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V2.0 Storm's Brewing Release Schedule

[h3]V2.0 Storm's Brewing Release Schedule[/h3]


Hello Survivors,
The Fun Pimps are pleased to announce our Storms Brewing V2.0 release schedule below. More details on all the events below will be coming soon so stay tuned!


  • The Dev Stream - Tuesday June 10th
    Come and Join Lathan Meadows and Richard Huenink for an in-depth discussion on 2.0 features.
  • Streamer Weekend – Friday June 13th – Sunday June 15th
    Watch a sneak peek of 2.0 from your favorite TFP Creators! If you are interested in participating, apply to our creator program here: https://creators.thefunpimps.com/
  • 2.0 Experimental – Monday June 16th
    The Public can opt into the 2.0 experimental on this day.
  • 2.0 Stable – Monday June 30th
    Barring any game breaking bugs or Certification issues we are planning on releasing stable on pc and consoles on this date.

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Storm’s Brewing V2.0 Update

Storm’s Brewing V2.0 Update has been delayed by several weeks, but the good news is more new enemies like the one pictured and the new Dynamic Severe Storm System will make it into the update. Read updated information below.

Storm’s Brewing V2.0 Update Notes



V1.4 Stable


Hello Survivors!

After a smooth round of public experimental testing, we are pleased to announce the Stable Release of v1.4 b8.

While not delivering the new features, enemies, and action packed POIs of the upcoming v2.0 release, this important bug fix build addresses a series of issues, including some that were preventing quest completions at higher tier POIs (Looking at you, Grover High).

In preparation of the deprecation of the Twitch SubPub architecture we have switched over to using EventSub for Twitch Integration for a seamless transition.

The Dynamic Music System also got a fix for some audio clips looping or cutting out, and server operators can rest a little easier knowing that a dupe exploit involving vending machines has been resolved which should help keep server economies from imploding.

Check out the change log for the rest, and stay tuned for announcements regarding the v2.0 Developer Streams – coming soon to a screen near you!

TFP wishes you a great weekend!


Changed
  • Migrated Twitch Integration to the EventSub API to prepare for the upcoming deprecation of PubSub architecture
Fixed
  • Issues with DMS music cutting out and looping prematurely
  • Twitch Shared Chat fires chat commands on all streams
  • Bug report button in the options > general menu should be hidden on Mac and Linux
  • Server/MP client Vending Machine dupe with medium+ ping
  • Sleeper volume would not be marked clear if all enemies killed before min script ended
  • Sleeper volume min script will fail to spawn zombies if group name is wrong so quests may not be completable
  • Sleeper volume min script triggers don't work if player is outside the POI bounds

V1.4 b8 EXP

Hello Survivors!

While the team is working hard to get out v2.0 in the near future, we have a small, but important v1.4 update for you all. This update addresses the looping music issue, several reasons why bigger POIs were not able to be completed and a big backend change for Twitch to address the shutting down of the "pub sub" system mid April.

Here is how you participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available
  5. Select that and wait for the game to download



*As always we don't expect this update to break anything, but recommend a new save to be sure.

In additional news, as we get closer to a solid build for v2.0, be on the lookout for Dev Stream announcements!

TFP wishes you all an enjoyable experimental weekend!





Changed
  • Migrated Twitch Integration to the EventSub API to prepare for the upcoming deprecation of PubSub architecture


Fixed
  • Issues with DMS music cutting out and looping prematurely
  • Twitch Shared Chat fires chat commands on all streams
  • Bug report button in the options > general menu should be hidden on Mac and Linux
  • Server/MP client Vending Machine dupe with medium+ ping
  • Sleeper volume would not be marked clear if all enemies killed before min script ended
  • Sleeper volume min script will fail to spawn zombies if group name is wrong so quests may not be completable
  • Sleeper volume min script triggers don't work if player is outside the POI bounds