1. 7 Days to Die
  2. News

7 Days to Die News

Alpha 19.6 Stable is out!

Hello Survivors!

A19.6 b8 is now available on stable.

The build features some twitch integration bug fixs and full support of 14 languages. Stay tuned Alpha 20 is coming!


A19.6 Changelog

Added
Supported languages now are translated and supported for our Twitch Integration

Fixed

Set cooldown to 0 causes actions to not populate.
  • Twitch login early timeout bug
  • Cooldown bar could get stuck if party members left while bar was mostly full
  • Queued Twitch Actions will auto refund after 60 seconds of not being able to be performed
  • Closing Twitch Options window too fast after connecting could cause an NRE
  • Re-ordered global cooldown settings to be lowest to highest


Forum Bug Reports can be posted here

7 Days is on sale for 70% Off

Get 7 Days for 70% Off now through July 8th during the Steam Summer Sale. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!


Alpha 19.5 Stable is out!

Hey Survivors,
Today we are releasing A19.5 to the public.
While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.5, featuring Twitch Integration.


[h3]Forum Release Thread
[/h3]
[h3]Twitch Integration Guide[/h3]

Official Alpha 19.5 Stable Release Notes

Added
  • First version of Twitch Integration.
  • Voxel mesh pooling
  • Chunk decal and model dither fading
  • Distant terrain decreases mesh detail when farther
  • gfx dtmaxlod console command
  • Allow selection of steering mode on controllers by pressing DPad down
Changed
  • FindTagInChilds does not make garbage
  • Improved Show Stability colors
  • Distant POIs to use a shared material
  • Improved chunk LOD update
  • Optimized chunk object handling and frame timings
  • Optimized terrain mesh generation
  • Optimized terrain control textures to not update with every mesh update
  • Optimized distant terrain tile size
  • Optimized VoxelMesh AddMesh
  • Optimized distant terrain render order
Fixed
  • Zfighting at barn_02 (window/loot container)
  • Dedi servers fail to update bedroll locations after pickup
  • Block previews have differences in shading at night
  • Block preview for normal blocks leaking a mesh on each update
  • ItemClassBlock CreateMesh having to destroy unneeded colliders
  • Empty voxel meshes were being created
  • Distant POI mesh and material leaks
  • Distant POIs could load and leak extra invisible objects
  • Chunk LOD update not using XZ center for distance

7 Days to Die is 70% Off

7 Days to Die is on sale for 70% Off for the duration of the Steam Open World Sale. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

Alpha 19.5 Experimental is out!

Hey Survivors,
Alpha 19.5 Experimental is out and it comes with our first version of Twitch integration, performance improvements, bug fixes and more!

Here is how to opt in:

1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT
5. select that and wait for the game to download.

[h3]Forum Release Thread[/h3]

[h3]Twitch Integration Guide[/h3]

Official Alpha 19.5 B48 Release Notes

Added
  • First version of Twitch Integration.
  • Voxel mesh pooling
  • Chunk decal and model dither fading
  • Distant terrain decreases mesh detail when farther
  • gfx dtmaxlod console command
  • Allow selection of steering mode on controllers by pressing DPad down
Changed
  • FindTagInChilds does not make garbage
  • Improved Show Stability colors
  • Distant POIs to use a shared material
  • Improved chunk LOD update
  • Optimized chunk object handling and frame timings
  • Optimized terrain mesh generation
  • Optimized terrain control textures to not update with every mesh update
  • Optimized distant terrain tile size
  • Optimized VoxelMesh AddMesh
  • Optimized distant terrain render order
Fixed
  • Zfighting at barn_02 (window/loot container)
  • Dedi servers fail to update bedroll locations after pickup
  • Block previews have differences in shading at night
  • Block preview for normal blocks leaking a mesh on each update
  • ItemClassBlock CreateMesh having to destroy unneeded colliders
  • Empty voxel meshes were being created
  • Distant POI mesh and material leaks
  • Distant POIs could load and leak extra invisible objects
  • Chunk LOD update not using XZ center for distance