added HUD Markers to APC and Extraction locations
[+] Added UI feeback to coin and cape pickup
[+] Added enemy screaming and arms raised telegraph at close range
[+] Added After Action Report Crisis Trackers
[+] Added Coins to HUD
[+] Added enemy repopulation mechanic to backfill the world with enemies on the return / extraction beat
[+] Added ability to escort Perps and Hostages (follow / stay)
[+] Added secondary coins reward from bring perps back to the APC
[+] Added Bloody Screen effect for low health
[+] Added F to invite Friends element (opens steam overlay)
[+] Added Friend elements to HUD, flashes red when KO, and a red skull if dead and needs revive
[+] Added downswing to melee combo 3rd attack

Alterations:
[~] Goblin Thrower rearm animations
[~] Update sprint and Idle animations to have less camera sway
[~] Added smoke pop to hub assets when they are recreated
[~] Thrower brick now explodes on impact
[~] Remove roll from camera shakes to help with motion sickness
[~] Tweak hit stop animation on melee to feel better
[~] Increase enemy melee range to keep the enemy in frame
[~] Increase attack combo windows
[~] Edit Translations
[~] Decreased Player Stun Duration
[~] Allow Player to block whilst Stunned
[~] Updated music
[~] Miff Blind Effect updated
[~] Fracture assets now KO enemies instead of killing them
[~] Stopped stealing weapons from enemy front, only allow stealing weapons from behind

Bugs:
[!] Fix bandwidth limits to improve overseas networking
[!] Fix unplaced notices not destroying when parented actor is fractured or destroyed
[!] Fix gamepad issue where multiple settings would change when scrolling a setting
[!] Fix some item hit effects missing on clients, in particular ally kick effects
[!] Fix thrower enemy floating
[!] Fix thrower enemy not rearming and standing idle
[!] Fix Punching with Shield not working
[!] Fix throwing knife attachment issue
[!] Fix Thrower not moving after arrest
[!] Fix issue where UI would not draw
[!] Fix muffled enemy VO
[!] Fix infinite falling bug in some levels
[!] Fix AI seeing through doors and stacking up on them
[!] Fix missing mouse in AAR in some cases
[!] Fix loss of gamepad control in some cases