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Mini Continental Saga News

Feb. 15 Update Information!

In this update, we have added and updated the visual direction when units attack or use cards!
Many other in-game visual effects have also been added!

[h2]Details[/h2]

  • Various in-game visual effects have been updated.
  • Changed in-game time to take 0.5 ticks before effects occur when cards are used.
  • Added a wait time between the appearance of the Dark Armies and when they begin their attack.
  • Added behavior when double-clicking a card to make it easier to quickly use it on a targeted object.
  • Other UI changes.
  • Fixed various bugs.


These feedback has been very helpful in making this game better! Thank you!
We can't say we've incorporated all the feedback yet, so we will continue to make improvements.
If you have any feedback, we would appreciate it if you could let us know what you think via the community hub, etc.!

Dec. 27, Update Information!

In this update, we have added the concept of rarity to equipment!
Also, Units now can have "another names", which can be found on the details view!

[h2]Details[/h2]

  • Added rarity to equipment.
  • Added Pioneering Speed increase to Group's action "Iron Farming Tool"
  • Card "Time Cut" can no longer be used during a battle with an army.
  • Increased Attack Point of the equipment "Dragon Sword" from 20 to 30.
  • Changed the performance of the equipment "Knight Armor".
  • Added the equipment "Black Armor".
  • change the card "Prophecy of Change" and "Radio Wave" and etc. to select directly which to change jobs.
  • Other UI changes
  • Fixed various bugs.


These feedback has been very helpful in making this game better! Thank you!
We can't say we've incorporated all the feedback yet, so we will continue to make improvements.
If you have any feedback, we would appreciate it if you could let us know what you think via the community hub, etc.!

Jan. 18 Update Information!

In this update we have updated the look and feel of the in-game UI, e.g. power panel!
We have also added a pinning system to units to make it easier to see what units are doing that you may want to pay attention to!

[h2]Details[/h2]

  • Added unit pinning system.
  • Updated look and feel of detail panel.
  • Updated HUD look and feel.
  • Other UI changes.
  • Fixed various bugs.


These feedback has been very helpful in making this game better! Thank you!
We can't say we've incorporated all the feedback yet, so we will continue to make improvements.
If you have any feedback, we would appreciate it if you could let us know what you think via the community hub, etc.!

Dec. 21, Update Information!

This update mainly updates the look of the Main menu!
We plan to change the look of other areas in the future as well!

[h2]Details[/h2]

  • Changed the look of Main Menu.
  • Assigned the Enter key as the submit button and the Back Space key as the cancel button.
  • Changed other UI.
  • Fixed various bugs.


These feedback has been very helpful in making this game better! Thank you!
We can't say we've incorporated all the feedback yet, so we will continue to make improvements.
If you have any feedback, we would appreciate it if you could let us know what you think via the community hub, etc.!

Dec. 14, Update Information: Visual Update!

This update mainly updates the look of the Observation Room and Mission Select menus!
We plan to change the look of other areas in the future as well!

[h2]Details[/h2]

  • Changed the look of Observation Room.
  • Changed the look of Mission Select.
  • Changed other UI.
  • Fixed various bugs.


These feedback has been very helpful in making this game better! Thank you!
We can't say we've incorporated all the feedback yet, so we will continue to make improvements.
If you have any feedback, we would appreciate it if you could let us know what you think via the community hub, etc.!