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Huge Optimization / Bug fix patch

Optimization

Hello everyone, we have been working on optimizing the game past couple weeks. We have made some huge improvements and the game size itself downgraded to 1.2gb ish from 5.2gb.
Hopefully this will increase the performance and iron out the occuring freezes.
We are curious about your feedback on the game performance after this patch, will keep optimizing wherever we can and improve the game further.

[h2]Bug Fixes[/h2]
  • Fixed multiple instances where gaining reward was not working properly and causing softlocks
  • Rage power button not working after quit/continue even when theres enough rage - fixed.
  • Golden dragon rage power bugs if you spam click it multiple times causing the target arrow to freeze and unable to continue to next fight- fixed
  • Swaped lava tile/ char tile interaction with poison element as its intended
  • Frost now properly erases tornado tile after interaction
  • Fixed Rage Power button bugs in Mission-5 of Tutorial
  • Silent Watch, Thousand Faces and Aethel's Reach regions doesn't display the Attack reward when hovering them on the map. Silent Watch still only gives +100 hp. Fixed
  • Blue Dragon animations are fixed after evolving
  • Forfeiting game no longer counts as a victory
  • Added toxic tile tooltip in combat
  • Rat now also counts as aspects victory achievement.
  • Quit/Continue breaking toxicity animation - fixed
  • Tile effect chart only shows fire/earth/wind while on map stage (shows lightning properly during fights). - Now shows in combat too
  • Talents that add cards to your starter hand replacing fireballs, do not replace any cards on different aspect other than red, and now add on top of your starting hand. Multiple instances can overlap
  • Nightbinder riddle game tooltip fixed where it showed wrong number on failure.
  • Gold Dragon Rage power target tile is fixed as intented
  • Thunderbolt doesn't apply Lightning to tiles. - Fixed
  • Lightning interaction panel icons fixed


We are still working on some issues Blue Dragon is having, expecting a hotfix this week for him.

[h2]Balance[/h2]
  • Puddles now turn into ice tile if frost is applied
  • Frost Breath now gains 200 damage per active ice tile
  • Kingdom Knights each gain 100 attack during Rat fight
  • Black Whelps now also gain buffs from Earth and Fire apply on top of Dark apply

The Awakening Major Patch is Live!

Next Major Patch "The Awakening" Date Announcement / Beta is out

Hello everyone, our next major patch release is 16th April!

The Beta is out for those who want to try it until release.

More info next week, stay tuned..

Bug Fixes

Hello everyone, Here's the list of bugs fixed.

[h2]Bug Fixes[/h2]
  • Fixed issue with Game Victory not giving proper rewards if Dorian was not the ACTIII fight
  • Fixed several issues that broke Victory rewards
  • Fixed several issues that broke Forfeit rewards
  • Sohei Mirror image deaths would cause fight to end - fixed
  • Several bugs with whelps have been fixed. Molthrax fight, Flames to Whelps, Essence Reclaimer, Blessed Father and scorched destiny went through control checks. Flames to Whelps no longer can spawn more whelps than number of tiles available(which was causing the issues)
  • Negate First attack and Dodge passives are no longer available for the Green Menace even if double passive armament is picked
  • Cinderstorm, Advanced Tactics and Blitz cards AP reduction codes have been reworked to fix their issues
  • Counter no longer goes negative during city nodes
  • Added scroll bar for relics top of UI to fix visibility isssues during newgame+ modes with increased relic counts
  • Added scroll bars for victory screen rewards for relics, heroes slain etc.
  • Fixed issues happening visiting merchants, claiming region rewards while owning every single relic in game. Now they come empty.
  • Fixed issue with using Nukes and then immediatly ending turns causing double rewards end of fights
  • Choosing "Not Enough" after Act IV no longer grants double rewards
  • Sand Queen, Rat, Nightbinder and Sohei sizes during raid info screen have been readjusted so they fit the screen
  • Molthrax would not respawn after main menu> continue, this is fixed
  • Heroism ui would not respawn after main menu> continue, this is fixed
  • Grammar typo (unbridled rage description : draw 2 card -> draw 2 cards)
  • Grammar typo (reinforced title: REINFOFCED -> REINFORCED)
  • Grammar typo (born in fire description : Create 2 Fire cards -> Create 2 Elemental Fire cards)

Balance Changes to new ACT Bosses/ Hotfixes

Hello everyone, here are the changes for today

Balance
[h2]Nerfs[/h2]
[h3]The Armament[/h3]
  • HP reduced from 1 Million to 850k
  • Generators on death: Deal 10k damage to the Armament.
  • Removed entire top row tiles. Will adress visibility issues in future updates. Removing top row is both for balance(less nexus tiles to deal with) and helps remove some of the tiles that are directly behind the boss
  • Arcane Protocol now grants all 2000 attack, meaning your whelps aswell(was self only). His massive power core boost everything around him.

    Dev note: We did this change mainly to buff up whelps builds against the armament, as the more whelps you have the more attack you now gain in total.

  • Primal Resonance is no longer an AOE attack but a single target attack to Dragon.

    Dev note: As whelps can not hit cleave or aoe as they are single target, whelps build had massive trouble dealing enough damage required, as other sources can hit up to x9 times. With the AOE removal, it should be easier to build up more whelps and have a meaningful race between who defeats who first


[h3]The Nightbinder[/h3]
  • Riddler's Game failure damage reduced from 3000 to 500.

    Dev note: Instead of some suggestions to remove non elemental cards effect on the Riddler's game, we want to try and keep it as it is but nerf the damage heavily into it feeling like a small ticking damage slowly creeping up on and have a meaningful damage race, instead of you being destroyed if you keep failing. Let us know what you think

  • Entropy now creates 3 void tiles instead of 5.


[h3]Sohei[/h3]
  • God-Slaying Fang now only requires 1 attack card to counter (was 2)
  • HP reduced from 250k to 200k


[h2]Buffs[/h2]
  • "Prismatic Lance" card base damage increased to 1000. Does 300 more damage per meteor casted that fight(was 200)
  • Breath of the Wyrmling now grants 200 attack(was 100)


Bug Fixes
  • Fixed issue with black shade over the UI on top right covering 3 buttons
  • During Act IV, moves left until act fight UI was showing negative numbers > fixed
  • SIlent Watch ( new territory) has some of its roads fixed.