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V1.0 b312 EXP Update (b313 hotfix)

Hello Survivors!
Today we have the 1.0 b312 EXP update for you.

How to participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will now have latest_experimental available
  5. Select that and wait for the game to download


b313 Hotfix:

Fixed
  • Client Argument Null Exception on loot bag drop
  • Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly
  • Wrong operation used in requirement for lockpick magazine boost
  • UserIdentifier serialization support
  • Hair Color should not default to green




Here is what changed from b309:

Added
  • Hazmat zombie SFX
  • Inventory UI Audio Grandpa's Special Elixirs
  • Inventory UI Audio Knuckles
  • Inventory UI Audio Wraps
  • Inventory UI Audio Medical Items
  • Set of small POI terrain parts
  • rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b
  • Scout zombies can now spawn one or two and will be feral or radiated at higher game stages
  • Allow manual line breaks with "\n" in ServerDescription
  • Added a sidewalk part for store_hardware_01 in navezgane
  • The Fun Pimps song while showing credits
  • All languages for new entries and updates
  • New hair colors and fixes
  • Info about allowed characters in serverconfig.xml comment for GameName
  • Inventory UI Audio Drinks


Changed
  • Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit
  • Updated bicycle slide and bounce sounds
  • Changed ShowQuestClearCount to 3 on base_military_01
  • Increased the HP of player coolers
  • Updated flags, tags, harvest, xp, and max health of Dire Wolves
  • Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf
  • Updated several entity groups to include Dire Wolves
  • Hordestone now adds more zombies per party member
  • Dire Wolf behaves like a zombie
  • QA issues addressed
  • All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts
  • Removed required held item from harvest challenges
  • Tagged more harvestable props for some harvest challenges
  • Reduced the tracking distance for some harvest challenges
  • Updated tag for lock pick loot boost from Lock Picking perk
  • Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting
  • Updated explosion radius stat displays for grenades and other throwables
  • Harvest Challenge short descriptions to match updated parameters
  • Harvest Rotted Meat Challenge description to match updated parameters
  • Updated descriptions for Hordestone Twitch Game Events
  • Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type
  • Updated localization for dew collector description
  • Iron storage crate texture balance for low light levels
  • Ingame texture balance
  • Updated archetypes.xml with the new hair color swatches
  • Lock Pick perk level 1 no longer has a lockpick loot bonus
  • Lock Pick perk level 2 now gives 1 extra lockpick when found in loot
  • Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot
  • Updated localization for modArmorTreasureHunterDesc to reflect values in xml
  • Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues
  • Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues
  • Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues
  • Updated localization for plating mods to reflect installation changes
  • Updated Boomstick perk long descriptions with missing loot bonus verbiage
  • Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape
  • Splints now scrap for cloth instead of wood
  • Moved store_hardware_01 to countrytown, with necessary driveway parts
  • rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved


Fixed
  • Inventory window is accessible for dropped loot bags that have disappeared
  • Failing Steam Group validation can lock up the login process
  • Navezgane blem in road
  • Soft lock when joining multiplayer game from launch intent and then declining EULA
  • Changing display settings messes with UI sizing
  • Added workarounds and fixes for several POI reset issues
  • Bicycle could play slide sound from forward motion when not sliding
  • Vehicles would often not play slide sound from braking
  • Game crash related to EOS_Achievements_UnlockedAchievement_Release
  • Rolling NRE spam if upgrading block as zombie breaks it
  • base_military_01 infestation chest & missing texture
  • downtown_filler_07 QA issues addressed
  • Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
  • Errant challenge hint for Place Door Challenge
  • Wrong challenge hint for Place Land Claim Challenge
  • Effects Textures do not refresh after quality settings change
  • Hordestones do not respawn correctly
  • Fixed Minifills should now use cylinders and spheres
  • Pressing W to remove an armor piece doesn't update the character
  • Damage from clients does not trigger the hordestone spawning
  • Vehicle, drone and turret placement could duplicate them
  • Light Array exception in chunk generation
  • Equipment Stack calling slot change twice when handling move to preferred location
  • Trader protection was removed for clients without data
  • #rename_signs no longer worked with the new player containers
  • Twitch GameEvent block buffs now give credit for kills correctly
  • Electrical items that contain inventory lose all inventory on breakdown
  • BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts
  • Consumables exploit using a charged bow
  • the grenade pin reappears in grenade after it has been tossed
  • Chunk Persistence tooltip localization inconsistency
  • Fixed terrain blending with flat ground in rwg_tile_rural_corner_02
  • Fixed terrain density issue on rwg_tile_rural_corner_02
  • Fixed nonclimbable rope in abandoned_house_07
  • store_gun_01 missed trigger volume
  • Formatting on campfire placement challenge
  • Picking up forge leaves behind unit_ resources
  • Conditional evaluation in XUi XMLs
  • ServerDescriptions were escaping BB codes
  • Stuck toolbelt tooltip
  • Unable to filter for XP only death penalty in server browser




7 Days to Die launching soon, asks Steam players to test full version

A week is a long time in politics but 11 years is an even longer time in gaming. 7 Days to Die has spent over a decade in early access, but that's all about to end. Version 1.0 is knocking on the door and is ready to enter the room. Before the game launches into its final, full form, you can test it out for a few days.


Read the rest of the story...


RELATED LINKS:

Steam zombie survival game leaving early access after 11 years

The best 7 Days to Die mods

Telltale Publishing's nightmare is zombie-survival-craftorama 7 Days To Die

7 Days to Die gets an experimental Beta for the 1.0 release

If you're looking forward to 7 Days to Die finally hitting the big 1.0 release, now you can try it a little early with an experimental Beta release.

Read the full article here: https://www.gamingonlinux.com/2024/06/7-days-to-die-gets-an-experimental-beta-for-the-1-0-release

V1.0 Public Experimental

Hello Survivors!
Today TFP is making V1.0 EXP available to everyone who wants to participate.
Around 12pm CST we are removing the password protection from the "latest_experimental" branch.

TFP wishes everyone many, many future memories of playing 1.0!

How to participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will now have latest_experimental available
  5. Select that and wait for the game to download


Should you participate, we invite you to report bugs also.

For the full release notes, please go visit out website.

Here is what changed from the original b306 that was launched for Streamer Weekend:

[h2]Changelog: V1 b309[/h2]
Added:
  • AddBuff Gameevent Action now allows overriding duration.
  • xml, loc, and icon for player version of cash register that doesn't pop open when empty


Changed:
  • Traders now sell player version of cash register
  • Comment in serverconfig to include names for worlds that ship
  • Updated trader inventories to include sewing kits
  • Slight increase to economic value of sewing kits
  • Replaced quality of food found in intro to buried supplies chest to discourage exploits


Fixed:
  • BlockWorkstation UpdateVisible NRE when BlockEntityData null
  • Hordestone now refunds if you let time run out
  • Hordestone now has longer timer
  • Sinkhole cannot be done on a vehicle
  • Sinkhole stops all movement
  • BlockReplace gameevent actions could remove bedrock
  • Exploit where shared quests give you multiple tier complete
  • Dismemberment ERR log coming from checking mat.mainTexture
  • Fixed cases where downward motion at the start of a fall could cause excessive fall damage to apply.

V1.0 Release Notes

Hey Survivors,
In preparation for 1.0 Experimental Streamer Weekend tomorrow June 21st at 12 PM CST followed by the Public 1.0 Experimental release on Monday June 24th we have posted on our website the Official 1.0 Release Notes, Important dates ahead, console news and more.

[h3]7 Days to Die 1.0: Important Dates[/h3]
Here is the current schedule. Note some dates are still subject to change.
  • June 21st - 7 Days to Die 1.0 Experimental - Streamer Weekend Steam
  • June 24th - 7 Days to Die 1.0 Experimental - Public Experimental Steam
  • June 28th (Tentative Date) - Console Edition 1.0 - Wishlisting PS5 & Xbox Series X/S
  • July 15th (Tentative Date) - Delisting the Legacy Console Game from digital stores
  • July 25th - 7 Days to Die 1.0 Official Stable - Steam and Microsoft PC
  • July 25th (Tentative Date) - Console Edition 1.0 - PS5 and Xbox Series X/S launch including a 25% Discount on the purchase of the new product for Legacy Digital owners of the PS4 and Xbox One Telltale Edition. (Discount Subject to Console Policies)


[h3]Version 1.0 Streamer Weekend[/h3]
If you missed the News 7 Days to Die 1.0 Streamer Weekend Event will begin: THIS FRIDAY, June 21st at 12 PM CST. Fans will be able to see over 250 streamers from thirty countries, in sixteen different languages in this three day event:

[h3]7 Days to Die 1.0: Over a Decade in the Making[/h3]
After nearly twelve years of early access, the highly anticipated Version 1.0 release of 7 Days to Die is here! This momentous milestone marks a significant evolution in the survival horror genre, paired with an updated release for current-gen consoles coming in just a few weeks.

The 1.0 Edition brings more optimizations, polish, quality-of-life improvements, new content, new features, and new gameplay systems than ever before.

If you have never played 7 Days to Die or you have not played it for a while, you’re going to want to check out version 1.0. Building on an already amazing foundation, this update sets the bar even higher for the survival genre.

[h3]V1.0 Features Video[/h3]

[previewyoutube][/previewyoutube]