1. Wizardry: Proving Grounds of the Mad Overlord
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Wizardry: Proving Grounds of the Mad Overlord News

Update Notes for 1.1.1 (Hotfix)

  • Addressed a potential lock up when casting DUMAPIC under certain circumstances

Update 1.1: The Fast Combat Update

Greetings, adventurers! We've heard your feedback since the release of Wizardry, and we appreciate all your suggestions. We've fixed numerous bugs and added a few features requested specifically by players, and we hope these changes make your time in The Maze even more enjoyable.

New Features:


  • Fast Combat Option
    Players can choose to deactivate animations to speed up combat. The enemy has to be fully inspected/deduced for this feature to appear. Once available, it can be activated with a button press.

  • Level Cap Increase
    Players now have a limit of 99 million XP.

  • Old-School Options > Castle Options > Honor Guard Terms
    You may choose to keep your gear after being invited to the Honor Guard.

  • Old-School Options > Castle Options > Aging from Inn
    You can now remove the penalty for aging when staying at the Inn.

  • Old-School Options > Maze Options > All HAMAN Results
    This allows HAMAN and MAHAMAN to trigger additional effects, when they previously would not due to a bug in the original game.

  • Old-School Options > Maze Options > Distribute Extra Gold
    When enabled, this new option gives leftover gold to one of the members of the party. Otherwise, per the original rules, the leftover gold will be discarded.

  • Old-School Options > Cheats > Honor Guard Rewards
    When invited to the Honor Guard, you can choose to receive the experience reward once or multiple times. Details for this feature are included in the menu description.

  • Rebalanced recruited character generation. Stop by Gilgamesh's and see who's available!

  • Spells cast by the party that target a party member now resolve at the end of combat.

  • We've added new UI for active effects: MAPORFIC, MILWA/LOMILWA and found characters.

  • You may now rest your full party in town even when one character is injured or dead.


Bugs Fixed:
  • MAPORFIC, MILWA/LOMILWA, HAMAN/MAHAMAN now properly stored between saves/sessions
  • Returning to title screen from the dungeon while possessing the amulet will no longer force you into the Honor Guard
  • Corrected treasure table data
  • Corrected damage roll for MADALTO
  • Fixed some issues that would cause combat not to proceed
  • Numerous other minor bugs fixed, as well as some polish

43 years later, one of the most influential RPGs ever has full remake

What are the most influential games of all time? Doom. XCOM. Half-Life. Civilization. Baldur's Gate. The list goes on, but without some of these legendary masterworks, the entire world of gaming today would look very different. Originally released all the way back in 1981, one legendary RPG created the template for almost everything that followed, including Final Fantasy, Mass Effect, and Darkest Dungeon. Now, it's been completely remade from top to bottom, and you can play the entire thing today.


Read the rest of the story...


RELATED LINKS:

Father of all party-based RPGs gets a remake, early access is out now

Update Notes for 1.0

Wizardry: Proving Grounds of the Mad Overlord has reached a major milestone with the 1.0 release of the game. Here are the items that were addressed/improved in this latest update:

  • Numerous bugfixes
  • Finalized localization implemented
  • Various audio fixes and refinements
  • Additional pass on visual FX
  • Various level-based fixes and adjustments

Update Notes for Patch 0.4.1

Hello and happy Friday! We are releasing a small update to the current 0.4 version of the game to address some player feedback and introduce a new experimental feature!

(As noted below, please back up your saves before you attempt it!)

  • Automatically fully identify Level 7 Fighter if you resume a game with the ribbon
  • Uncursing and Identifying items now properly contribute to "Boltac's Summer Home" achievement
  • Fixed a lock-up from teleporter on floor 7 (Classic version)
  • Experimental feature to switch level set with command line argument ("-modernlevels" or "-classiclevels" - back up your saves before you try this!)