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7 Days to Die News

Spring 70% Off Sale

Hey Survivors,
It’s spring now and to celebrate 7 Days will be on Sale for 70% Off from April 4th - April 11th.
Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

https://store.steampowered.com/app/251570/7_Days_to_Die/

Alpha 20.3 b3 Hotfix

Hello Survivors!

This small hotfix addresses a change to the Twitch authentication, allowing users the continue using it after February is over.

This build was supposed to go out Wednesday, but Twitch did a test run, which forces us to put it out early.

There is no reason any of you should have to start over with this update.

Expect A20.4 with general fixes on EXP by end of this week or early next week.

We hope you enjoy!

Alpha 20.3 b3 Hotfix

Hello Survivors!

This hotfix addresses a change in the Twitch authentication so our users can still use Twitch integration after the end of February.

There is no reason any of you should have to start over with this update.

Expect A20.4 with general fixes on EXP by end of this week or early next week.

We hope you enjoy!

A20.2 goes Stable

Hello!

Today we are releasing a small A20.2 patch to the live build.
It has a fix for turrets falling through blocks/the world and a NRE fix for the celebrate buff.

This patch should not have any conflicts with existing savegames.
A20.3 EXP will start soon and be meatier than A20.2.

If you want to help improve the game, file a bug report here.

We hope everyone will have fun with it!



A20.2 b2 Changelog


Fixed
  • Null Ref when killing enemies with celebrate on
  • Turrets falling through blocks
  • CallGameEvent would not work on servers for clients

A20.2 EXP

Hello Everyone!

This weekend we have a small patch for you fixing the NRE for "celebrate" kills.
We also have a fix for falling turrets in here.

This patch is expected to go stable on Monday. 
You can look forward to a meatier patch again with A20.3



A20.2 b2 Changelog



Fixed
  • Null Ref when killing enemies with celebrate on
  • Turrets falling through block
  • CallGameEvent would not work on servers for clients