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7 Days to Die News

V2.2 b3 EXP

[p][/p][p]Howdy Survivors![/p][p]Today we have b3 EXP available for all Steam users. Among other things we removed the "Loot Stage Cap" and adjusted the kill challenges for the biome progression.[/p][p][/p][p]Have a fun weekend![/p][p][/p][p][/p][p]Here's what changed since b1:[/p][p][/p][p]V2.2 b3 Changelog:[/p][p][/p][p]Added [/p]
  • [p]Allow unlinking Discord account directly from the game [/p]
  • [p]Rubble_burnt_filler_10 [/p]
  • [p]Sprint Mode Autorun [/p]
  • [p]AI activity map sets a long delay on neighbors if a screamer spawns[/p]
[p]Changed [/p]
  • [p]Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot added [/p]
  • [p]Updated passive values for both Muffled Connector mods to match the display values [/p]
  • [p]Updated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin Armor [/p]
  • [p]Pack Mule sound to only play in the player's head [/p]
  • [p]Lowered the chance of Plague Spitter and Frostclaw biome spawns by ~50% [/p]
  • [p]Updated all zombies and zombie animals with new tags for biome zombie kill challenges [/p]
  • [p]Updated all biome zombie kill challenges to 5 themed zombie kills per biome [/p]
  • [p]Updated all biome zombie kill challenges to include other undead kills per biome. Each biome increases 5,10,15,20. The themed zombie in each biome does NOT count toward the other undead kills. For example, Frostclaw kills in the snow biome don't count toward the other kills, but they do count in other biomes. [/p]
  • [p]Cleaned up legacy leg armor buff, tags, and item logic for the Bandolier Mod [/p]
  • [p]Updated damage stat localization on Nomad Gloves to reflect its use on the Radiated, Charged, and Infernal "Elite" zombie class [/p]
  • [p]BlockSpawnEntity UI is shown with shift+ctrl+rmb [/p]
  • [p]Updated spawnTraderDesc with the updated trader select menu shortcut keys SHIFT + CTRL + RMB [/p]
  • [p]Removed player "not found for hair color" warning [/p]
  • [p]Sprint Lock to Sprint Mode and renamed No/Yes to Hold/Toggle [/p]
  • [p]Optimized prop shadows by disabling on last LOD when Shadow Distance setting is lower than Ultra [/p]
  • [p]AI activity map neighbor delay includes the diagonals [/p]
  • [p]Regular screamer spawning to choose 1 or 2 based on GS [/p]
  • [p]Removed "Loot Stage Caps" from all biomes [/p]
  • [p]Removed lootstage_max from all biomes [/p]
  • [p]Biome Badges no longer boost LootStageMax [/p]
  • [p]Updated localization for goBiomeProgressionDesc [/p]
  • [p]Disabled visible_loot_max icons from showing in on location windows [/p]
  • [p]Disabled buffs related to Loot Stage Cap[/p]
[p]Fixed [/p]
  • [p]Do not show Discord friend requests that are marked as Spam by Discord [/p]
  • [p]Discord button on main menu will show pending invites on first open. Discord friend requests will show their avatars [/p]
  • [p]Rally Marker SFX loop heard after starting quest. [/p]
  • [p]Corpse Hanging Rope no longer downgrades to the hanging log [/p]
  • [p]Missing tags on Nomad Gloves for charged and infernal [/p]
  • [p]Rubble_burnt_filler_04 QA issues addressed [/p]
  • [p]Rubble_wasteland_filler_01 missing texture [/p]
  • [p]TileEntity.CopyFrom NotImplementedException when triggering a POI reset [/p]
  • [p]Missing quest location by committing house_modern_27 [/p]
  • [p]Burnt forest biome shows pine forest when switching during playtest [/p]
  • [p]Glock9's beloved cornmeal is now spelled the same in foodCropCornDesc [/p]
  • [p]"Occlusion: RemoveEntity x missing" warning on dedicated servers [/p]
  • [p]Demolition zombie's feet were partially in the ground [/p]
  • [p]Player camera turning a large amount from controller input after a big frame rate spike[/p]
[p]
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V2.2 EXP

[p][/p][p]Hey Survivors![/p][p]Today we have the beginning of the V2.2 patch for you.[/p][p]​b1 opens with adding locked slots to containers and vehicles.[/p][p]More to come in the following builds![/p][p][/p][p]Please make a back up of your save game before jumping into V2.2 EXP[/p][p][/p][p]Here is how you participate:[/p]
  1. [p]Right click on the game in steam[/p]
  2. [p]Click on properties[/p]
  3. [p]Click the “betas” tab[/p]
  4. [p]The drop down menu will have latest_experimental available
  5. [p]Select that and wait for the game to download[/p]
[p][/p][p]Have a great weekend![/p][p][/p][p]​V2.2 b1 Changelog:[/p][p][/p][p]Added[/p]
  • [p]Instantiated XUi templates will inherit parent template parameters[/p]
  • [p]Add lockable slots to containers and vehicles[/p]

2.0 Town Hall

[p][/p][p][/p][p]Hey Survivors!
We've been listening to your feedback and wanted to chat about some of the changes we plan to make to address it. Tune in Friday July 25th at 9 PM CT as Richard and Joel Huenink discuss the upcoming changes. [/p][p]
[dynamiclink][/dynamiclink] [/p][p]P.S. Tune in for another chance to unlock the purple pimp hat for 7 Days to Die![/p]

V2.1 Stable

[p][/p][p]Hello Survivors![/p][p]V2.1 is going stable today.[/p][p]Along with all the additions, changes and fixes we also heavily reduced the settings and values important to crossplay servers.[/p][p]This update also fixes the issue that would corrupt save games.[/p][p][/p][p]Have fun and good luck survivors![/p][p][/p][h3]b9 hotfix[/h3][p]Fixed[/p]
  • [p]Accidentally removed "xpath" conditional function support[/p]
[h3]b10 hotfix[/h3][p]Fixed[/p]
  • [p]Pimp hat does now show up without having to start the game twice.[/p]
  • [p]Purple Pimp hat is now redeemable for Xbox Console and PC.[/p]
    • [p]requires reconnecting of your Xbox account[/p]
[p][/p][h3]Here's what changed with V2.1:[/h3][p][/p][p]Added[/p]
  • [p]Storm affected zombies have increased hearing[/p]
  • [p]Changing the 24 Hour Cycle setting will recalculate weather[/p]
  • [p]Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true[/p]
  • [p]Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu[/p]
  • [p]Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu[/p]
  • [p]Missing localization for several POIs[/p]
  • [p]Curtains and Drapes Variant Helper and recipe[/p]
  • [p]Hanging Log 1 and 2[/p]
  • [p]XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement[/p]
  • [p]Game Event Action for completing challenges.[/p]
[p]Changed[/p]
  • [p]Improved behaviour related to console cross play when server config is non standard[/p]
  • [p]Reduced storm durations and how often they happen and less variations between biomes[/p]
  • [p]Increased storm warning time[/p]
  • [p]Increased storm fog and it now blends in as the storm builds[/p]
  • [p]Storm fog and particles decrease when inside[/p]
  • [p]Removed clothing and armor tags from dyes[/p]
  • [p]Updated serveradmins.xml header comment[/p]
  • [p]Factory_02 sleepers should no longer spawn in view[/p]
  • [p]Apartments_06 zombies no longer spawn in view[/p]
  • [p]Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default[/p]
  • [p]Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2[/p]
  • [p]Update localization for Shepherd’s Pie[/p]
  • [p]Removed "Animation queue full" warning[/p]
  • [p]Storm particles no longer fall into the inside of POI's[/p]
[p]Fixed[/p]
  • [p]Clients hit by projectiles now play specters grace audio[/p]
  • [p]Storm duration was incorrectly affected by the 24 Hour Cycle setting[/p]
  • [p]Sound now plays when last user leaves a party[/p]
  • [p]Trader Bob will no longer teleport you multiple times[/p]
  • [p]Further server login overhead reduction to reduce impact of potential DDoS attacks[/p]
  • [p]Clients on dedi can now heal each others broken or sprained limb[/p]
  • [p]Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area[/p]
  • [p]Hoarder helmet no longer babyfaces your character[/p]
  • [p]Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions[/p]
  • [p]Permadeath is again dropping player backpack.[/p]
  • [p]Hotswapping item consumable exploit[/p]
  • [p]Miner's Mending perk repeatedly halves critical injury when swapping mining tools[/p]
  • [p]Xbox series X/S lighting issue[/p]
  • [p]Modding Bug: Lootable zombies no longer have localized names[/p]
  • [p]Setting storms to 0% would not cancel a biome's current storm until the next random weather change[/p]
  • [p]Zombies dying from old age are no longer dropping bags[/p]
  • [p]Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit[/p]
  • [p]Players can once again report POI placed signs as the sign has no author[/p]
  • [p]AI run away task did not respond to player noise[/p]

First 7 Days Twitch Drops

[p]Tune in July 15th, 4 PM ET to our first 7 Days Blood Moons Dev Stream to receive our first ever 7 Days to Die Twitch Drops! Show off your survivor’s style with this new Purple Pimp Hat![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]You can unlock it on any supported platform linked to your Twitch Account including: Steam, PlayStation, and Xbox/Windows here:[/p][p][/p][p]https://drops.thefunpimps.com/[/p][p][/p][p][/p][p][/p][p][/p]