DEMO V5: TOOLS OF THE TRADE
Greetings Guards!
The gnomes over at the GUARDS! Gadget Guild [G3] have been hard at work creating new tools to be used in the endless war on crime. You will now have access to the following equipment:
We have also updated the store in GUARDS HQ with a wide variety of snazzy new uniform colors and shields. So now you can thwart crime and look fantastic doing it!
FULL PATCH NOTES FOLLOW:
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Changelist January 2024
New Features
[+] Added Nailbomb, Fire Whiskey, Push Daggers, Knuckle Dusters and Fire Bombs to crates
[+] Add frying pan
[+] 2000g coins earnt from completing a district
[+] Host Can Kick Players
[+] Player Count Balancing of Objective and Enemy Counts
[+] Add Weapon Shop to APC spawn room during a mission
[+] Enemies are now stunned by flying ragdoll enemies after being kicked
[+] Enemies break props when kicked and ragdolled into them
[+] Dynamic Weather and Time of Day
[+] Shields can now be bought at the Armory
[+] Added an 'end of round slomo' camera that focuses on the loss or win event
[+] Added seating and enterable APC
[+] Added Quest area with Fire Pit (for main game)
[+] Setup Skeleton Faction with Necromancer (spoilers!)
[+] Items are now unlocked via district reached (new items added)
[+] Add a 'stuck' button in the escape menu
Alterations
[~] Extraction now requires all living players in the area
[~] One Hostage will always reside in the final room of a mission
[~] Enemies will repopulate after reaching the final room of a mission, or a the mid point during a mission, whichever comes first
[~] Nametags are now red when the player is downed
[~] Improved pickup highlight and outlines
[~] Mission timer increased to 10 minutes (from 6 minutes)
[~] Training Room Weapons can no longer be taken on missions
[~] Increase night brightness
[~] Heavy weapons can no longer be dropped by Chieftains until KO
[~] Add a Delay and animation of arms raised to the brick thrower (balance, telegraph)
[~] AI can now move through kneeling AI (reduce getting stuck)
[~] Armor and weapon cost iterations and Weapon UI for lethality and damage
[~] Loss screen improved background image
[~] Miff crate thrower now throws a Miff vial at you, less confusing during Miff Evidence collect missions
Bug Fixes
[-] Fixed some sessions continue to run after error
[-] Miff poison throwers never appear
[-] Red barrels would stun instead of kill
[-] Expired missions which would fail the case fail would not reset the case progress
[-] Gamepad losing focus in AAR, Main Menu, Settings, Server Browser and other screens
[-] KO or Dead characters holding crates would fly gracefully into the sky
[-] Crossbow kills let you escape the map
[-] There was no Kill volume when falling out of the map
[-] Players frequently revive inside walls
[-] Spectate Camera UI was missing
[-] KO stars don't stop after arrest / revive
[-] The food eating sound cue was audible regardless of distance to the source
[-] Coin sounds happen twice on pickup
[-] Fix missing Game UI after entering a mission
The gnomes over at the GUARDS! Gadget Guild [G3] have been hard at work creating new tools to be used in the endless war on crime. You will now have access to the following equipment:
- Nailbomb
- Fire Whiskey
- Push Daggers
- Knuckle Dusters
- Fire Bombs
- Frying Pan
We have also updated the store in GUARDS HQ with a wide variety of snazzy new uniform colors and shields. So now you can thwart crime and look fantastic doing it!
FULL PATCH NOTES FOLLOW:
----
Changelist January 2024
New Features
[+] Added Nailbomb, Fire Whiskey, Push Daggers, Knuckle Dusters and Fire Bombs to crates
[+] Add frying pan
[+] 2000g coins earnt from completing a district
[+] Host Can Kick Players
[+] Player Count Balancing of Objective and Enemy Counts
[+] Add Weapon Shop to APC spawn room during a mission
[+] Enemies are now stunned by flying ragdoll enemies after being kicked
[+] Enemies break props when kicked and ragdolled into them
[+] Dynamic Weather and Time of Day
[+] Shields can now be bought at the Armory
[+] Added an 'end of round slomo' camera that focuses on the loss or win event
[+] Added seating and enterable APC
[+] Added Quest area with Fire Pit (for main game)
[+] Setup Skeleton Faction with Necromancer (spoilers!)
[+] Items are now unlocked via district reached (new items added)
[+] Add a 'stuck' button in the escape menu
Alterations
[~] Extraction now requires all living players in the area
[~] One Hostage will always reside in the final room of a mission
[~] Enemies will repopulate after reaching the final room of a mission, or a the mid point during a mission, whichever comes first
[~] Nametags are now red when the player is downed
[~] Improved pickup highlight and outlines
[~] Mission timer increased to 10 minutes (from 6 minutes)
[~] Training Room Weapons can no longer be taken on missions
[~] Increase night brightness
[~] Heavy weapons can no longer be dropped by Chieftains until KO
[~] Add a Delay and animation of arms raised to the brick thrower (balance, telegraph)
[~] AI can now move through kneeling AI (reduce getting stuck)
[~] Armor and weapon cost iterations and Weapon UI for lethality and damage
[~] Loss screen improved background image
[~] Miff crate thrower now throws a Miff vial at you, less confusing during Miff Evidence collect missions
Bug Fixes
[-] Fixed some sessions continue to run after error
[-] Miff poison throwers never appear
[-] Red barrels would stun instead of kill
[-] Expired missions which would fail the case fail would not reset the case progress
[-] Gamepad losing focus in AAR, Main Menu, Settings, Server Browser and other screens
[-] KO or Dead characters holding crates would fly gracefully into the sky
[-] Crossbow kills let you escape the map
[-] There was no Kill volume when falling out of the map
[-] Players frequently revive inside walls
[-] Spectate Camera UI was missing
[-] KO stars don't stop after arrest / revive
[-] The food eating sound cue was audible regardless of distance to the source
[-] Coin sounds happen twice on pickup
[-] Fix missing Game UI after entering a mission