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7 Days to Die News

Steam survival game 7 Days to Die is now the biggest it's ever been

How long do you think early access typically lasts for a videogame? I'd say between one and two years, most of the time. The developer listens to player feedback, enacts plans it already had in place, and tweaks what it needs to ahead of a full launch. 7 Days to Die did this for almost 12 years. While you might think that's a bad sign, the open-world zombie survival game is the now biggest it's ever been on Steam, setting a new concurrent player record that's as I write this is only getting bigger.


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Veteran zombie survival game 7 Days to Die has released out of Early Access after more than 11.5 years of availability on Steam. It's from, you know, back when Miley Cyrus' Wrecking Ball was a charting hit and Barack Obama was the US president. The now "finished" game adds new high definition character models, a new system of player armor and clothing, new animal models, a new challenge system to replace tutorials and quests, new models for vehicles, a spate of improvements for randomly generated worlds, over 75 new points of interest to explore, new zombie model variants, tweaks to character progression, a lighting update, and many, many optimizations to game code...
Read more.

The 1.0 release for 7 Days to Die is finally here

A day some thought would never come, 7 Days to Die 1.0 is officially out now with quite the price increase to go with it.

Read the full article here: https://www.gamingonlinux.com/2024/07/the-10-release-for-7-days-to-die-is-finally-here

1.0 is Now Out!

The Fun Pimps are pleased to announce the 1.0 release of “7 Days to Die” is out on Steam, PS5, Xbox Series X/S and Windows platforms. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits!


Buy the Game
Buy the PlayStation 5 Game here: PlayStation 5

Buy the Xbox Series X/S Game here: Xbox Series X/S

Buy the Steam Game here: Steam


Pricing
The retail price will be $44.99 USD on all store fronts.

Discounts for Xbox One Owners
For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount!


Discounts for PlayStation 4 Owners
If you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 ‘7 Days to Die - Console Edition’. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days.


Console Ratings and Availability
The PS5, Xbox Series X/S are available in most regions but there are a few regions where the products availability is pending rating service approval:

  • Japan: We are still going through the process to get the game rated to sell in the Japan region however; This will require some work on our end. Stay tuned.
  • South Korea: Rating is pending
  • Taiwan: Rating is Pending



Bugs and Patching
Our team is dedicated to delivering the best product we can and we always patch often. If you have a bug to report you can go here: Bug Forums

V1.0 b332 EXP (b333 Hotfix)

Good evening Survivors!
Another round of fixes before you.

b333 Hotfix:

Changed
  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque



Fixed
  • ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
  • Unable to throw explosives if drag dropped into the selected toolbelt slot
  • Clients in a p2p game are immune to zombie attacks


b332 Changelog:

Added
  • Chimney Cap Large Smoke Ambient Sound
  • Inventory UI Audio - Plant Fibers & Crops
  • Inventory UI Audio - Various Resources Batch 1


Changed
  • Moved player, chest and trader spawn point in playtest 20m closer to POI
  • Updated several Simplified Chinese strings based on community feedback
  • Initialize Harmony mod code first


Fixed
  • Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error
  • Trader in playtest spawning 1m above ground
  • Bow animation delay