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A21.1 b6 EXP

Hello Survivors!

Today we bring you our first point release for A21 to Experimental.


To opt in please follow these steps:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available
  5. Select that and wait for the game to download



We recommend you start a new game when participating in EXP.
We are not aware of anything affecting existing savegames negatively.
If you plan on using your regular savegame, we advise of at least making a backup.



Here is what changed since A21 b324 stable:


Added
  • Tier 5 hotel_ostrich
  • Moderator OzHawkeye to credits
  • Ability to change prices for twitch actions through Twitch Info Screen.
  • Ability to reset prices for all twitch actions through Twitch Options Screen.
  • Loot entries have tags and if set then will ignore if looter has no matching tags
  • Opening loot container adds masterChef2 loot tag if player has Master Chef level 2
  • Loot container console command to log the results of opening a container
  • Extend ClientInfo logging
  • Prefab ins file read error log
  • Trader placement protected area of 3 meters on each side
  • Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
  • Nest Audio open/close/destroy
  • ApproachDistraction AITasks added to cop, demo, and mutated zombies



Changed
  • Twitch: Extended the cooldown times for all supply crates.
  • Twitch: Extended the cooldown times for all vision effects.
  • Adjusted point costs for twitch actions to be multiples of 25.
  • Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb
  • Updated dumpster loot to work with new hard coded masterChef2 tag
  • Removed unneeded tags from items.xml used in old progression setup
  • Remove event spawned zombies when Homerun Derby ends.
  • No longer require overlay if not using Twitch Actions.
  • Show the current crafting level when showing the unlock level required in the crafting info.
  • Trader area calculations are done dynamically
  • Increased trader protected area by 1 meter on each side
  • Stopped camera shake running at zero strength when no damage
  • Updated stats on all armor for linear progression
  • Adjusted vehicle revert collision motion
  • Broken vehicles take 10% collision damage
  • Reduced the amount of explosives in Twitch crates by half
  • Removed explosives from mystery supplies channel point redeem.
  • Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
  • Adjusted colliders on various bed prefabs
  • Adjusted colliders on chairCampingPrefab
  • Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture
  • House_modern_26 replaced regular window by bulletproof windows.
  • Updated progression for Effective Range and Max Durability stats for tools and weapons
  • Updated Melee Damage on Steel Club that got missed on the first progression pass
  • Bows now show Effective Range
  • Removed hideui tag from roadside_truckstop_01 to allow the localization name to show on the location HUD
  • Dew Collectors now harvest for components instead of itself with a 50/50 roll for the filter. They still have the land claim block radial menu option to pick up.
  • Updated valid trees with path solid property
  • Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab
  • Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates
  • Reduced gas production to 2 gas per shale and sped up crafting time
  • Removed already disabled jiggle script from neck of Demolisher to prevent the head collider from being disabled at a distance
  • Increased the amount of cloth needed for various recipes
  • Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs
  • Updated loot lists for generic vehicle loot to not have T2 or T3 weapons\tools
  • Generic vehicle loot now has a low chance for vehicle skill magazines with another low chance for others
  • GroupCarWeaponsTools now has a chance for meleeToolSalvageT1Wrench
  • AmmoGasCan moved from groupRareAutomotive to groupAutomotive
  • Increased the economic value for ammoGasCan
  • All Traders now have ammoGasCan for sell
  • Updated the localization for timed charges to insure players know what they are effective against



Fixed
  • AirDropFrequency setting for dedicated servers needs to be limited to same choices valid for SP
  • Stuns do not reset the stun counter when stacked.
  • Zombie attack can break after receiving fall damage (Hit tag)
  • Entity vertical movement could cause incorrect results for finding entities in chunks
  • Floating terrain deco issue in countrytown_business_03.
  • AI pathing issues with cube_corner_beveled not having the path solid property
  • #mindwipe does not work correctly on servers.
  • House_old_mansard_03 stability issue.
  • Twitch Prime Subs were not registering their events correctly.
  • Always do authorization cleanup on main thread
  • Steam game servers list reports incorrect port to connect to game
  • Robo sledging a player on a vehicle breaks camera
  • Vehicles could take increased collision damage from blocks due to player block damage setting
  • Player third person pose (ragdoll/vehicle) would stay in last positions when switching to first person leading to inconsistent hits and possibly ugly anim blends
  • Sleeper volumes trying to spawn an entity that just died
  • Vehicles being excessively damaged from separate collision events
  • Particles did not try to play on a dedi so the player noise creation was skipped, this resulted in different stealth and zombie behavior on servers compared to single player
  • Wrong tag used to scale the steel when crafting higher quality levels of junk turrets
  • NRE: Exiting game before camera stops shaking.
  • Typo with woodenGarageDoor5x3_PoweredOak in the woodenGarageDoor5x3_PoweredBlockVariantHelper causing errors
  • Typo with woodenGarageDoor5x3_PoweredOak key in localization
  • Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons
  • Swapped two wanderingHordeStageGS groups that were out of order
  • Updated all 3 control panel corner duct prefabs with missing Ref Parent script on the colliders

7 Days to Die gets another huge overhaul in Alpha 21

7 Days to Die has surged in popularity thanks to a huge new upgrade coming amount, with developer The Fun Pimps bringing some pretty surprising stuff to the game.

Read the full article here: https://www.gamingonlinux.com/2023/07/7-days-to-die-gets-another-huge-overhaul-in-alpha-21

Summer Sale 2023 76% off!

Hey Survivors,
7 Days to Die is now on sale for 76% off from June 29th- July 13th for Steam’s Summer Sale.
Play the Survival Game that came first. Navezgane awaits!

https://store.steampowered.com/app/251570/7_Days_to_Die/

Alpha 21 Stable is out now!

Hello Survivors,
today we are releasing A21 b324 to stable.
We wanted to make it available in time for Summer Sale and 4th of July weekend to everybody out there!
A21 b317 savegames are compatible with A21 b324.

Official Release Notes

Please find the full Release Notes here.
If you missed the last Experimental build, you can see the changes here.

If you want to report a bug, please follow this link to do so.

TFP wants to extend a big thank you to all our fans for supporting the game and wish you a happy 4th of July!

A21 b323 Experimental + b324 Hotfix

Hey Survivors!
We have Experimental Build b323 for you.
B323 has some new POIs, other additions, changes, and fixes!

Here is how you can access the A21 b323 Experimental build:
  1. Right click on the game in Steam
  2. Click on Properties
  3. Click the “Betas” tab
  4. The drop down menu will have latest_experimental available
  5. Select that and wait for the game to download
Please look here to report bugs.

[h3]We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build.
The mod slot change will not change existing items, it only applies to newly found items.
As always, thanks for participating in Experimental![/h3]

Here is what changed since b317:


A21 b323 Changelog

Added
  • Dew collector creates activity heat when filling
  • Workbench and cement mixer makes activity heat when crafting
  • Workstations reset activity heat delay when moving back in time
  • House_modern_27 TIER3
  • Wilderness_filler_08
  • Wilderness_filler_11
  • Wilderness_filler_07
  • Wilderness_filler_09
  • Wilderness_filler_10
  • Diner_07 for roadside
  • Cave_07 wilderness cave
  • House_modern_28 TIER3
  • Wilderness_filler_04
  • House_construction_05
  • Added block triggers being destroyed activates it
  • Trader gate custom locked door audio
  • FPS cap so we don't hit extreme rates


Changed
  • Ask user for confirmation before opening URLs in the browser
  • Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather
  • Increased vehicle transition time between max speeds
  • Increased bicycle, minibike, motorcycle and 4x4 coasting
  • Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque
  • Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque
  • Disabled bicycle and minibike reverse turbo
  • Batteries now scale the crafting resources per tier to prevent exploits
  • Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo
  • Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers
  • Updated Journal Tips for Traders and Vending Machines due to recent changes
  • Updated localization for Repair Kits
  • Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks
  • Updated party game stage documentation in gamestages.xml due to recent changes
  • Updated Journal Tips for On Fire due to recent changes
  • Localization.txt updated for missed Twitch commands
  • Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers
  • Reworked various issues with quest reward probabilities that resulted in poor reward offerings
  • Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used


Fixed
  • Excessive SS reflections on blue selection zblock
  • Black block destroy particle effects
  • Block trigger issue in downtown_filler_13
  • POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice
  • Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it
  • Downtown_filler_13 floating sleeper Vulture
  • Heavy lag for the host when a P2P client starts downloading the world
  • Pressing ESC in console closes the currently opened window in addition to the console
  • Hotkeys typed in console commands bleed to game
  • Downtown_filler_13 sleeper can be seen spawning in
  • Excessive Player spawn distance from trader
  • UI freeze when generating highways
  • Default Difficulty settings are different for SP/P2P and Dedicated servers
  • For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
  • Workstations can be picked up while smelting or crafting items losing all materials involved when doing so
  • All left knuckle turns white when modded
  • Zombie attack can break after receiving fall damage
  • POIs overlapping in Navezgane
  • Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area.
  • Changing prefab properties in Prefab Editor does not add save indication asterisk
  • Arrows stick in water when atttempting to shoot submerged sleepers
  • Advanced rotation on garage doors while placing causes errors
  • Unable to dump bucket of water if any item is removed from toolbelt
  • Triggered sleeper volumes would not respawn zombies on player return
  • Prison_02 sleeper pop-in inside lobby bathroom within player's view
  • Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered
  • Zombies would not eat dead snakes



B324 Hotfix


Fixed
  • NullReferenceException thrown on server when logging into integration without extension installed and active