1. 7 Days to Die
  2. News

7 Days to Die News

Alpha 19.3 B3 Experimental is out!

Alpha 19.3 B3 Experimental is out!

Forum Bug Pool & Release Notes!

This is how you access the A19 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available
  5. Select that and wait for the game to download.


Added
  • Network layer encryption
  • Connection rate limit
  • More feedback for clients on why they are not allowed to connect
  • Message on the client when they got disconnected because the server is shutting down


Changed
  • Improved supply plane drawing
  • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
  • Wandering horde zombies are not alert, so stealth attacks work on them
  • Wandering horde 1 second delay between spawns



Fixed
  • Floating Frames and blocks
  • Can't target, shoot or repair through Molotov Effects
  • Set player made door stability support to false to prevent AI exploitable building
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • Console command "water" hidden by console command "thirsty"
  • DecoManager large FPS drops when saving to a slow drive
  • DecoManager written log always having a count of 0 and added duration
  • ZombieOldTimer has no flame particles

7 Days on Sale for 66% Off!

7 Days is on Sale now for Halloween for 66% Off! Get it now and see why Alpha 19 has gotten the its highest review scores and largest player counts ever.

Navezgane Awaits!

https://store.steampowered.com/app/251570/7_Days_to_Die/

Alpha 19.2 Stable is out!

Alpha A19.2 Stable is out! Along with some great fixes we enabled Steel Series’s game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights.

Official Forum Post

Game Sense Features include (default settings):
  • Time Progression: F1-F12
  • Ammo: 1-0
  • Health: Q-P
  • Bloodmoon Warning: A-L
  • Visibility Meter: CTRL – ~
  • Tool / Weapon Durability: Num – –
  • Player Facing Direction: numpad 1-9
  • Bleeding: Del-Pause
  • Being Hit: Mouse
  • Duke Amount: Display



Changelog A19.2 b4


Added
  • Console command “ai pathgrid”
  • Console command “gfx dti” to set distant terrain instancing
  • Console command “gfx dtpix” to set distant terrain pixel error
  • Trees are set to consistent LOD transition values by code
  • Support for Steel Series SDK
  • We also updated to a new version of microsplat, improving performance.


Changed
  • Renamed console command “ai path” to “ai pathlines”
  • Optimized path grid move buffer copy
  • Optimized path grid block checks and misc
  • Reduced the effect of High and Ultra Object Quality settings
  • Deleted WaterDepthRecorder that reduced FPS a bit
  • Updated terrain shaders
  • Improved terrain shader settings for better performance
  • Prefab editor to use same tree LOD bias as game
  • Our custom speed tree shader to Alpha Test queue


Fixed
  • Trees are not rotated correctly on the diagonal directions
  • Desert terrain normal textures not set as normals
  • FirMed01 tree popping in oddly
  • Two trees not instancing
  • 8 block entities not instance rendering
  • You could see under the water plane when camera was close to it
  • Unlit explosives can explode in hand after throwing a lit one
  • Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point.

Alpha 19.2 B4 experimental is out!

Alpha 19.2 B4 Experimental is out with a simple fix.

Forum Bug Pool & Release Notes!

This is how you access the A19 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available
  5. Select that and wait for the game to download.


Fixed
  • Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point

Alpha 19.2 B3 Experimental is out!

Alpha 19.2 B3 Experimental is out. Lots of fixes and Steel Series Game Sense Integration!

Forum Bug Pool & Release Notes!

This is how you access the A19 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available
  5. Select that and wait for the game to download.


With A19.2 we enabled Steel Series's game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights.

We currently support (default settings):

  • Time Progression: F1-F12
  • Ammo: 1-0
  • Health: Q-P
  • Bloodmoon Warning: A-L
  • Visibility Meter: CTRL - ~
  • Tool / Weapon Durability: Num - -
  • Player Facing Direction: numpad 1-9
  • Bleeding: Del-Pause
  • Being Hit: Mouse
  • Duke Amount: Display




Changelog A19.2 b3

Added

  • Console command "ai pathgrid"
  • Console command "gfx dti" to set distant terrain instancing
  • Console command "gfx dtpix" to set distant terrain pixel error
  • Trees are set to consistent LOD transition values by code
  • Support for Steel Series SDK
  • We also updated to a new version of microsplat, improving performance.



Changed

  • Renamed console command "ai path" to "ai pathlines"
  • Optimized path grid move buffer copy
  • Optimized path grid block checks and misc
  • Reduced the effect of High and Ultra Object Quality settings
  • Deleted WaterDepthRecorder that reduced FPS a bit
  • Updated terrain shaders
  • Improved terrain shader settings for better performance
  • Prefab editor to use same tree LOD bias as game
  • Our custom speed tree shader to Alpha Test queue



Fixed

  • Trees are not rotated correctly on the diagonal directions
  • Desert terrain normal textures not set as normals
  • FirMed01 tree popping in oddly
  • Two trees not instancing
  • 8 block entities not instance rendering
  • You could see under the water plane when camera was close to it
  • Unlit explosives can explode in hand after throwing a lit one