Huge Optimization / Bug fix patch
Optimization
Hello everyone, we have been working on optimizing the game past couple weeks. We have made some huge improvements and the game size itself downgraded to 1.2gb ish from 5.2gb.
Hopefully this will increase the performance and iron out the occuring freezes.
We are curious about your feedback on the game performance after this patch, will keep optimizing wherever we can and improve the game further.
[h2]Bug Fixes[/h2]
- Fixed multiple instances where gaining reward was not working properly and causing softlocks
- Rage power button not working after quit/continue even when theres enough rage - fixed.
- Golden dragon rage power bugs if you spam click it multiple times causing the target arrow to freeze and unable to continue to next fight- fixed
- Swaped lava tile/ char tile interaction with poison element as its intended
- Frost now properly erases tornado tile after interaction
- Fixed Rage Power button bugs in Mission-5 of Tutorial
- Silent Watch, Thousand Faces and Aethel's Reach regions doesn't display the Attack reward when hovering them on the map. Silent Watch still only gives +100 hp. Fixed
- Blue Dragon animations are fixed after evolving
- Forfeiting game no longer counts as a victory
- Added toxic tile tooltip in combat
- Rat now also counts as aspects victory achievement.
- Quit/Continue breaking toxicity animation - fixed
- Tile effect chart only shows fire/earth/wind while on map stage (shows lightning properly during fights). - Now shows in combat too
- Talents that add cards to your starter hand replacing fireballs, do not replace any cards on different aspect other than red, and now add on top of your starting hand. Multiple instances can overlap
- Nightbinder riddle game tooltip fixed where it showed wrong number on failure.
- Gold Dragon Rage power target tile is fixed as intented
- Thunderbolt doesn't apply Lightning to tiles. - Fixed
- Lightning interaction panel icons fixed
We are still working on some issues Blue Dragon is having, expecting a hotfix this week for him.
[h2]Balance[/h2]
- Puddles now turn into ice tile if frost is applied
- Frost Breath now gains 200 damage per active ice tile
- Kingdom Knights each gain 100 attack during Rat fight
- Black Whelps now also gain buffs from Earth and Fire apply on top of Dark apply