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Christmas patch!

New patch v1.0.44 has been released!

All patches' notes have been posted on the Ray's The Dead: Patch Updates discussion forum.

This patch includes:
  • Fixed bug in The Burbs level where it was possible to break the level logic by pushing past the first enemy encounter without defeating the encounters.
  • Fixed bug in The Burbs level where it was possible to enter the Mr. Z combat encounter without Mr. Sniffles.
  • Fixed bug in The Burbs level where it was possible to be attacked by enemies in the Double Doose cinematic when the player has no control if you do not defeat the enemies before getting to that part of the level.
  • Fixed bug in the Into The Woods Part 1 level where the non-player zombies would not trigger the stealth fail condition.
  • Fixed bug in the Into The Woods Part 2 level where it was possible to use assassin Zs to attack patrols and not trigger the stealth fail condition causing the level logic to break.
  • Fixed bug in the Camp KiKiMa level where it was possible to get Ray stuck in a cinematic transition where the player has no control.
  • Fixed bug in the Camp KiKiMa level where it was possible to skip the trigger starting the cinematic to meet Lopain.
  • Fixed bug in The Climb level where the player might be moved into a leaf trap and take damage at the fire log hazard intro cinematic.
  • Fixed bug in the Downtown level where a player who defeats the enemies very quickly in the final run would have to wait a long time for the convoy to continue moving.
  • Added predefined controller layout options.
  • Miscellaneous bug fixes.
  • Added two more vsync settings supported by Unity game engine.
  • Vsync will now default to target settings when the resolution is changed by the user to help resolve reported latency issues with monitors running at refresh rates higher than 60Hz. The in game vsync setting can still be set as the user desires after setting the resolution.
  • Added custom mouse cursor.