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None Shall Intrude News

Hotfixes

Hello everyone our first hotfix patch is live.

[h2]Bug Fixes[/h2]
  • Boss Mechanics unlock counter is fixed. (the mechanics unlocked behind these are fixed aswell)
  • Game beaten on 0th Armament now properly shows as 0 instead of -1. (this will take 1 run to take effect)
  • Achievements gained on Armament 1 and 2 are fixed. This was due to the bug above.
  • Green Dragon no longer choosable unless Molthrax is beaten once.
  • Stoneborn talent now correctly works on Dorian
  • Dragon Slayer's avatar picture is fixed
  • Boss Mechanic issues in Japanese language settings are fixed.
  • Fixed an issue where experience is sometimes not gained during victory screen



We are working on Dragon or enemy heroes disapearing bug. We are close to finding a solution, hopefully this will be fixed in the upcoming days. Almost all of the soft-locks are caused after this issue so it should fix them both. We will keep you updated on this.

We are noting down every bug that are being reported and we will fix them all eventually, sorry for the inconvenience.

New roguelike deckbuilder None Shall Intrude turns you into an MMO raid boss

Banding together with your fellow heroes to stand against a mighty foe is so last year. In 2025, we become the mighty ourselves, and new roguelike None Shall Intrude is all about exactly that. Combining card-based deckbuilding with tactical grid combat, this strategy game is all about conquering the world, unlocking your latent abilities, and putting the would-be adventurers trying to stop you into their place. It's out now on Steam, and there's a free demo available if you want to try it first.


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Release Date delay 24hours

Hello everyone, None Shall Intrude release date is 21th January 7pm CET and 10am PST

There's been 24 hour delay as we are working hard on last minute bugs and updates to wrap things up for a smooth release. Apologies for the delay.

Hotfix

[h2]Hotfixes[/h2]

  • Card Reward save files are changed. You can no longer load back to change your claim reward outcomes
  • Fixed bugs that causes game to freeze if theres still incoming units while enemy hero is slain
  • Dragon Lance damage in card description now shows correct numbers
  • Fixed an issue to prevent clicking on things below "Claim" button in fountain by accident
  • Fixed an issue where if you had 0 cards in draw pile and discard pile but tried to draw a card, you would get infinite of that card.
  • Fixed Oldoron's Soul relic so that it no longer breaks if it overlaps with other ap reduction mechanics
  • Fixed Quick Temper Card
  • Knocking enemies into goldmine now damages the enemies properly

Patch/Hotfixes

Hello everyone, our second hotfix/patch is out. Here are the changes:

[h3]Bugs[/h3]
  • Fixed an issue when game froze if enemy Hero was defeated during their own turn.
  • Fixed issues that caused "reward screen" freezes.
  • If an enemy unit steped on 2 firebombs in one turn, this would cause freezes -fixed.
  • Clicking end turn twice would cause game to freeze, fixed.
  • Curse cards were not saved, and they caused save files to be corrupted, it's now fixed.
  • Fixed issues that caused enemy Heroes to go invisible or enlarge after their attack animations.


[h3]UI[/h3]
  • HP bar is split into 3 bars to show Phase changes clearly.
  • HP bar now shows percantage on mouse hover.
  • Dragon Boss Rank has been added. (associated with boss level)

[h3]Language Support[/h3]
We fixed alphabets of languages that had issues.