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None Shall Intrude - Resurgence is OUT! ACT IV & New Bosses Unlocked!

Hello everyone, our first Major Patch for None Shall Intrude: Resurgence is out!

Act IV

Act IV offers 5 more map movements and 2 fully new unique Act fights.

New Act Fights

There is 5 new act fights(boss fights) added with the new update. 1 new alternative for Act I,II,III and 2 new fights for Act IV



Trailer


[previewyoutube][/previewyoutube]


[h2]Armament 50[/h2]
We added our final Armament Cap being 50. At 50 you can no longer heal after any raid or boss fights.

[h2]Conquer the whole Map[/h2]
After defeating Act IV, players are now given 3 choices how to continue. First is to just go to victory screen. Second is to keep going (currently "Not enough" option) lets you keep conquering the entire map



[h2]"Infinity Mode"[/h2]
A third choice after beating ActIV, is now to start currently called newgame+. In this option you keep all your upgrades (HP, attack,cards,relics,talents..) from your run but the whole map resets with everything having x3 Attack x3 HP and a new Passive: Every enemy on death, deals damage equal to their attack.

Currently this newgame+ can be repeated 4 times, where the scale goes: x3,x6,x9,x12
[h2]New Cards & Relics[/h2]


[h2]Scores[/h2]

We added a scoring system that calculate it according to How many Acts beaten, Armament level, and newgame+ level. We removed timer from previous scoring system. You can check your score in steam leaderboard, we will put one in game in future updates.

[h2]Bug Fixes[/h2]

Fixed issues where cards would duplicate in your draw piles, causing various issues.

We fixed many bugs since our release. You can check our hotfix updates if you would like to know more.

[h2]Next Major Patch[/h2]
The long awaited...

Beta and Date Announcement for Major Patch

Hello everyone our beta is live for the Upcoming Major patch. The patch itself will go live at 6th March!

We would like for those who are interested to try out the beta and give us your feedback until the release.
[h3]Act IV[/h3]
Act IV offers 5 more map movements and 2 fully new unique Act fights.

[h3]New Act Fights[/h3]
There is 5 new act fights(boss fights) added with the new update. 1 new alternative for Act I,II,III and 2 new fights for Act IV

Note: During beta for testing purposes we only included the new boss fights, actual release will ofcourse have old alternatives aswell.

[h3]Armament 50[/h3]
We added our final Armament Cap being 50. At 50 you can no longer heal after any raid or boss fights.

[h3]Conquer the whole Map[/h3]
After defeating Act IV, players are now given 3 choices how to continue. First is to just go to victory screen. Second is to keep going (currently "Not enough" option) lets you keep conquering the entire map

[h3]"Infinity Mode"[/h3]
A third choice after beating ActIV, is now to start currently called newgame+. In this option you keep all your upgrades (HP, attack,cards,relics,talents..) from your run but the whole map resets with everything having x3 Attack x3 HP and a new passive: Every enemy on death, deals damage equal to their attack.

Currently this newgame+ can be repeated 4 times, where the scale goes: x3,x6,x9,x12

On release, there will be a scoreboard, that will calculate your score on how many act boss you beat, on which armament and on which infinity world.

[h3]New Legendary Cards[/h3]
  • Cinders: Draw 3 cards and gain 3 AP. Ignite
  • Legend In Flesh: Create 3 Pyro cards, they cost 0AP this turn (not available in beta yet)
  • Prismatic Lance: Deal 500 damage. Deal 200 more for each Meteor casted this combat(not available in beta yet)
  • Radiation: Deal 3000 damage for every Nuke on its way

[h3]New Ultimate Cards[/h3]
  • Steel: Gain 15000 armor
  • Alpha: All whelps in combat gains +5000 max HP
  • Cacophony: Apply 20 random tiles Earth

[h3]New Relics[/h3]
  • Ashen Talon: Every 0 AP cost card grants 100 attack after use rest of turn
  • Worldbreaker Shard: If you play 15 unique cards in a combat, gain 1000 attack
  • Breath of the Wyrmking: Exhaling 3 times in same turn grants 100 attack
  • Mad Bomber’s Crate: Firebomb explosion increase next Firebomb damage by 1000 this turn. This effect can stack
  • Steelheart: Start every fight with +100 armor
  • Draconic Codex: Combo grants 10 rage
  • Hellfire Fuses: If 4 firebomb explode in 1 turn, apply 5 fire and 5 earth randomly



Here is how you can participate in the beta:

Right click on the game in the Library > Click Properties...

Go to Betas tab, then select "Beta" in the drop-list of beta programs.



Steam will automatically download the Beta version of the game. You can close it afterward.

After changing your Beta selection, you'll be asked to restart the Steam client.
If Steam does not automatically download, then you might need to restart Steam.

Hotfix8

[h2]Bug Fixes[/h2]
  • As we are adding New ACT fights behind the scenes, our last hotfix broke Dorians ID and this caused issues with players save file thinking they did not beat him, armaments and cave was not showing unless you beat him again, this is now fixed, sorry for the inconveniance.
  • Reality Warp -200 attack debuff was only applied for first turn, this was not intented, it now works for entire fight.

Hotfix 7

[h2]Bug Fixes[/h2]
  • Fixed Rapid Empowerement breaking the game, causing cards to be not drawn.
  • Space button no longer replays the ACT cutscenes
  • Armament Bar filling to max at 30 has been fixed to be full at 40 instead
  • Emelgian Scepter no longer works if Dragon has died ( was still working after dragon died to a normal attack)
  • The 2 passives enemies get from Arcane Armory armement were the same in some occasions, fixed that

Card&Relic Codex and Hotfix

[h2]New [/h2]
  • Added Card and Relic codex in the Cave room. Undiscovered cards will remain as question mark in the codex.
  • Changed Whelps targeting AI, they no longer hit 0HP targets (like twins)

[h2]Bug Fixes[/h2]
  • Fixed Forfeit bugs
  • Fixed Backdoor curse breaking Molthrax fight
  • Fixed some UI issues with talent tree.
  • Handsize is now properly capped at 9
  • Fury Infusion II icon in game now shows properly.
  • Fixed Volcanic Forge
  • Fixed some issues with Rapid Empowerment
  • Dragon Heart Boss mechanic unlock wasnt working properly on some occasions, should be fixed.
  • Whelps who died previous turn would spawn as 0HP if you quit game and continue-fixed
  • Using rage power or end turn is not available anymore after Dragon is dead( in that brief moment before next screen)
  • During tutorial, we added auto skip dialogue to the next, in missions 2 and 5 once the required task is complete.
  • Quit Game in Tutorial yes/no now properly works. Also fixed issue that occured after you resume game from that screen
  • Fixed Wolf's Gamble
  • Fixed multiple issues with wider resolutions
  • Added Roar sound effect to Act 1 ending cutscene
  • Fixed some instances in map where roads didn't show correctly.