Greetings GUARDS!
It's time for the annual city watch recruitment drive, and what better location that this years Steam Nextfest!
For the last few months we have been able to fine tune and hone our demo in anticipation of this event, and a large part of that is as a result of your contributions! We want to take this opportunity to thank everyone who has helped us so far, whether that's from playtesting, leaving bug reports or just chatting about the game and giving feedback in our discord channel.
So what have we been up to since the last update!
Personal WeaponsGuards will now be able to store the weapons they have bought (or "found" in the field) in their own personal weapon wall that can be located in their quarters. Simply walk up to the wall and interact with it to store a currently equipped weapon or take one out.
We heard that you were having difficulty locating dropped weapons in the midst of battle, so we also added a magical glow to previously held weapons to make them easier to spot!
Human GangA new menace has surfaced on the streets of New Alestead! Not much is known about this human gang other than they love gold and have a per-disposition to halberds and hats. Intelligence reports indicate that they have ousted the goblins and have moved into the lower city district, perhaps taking over the street level MIFF trade from the green skins ...
Voice Chat The streets of New Alestead can be pretty unforgiving at the best of times, and even more so for newly formed teams that might not have their own way to communicate. To combat this, the gnomes over in the RnD department have put together some communication devices that will let you talk to you partners in real time. Just Press "C" on the keyboard.
However, this technology is designed for close quarters, so stick together. Over.
Stat TrackingWe wouldn't be a proper police force if we didn't have quotas to fill. The commissioner has "kindly" gone to the trouble of listing, in exhaustive details the information he wants out of us. Thankfully, the data from your missions will be automagically updated on the stats board in the hallway, so we can focus on fighting crime instead of pushing pencils back at the precinct.
New TurfThe scout department has been scouring the streets of New Alestead and uncovered new areas for you to patrol. Some of which can get particularly
moody.

The Guards Team would just like this opportunity to thank you again for all your support over the last year, and we are excited to see all the new feedback and activity coming out of next fest.
BEANS!
FULL PATCH NOTES FOLLOW:
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Changelist February 2024
New Features[+] Weapon Wall
[+] Global Player Stats board
[+] Human Faction
[+] Halberd Enemy
[+] Tripwire crossbow to weapon crates
[+] Basic voice chat
[+] New Terminal Rooms and other Modules
[+] Mission Target Banner on APC
[+] Police Tape delivery area outside APC
[+] Pickup beam to items you drop (visibility)
[+] Effects and animations to narcotics crate (visibility)
[+] Combat subtitles and setting toggle
Alterations[~] More Localization
[~] Enemy pooling (CPU performance optimisation over time)
[~] Edit Default Audio Volumes (reduce music)
[~] Full attack combo enemy (chief and pikeman)
[~] Project wide texture optimisation
[~] Project wide performance (tick) optimisation
Bug Fixes[-] Fixed Gaps in dungeon generator
[-] Fix some ragdoll issues
[-] Fix issue with VO not always playing
[-] Fix HUB Item Barrier Glitch / Exploit
[-] Flickering Post Process on Damage
[-] Stubble doesn't match skin color changes
[-] Fix Kick Punch Combo issue
[-] Fix Cosmetics camera getting stuck in walls
[-] Fix issue where anarchy was not applied when quitting a mission