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7 Days to Die News

2.0 Town Hall

[p][/p][p][/p][p]Hey Survivors!
We've been listening to your feedback and wanted to chat about some of the changes we plan to make to address it. Tune in Friday July 25th at 9 PM CT as Richard and Joel Huenink discuss the upcoming changes. [/p][p]
[dynamiclink][/dynamiclink] [/p][p]P.S. Tune in for another chance to unlock the purple pimp hat for 7 Days to Die![/p]

V2.1 Stable

[p][/p][p]Hello Survivors![/p][p]V2.1 is going stable today.[/p][p]Along with all the additions, changes and fixes we also heavily reduced the settings and values important to crossplay servers.[/p][p]This update also fixes the issue that would corrupt save games.[/p][p][/p][p]Have fun and good luck survivors![/p][p][/p][h3]b9 hotfix[/h3][p]Fixed[/p]
  • [p]Accidentally removed "xpath" conditional function support[/p]
[h3]b10 hotfix[/h3][p]Fixed[/p]
  • [p]Pimp hat does now show up without having to start the game twice.[/p]
  • [p]Purple Pimp hat is now redeemable for Xbox Console and PC.[/p]
    • [p]requires reconnecting of your Xbox account[/p]
[p][/p][h3]Here's what changed with V2.1:[/h3][p][/p][p]Added[/p]
  • [p]Storm affected zombies have increased hearing[/p]
  • [p]Changing the 24 Hour Cycle setting will recalculate weather[/p]
  • [p]Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true[/p]
  • [p]Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu[/p]
  • [p]Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu[/p]
  • [p]Missing localization for several POIs[/p]
  • [p]Curtains and Drapes Variant Helper and recipe[/p]
  • [p]Hanging Log 1 and 2[/p]
  • [p]XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement[/p]
  • [p]Game Event Action for completing challenges.[/p]
[p]Changed[/p]
  • [p]Improved behaviour related to console cross play when server config is non standard[/p]
  • [p]Reduced storm durations and how often they happen and less variations between biomes[/p]
  • [p]Increased storm warning time[/p]
  • [p]Increased storm fog and it now blends in as the storm builds[/p]
  • [p]Storm fog and particles decrease when inside[/p]
  • [p]Removed clothing and armor tags from dyes[/p]
  • [p]Updated serveradmins.xml header comment[/p]
  • [p]Factory_02 sleepers should no longer spawn in view[/p]
  • [p]Apartments_06 zombies no longer spawn in view[/p]
  • [p]Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default[/p]
  • [p]Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2[/p]
  • [p]Update localization for Shepherd’s Pie[/p]
  • [p]Removed "Animation queue full" warning[/p]
  • [p]Storm particles no longer fall into the inside of POI's[/p]
[p]Fixed[/p]
  • [p]Clients hit by projectiles now play specters grace audio[/p]
  • [p]Storm duration was incorrectly affected by the 24 Hour Cycle setting[/p]
  • [p]Sound now plays when last user leaves a party[/p]
  • [p]Trader Bob will no longer teleport you multiple times[/p]
  • [p]Further server login overhead reduction to reduce impact of potential DDoS attacks[/p]
  • [p]Clients on dedi can now heal each others broken or sprained limb[/p]
  • [p]Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area[/p]
  • [p]Hoarder helmet no longer babyfaces your character[/p]
  • [p]Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions[/p]
  • [p]Permadeath is again dropping player backpack.[/p]
  • [p]Hotswapping item consumable exploit[/p]
  • [p]Miner's Mending perk repeatedly halves critical injury when swapping mining tools[/p]
  • [p]Xbox series X/S lighting issue[/p]
  • [p]Modding Bug: Lootable zombies no longer have localized names[/p]
  • [p]Setting storms to 0% would not cancel a biome's current storm until the next random weather change[/p]
  • [p]Zombies dying from old age are no longer dropping bags[/p]
  • [p]Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit[/p]
  • [p]Players can once again report POI placed signs as the sign has no author[/p]
  • [p]AI run away task did not respond to player noise[/p]

First 7 Days Twitch Drops

[p]Tune in July 15th, 4 PM ET to our first 7 Days Blood Moons Dev Stream to receive our first ever 7 Days to Die Twitch Drops! Show off your survivor’s style with this new Purple Pimp Hat![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]You can unlock it on any supported platform linked to your Twitch Account including: Steam, PlayStation, and Xbox/Windows here:[/p][p][/p][p]https://drops.thefunpimps.com/[/p][p][/p][p][/p][p][/p][p][/p]

V2.1 b7 EXP Update

[p][/p][p]Howdy Survivors!
For this weekend in the V2.1 b7 update we have for you several fixes to bugs and exploits.

TFP wish you a great weekend!


Here is what changed since V.21 b5:

Added[/p]
  • [p]Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu[/p]
  • [p]Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu[/p]
  • [p]Missing localization for several POIs[/p]
  • [p]Curtains and Drapes Variant Helper and recipe[/p]
  • [p]Hanging Log 1 and 2[/p]
  • [p]XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement[/p]
  • [p]Game Event Action for completing challenges.[/p]
[p]Changed[/p]
  • [p]Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default[/p]
  • [p]Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2[/p]
  • [p]Update localization for Shepherd’s Pie[/p]
  • [p]Removed "Animation queue full" warning[/p]
  • [p]Storm particles no longer fall into the inside of POI's[/p]
[p]Fixed[/p]
  • [p]Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions[/p]
  • [p]Permadeath is again dropping player backpack.[/p]
  • [p]Hotswapping item consumable exploit[/p]
  • [p]Miner's Mending perk repeatedly halves critical injury when swapping mining tools[/p]
  • [p]Xbox series X/S lighting issue[/p]
  • [p]Modding Bug: Lootable zombies no longer have localized names[/p]
  • [p]Setting storms to 0% would not cancel a biome's current storm until the next random weather change[/p]
  • [p]Zombies dying from old age are no longer dropping bags[/p]
  • [p]Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit[/p]
  • [p]Players can once again report POI placed signs as the sign has no author[/p]
  • [p]AI run away task did not respond to player noise[/p]

V2.1 EXP

[p][/p][p]Hello Survivors!
On this Saturday we have a EXP build for you available to test.
We recommend starting a new save game, but do not expect any issues to occur with continued saves during EXP.
The world corruption issue is only able to prevent this issue from occurring, it cannot restore saves it happened to.

TFP wishes an enjoyable rest of your weekend!



Here is how you participate:[/p]
  1. [p]Right click on the game in steam[/p]
  2. [p]Click on properties[/p]
  3. [p]Click the “betas” tab[/p]
  4. [p]The drop down menu will have latest_experimental available
  5. [p]Select that and wait for the game to download[/p]
[p] V2.1 b5 Changelog[/p][p]

Added[/p]
  • [p]Storm affected zombies have increased hearing[/p]
  • [p]Changing the 24 Hour Cycle setting will recalculate weather[/p]
  • [p]Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true[/p]
[p]
Changed[/p]
  • [p]Improved behaviour related to console cross play when server config is non standard[/p]
  • [p]Reduced storm durations and how often they happen and less variations between biomes[/p]
  • [p]Increased storm warning time[/p]
  • [p]Increased storm fog and it now blends in as the storm builds[/p]
  • [p]Storm fog and particles decrease when inside[/p]
  • [p]Removed clothing and armor tags from dyes[/p]
  • [p]Updated serveradmins.xml header comment[/p]
  • [p]Factory_02 sleepers should no longer spawn in view[/p]
  • [p]Apartments_06 zombies no longer spawn in view[/p]
[p]
Fixed[/p]
  • [p]Clients hit by projectiles now play specters grace audio[/p]
  • [p]Storm duration was incorrectly affected by the 24 Hour Cycle setting[/p]
  • [p]Sound now plays when last user leaves a party[/p]
  • [p]Trader Bob will no longer teleport you multiple times[/p]
  • [p]Further server login overhead reduction to reduce impact of potential DDoS attacks[/p]
  • [p]Clients on dedi can now heal each others broken or sprained limb[/p]
  • [p]Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area[/p]
  • [p]Hoarder helmet no longer babyfaces your character[/p]