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7 Days to Die News

V2.4 EXP

[p]Hello Survivors!

Today we have an Experimental patch that is required for connectivity. The compatibility for EOS versions We also have some small fixes in this, but the planned content release will come with V2.5 instead of V2.4 now.
As with any Experimental release, please make a backup of your save game before jumping in it with V2.4.
Have a fun weekend everyone!

Here is how you participate:
[/p]
  1. [p]Right click on the game in steam[/p]
  2. [p]Click on properties[/p]
  3. [p]Click the “betas” tab[/p]
  4. [p]The drop down menu will have latest_experimental available
  5. [p]Select that and wait for the game to download[/p]
[p]
Here's the V2.4 b5 changelog:

Fixed
[/p]
  • [p]Factory_02 "Shotgun Messiah Factory" quest can again be completed[/p]
  • [p]Typo in progression.xml to correctly boost the loot probability of armor magazines with the medium and heavy armor skills[/p]
  • [p]Launcher giving "1980-0-0 is not a valid date specification." error when there's SavesLocal folders without any files[/p]
  • [p]Connecting to EAC enabled dedi sometimes fails with message size error on server[/p]
  • [p]Breaking open a locked police car by driving a vehicle into it doesn't trigger the car alarm event. Also fixes other block game events in cases where a driven vehicle is the damaging entity[/p]
  • [p]NRE with airdrop nav object icon.[/p]
  • [p]NREs for clients who have connected to a server but not spawned and receive quest related net packages[/p]
  • [p]PS5 fails to exit to the main menu due to process restart failure.[/p]
  • [p]Steam build reflections are having a strobing effect which can worsen greatly under certain lighting conditions[/p]
  • [p]Toggle sprint not turning off when entering or exiting a vehicle.[/p]
  • [p]Allow 0 as well as 1 as valid LootRespawnDays value for crossplay servers[/p]
  • [p]PS5: Water missing blue hue.[/p]

V2.3 b9 Stable

[p][/p][p]Hello Survivors![/p][p]Today we have V2.3 b9 Stable for you.[/p][p]This update covers several points we talked about in the Town Hall Stream. There are more changes to come down the line in later releases.[/p][p]We have made all attempts to prevent the need for a new save game. We have tested on all platforms and have not seen any issues with existing save games.[/p][p]
TFP wishes everyone a ton of fun with the V2.3 update.[/p][p][/p][p]Note:[/p][p]Storm frequency setting defaults to 0
[/p][p]This does not change the setting for current save games. As we are still working to improve the player experience with the storm system, we want new players to start with our upcoming version instead of the current version. We hope to get the new version out as soon as possible. Thanks for your patience![/p][p][/p][p]Here is what changed since V2.2:[/p][p][/p][p]Added[/p]
  • [p]Bee Swarm entity variant for tree stump game event[/p]
  • [p]Bee Swarm hand item with non critical debuffs[/p]
  • [p]Updated icons for Biome Survival Gear[/p]
  • [p]WornItemMods min effect requirement[/p]
  • [p]HonkEvent for vehicles to allow game events to fire based on honking the horn[/p]
  • [p]AI wander and look are more active while alert[/p]
  • [p]AI randomly turns during look while alert[/p]
  • [p]Second column of icons to use for custom map waypoints[/p]
  • [p]Launcher cleanup features "local prefabs" and "mods"[/p]
  • [p]Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)[/p]
  • [p]HarvestByTag Challenge objective[/p]
  • [p]Nav Object Tracking to ChallengeStatAwarded[/p]
  • [p]Localization for challengeBiomeRewardTooltip for biome challenge rewards[/p]
  • [p]Grab and Place SFX for Biome Survival Gear[/p]
  • [p]GameEvent Requirement for InTraderArea[/p]
  • [p]Custom Radial events for blocks through xml for modders[/p]
  • [p]GameEvent action to get all players in game[/p]
  • [p]Rubble_wasteland_filler_10[/p]
[p]
Changed[/p]
  • [p]Removed erroneous second set of tags from ammoCrossbowBoltExploding[/p]
  • [p]Disabled biome Wear, Loot, and Time challenges[/p]
  • [p]Biome Badges are now separate weather items per biome[/p]
  • [p]Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage[/p]
  • [p]Taking shelter without survival gear will recover biome hazard effects[/p]
  • [p]All biome hazards now have 3 minutes of survival time without gear[/p]
  • [p]Survival gear is now dropped on death with drop on death settings[/p]
  • [p]Updated icons for biome hazard reducers[/p]
  • [p]Removed food and water stats from Black Lung Serum and Fallout Flush[/p]
  • [p]Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats[/p]
  • [p]Increased water stat on Sunstroke Tonic[/p]
  • [p]Updated the recipe for Scorcher Stew[/p]
  • [p]Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees[/p]
  • [p]Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm[/p]
  • [p]Reduced dew collector activity value[/p]
  • [p]Replaced plague spitter fade with a low rate of wandering[/p]
  • [p]Storm messages will no longer say to leave biome[/p]
  • [p]Biome Hazards recover in any other biome[/p]
  • [p]Improved AI wander position variety[/p]
  • [p]Increased AI alert time after investigation point reached[/p]
  • [p]Increased rate AI interest distance returns to the default value[/p]
  • [p]Updated shotgun shell icon to match other shotgun ammo icons[/p]
  • [p]Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays[/p]
  • [p]Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled[/p]
  • [p]Storm buff descriptions no longer instruct players to leave the biome[/p]
  • [p]Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction[/p]
  • [p]Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards[/p]
  • [p]Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor[/p]
  • [p]Updated Honey Harvest challenge to track the location of stumps[/p]
  • [p]Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows[/p]
  • [p]Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings[/p]
  • [p]Updated wilderness tree stumps with hole model variant[/p]
  • [p]Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning[/p]
  • [p]Removed wind drift effect from 4x4 when driving through storms[/p]
  • [p]Storm frequency setting defaults to 0 (Does not change setting for current games)[/p]
  • [p]Increased delay between thunder during storms[/p]
  • [p]Optimized Chunk SetBlock check of DeviceFlags[/p]
  • [p]Optimized SpawnGroup memory use[/p]
  • [p]Autorun starts only if run action was pressed for less than .2 seconds[/p]
  • [p]Canned Food mesh so the main part of the label faces the player[/p]
  • [p]Updated localization for 2.3 changes[/p]
  • [p]POI sleeper volumes use a random seed in playtest[/p]
[p]
[/p][p]Fixed[/p]
  • [p]AI ranged projectile attacks would start when the target was dead[/p]
  • [p]Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses[/p]
  • [p]Water is not visible through glass[/p]
  • [p]Distant water seam if near water is to the side[/p]
  • [p]Underwater distortion could be clipped at certain angles[/p]
  • [p]Trader Bob VO Trade 17 line cuts off[/p]
  • [p]Air drop marker still shows when setting has it off[/p]
  • [p]NRE when spawning insects after destroying tree stump using vehicle[/p]
  • [p]Icon background textures not cleared when switching between containers - second issue[/p]
  • [p]AI wander random range was 1m too short and only used 1m increments[/p]
  • [p]Biome spawned AI move speed increase from storms did not happen at night[/p]
  • [p]Launcher cleanup feature "old remote maps" working again[/p]
  • [p]Apartments_06 placed trees on flat ground to avoid bugs[/p]
  • [p]On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest[/p]
  • [p]Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)[/p]
  • [p]Issue with challenge reward tooltip using the same text_key in two game events[/p]
  • [p]PlayerDataFile failed to load (mismatched read/write in WaypointCollection).[/p]
  • [p]Black screen when crouching, entering biomes, accepting quests[/p]
  • [p]Weeds and debris appear inside trader bounds[/p]
  • [p]Fire and smoke effect not visible through glass blocks[/p]
  • [p]Red quest bounds are rotated during quests[/p]
  • [p]Updated biome max timers to reset when entering the game if not set to 180[/p]
  • [p]OnSelfPlaceBlock not working correctly for placing blocks.[/p]
  • [p]Trader UI header icon overlap[/p]
  • [p]Thunder sounds would leak an object if played too often[/p]

V2.3 b9 EXP

[p][/p][p][/p][p]Hello Survivors!
We hope everyone is having a great weekend so far!
Today we are releasing V2.3 b9 Experimental for Steam.

Barring any issues, this will be our release candidate for Stable.
We hope to get this out to all platforms later this week.[/p][p][/p][p]Here is what changed since V2.3 b8: [/p][p][/p][p]Added[/p]
  • [p]Rubble_wasteland_filler_10[/p]
[p]
Changed[/p]
  • [p]4x4 vehicle is no longer affected by storms[/p]
  • [p]Storm frequency setting defaults to 0[/p]
  • [p]Increased delay between thunder during storms[/p]
  • [p]Optimized Chunk SetBlock check of DeviceFlags[/p]
  • [p]Optimized SpawnGroup memory use[/p]
  • [p]Autorun starts only if run action was pressed for less than .2 seconds[/p]
  • [p]Canned Food mesh so the main part of the label faces the player[/p]
  • [p]Updated localization for 2.3 changes[/p]
  • [p]POI sleeper volumes use a random seed in playtest[/p]
[p]
Fixed[/p]
  • [p]Trader UI header icon overlap[/p]
  • [p]Thunder sounds would leak an object if played too often[/p]

V2.3 b8 EXP

[p][/p][p]Hello Survivors! [/p][p]On this wonderful Labor Day Weekend we have another EXP update for you.
Please note that we are waiting on some localization translation changes before we can go stable on all platforms.
Enjoy some extra time off with your favorite trader(s)! Cheers! Highlights this EXP:[/p]
  • [p]Fixed the Honey Challenge (state will be reset, enjoy your potential double trader reward)[/p]
  • [p]Doubled the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor[/p]
  • [p]All zombie loot bags and dropped container bags last for 1 real world hour[/p]
  • [p]Increased the number to spawn for the final stage of all Blood Moon groups to 999[/p]
  • [p]Agility Mastery Level 3 Bleeding Hearts now includes bows and crossbows[/p]
[p][/p][p]Here's what changed since V2.3 b6:

Added[/p]
  • [p]Launcher cleanup features "local prefabs" and "mods"[/p]
  • [p]Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)[/p]
  • [p]HarvestByTag Challenge objective.[/p]
  • [p]Nav Object Tracking to ChallengeStatAwarded.[/p]
  • [p]Localization for challengeBiomeRewardTooltip for biome challenge rewards[/p]
  • [p]Grab and Place SFX for Biome Survival Gear[/p]
  • [p]GameEvent Requirement for InTraderArea.[/p]
  • [p]Custom Radial events for blocks through xml for modders.[/p]
  • [p]GameEvent action to get all players in game.[/p]
[p]
Changed[/p]
  • [p]Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays[/p]
  • [p]Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled.[/p]
  • [p]Storm buff descriptions no longer instruct players to leave the biome[/p]
  • [p]Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction[/p]
  • [p]Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards[/p]
  • [p]Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor[/p]
  • [p]Updated Honey Harvest challenge to track the location of stumps[/p]
  • [p]Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows[/p]
  • [p]Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings[/p]
  • [p]Updated wilderness tree stumps with hole model variant[/p]
  • [p]Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning[/p]
[p]
Fixed[/p]
  • [p]Launcher cleanup feature "old remote maps" working again[/p]
  • [p]Apartments_06 placed trees on flat ground to avoid bugs[/p]
  • [p]On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest[/p]
  • [p]Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)[/p]
  • [p]Issue with challenge reward tooltip using the same text_key in two game events[/p]
  • [p]PlayerDataFile failed to load (mismatched read/write in WaypointCollection).[/p]
  • [p]Black screen when crouching, entering biomes, accepting quests[/p]
  • [p]Weeds and debris appear inside trader bounds[/p]
  • [p]Fire and smoke effect not visible through glass blocks[/p]
  • [p]Red quest bounds are rotated during quests[/p]
  • [p]Updated biome max timers to reset when entering the game if not set to 180[/p]
  • [p]OnSelfPlaceBlock not working correctly for placing blocks.[/p]

It's Hot Out Sale

[p][/p][p]7 Days to Die and all DLCs are on Sale now through September 8th.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]