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WWII Online News

ALL-ACCESS / NO RANK RESTRICTION WEEKEND, May 3rd - 5th! PLUS OP REBEL EMPIRE

We want EVERYONE to have a good time this weekend so join the fun!



OP NAME: REBEL EMPIRE
WHEN: May 5th at 12PM Server Time / GMT-8
WHERE: Campaign Server for large-scale battles
DURATION: 3 hours
UNLOCKS: All-Access Weekend

Join us to participate and witness:
• Ground units using the Bailey Bridge
• Dogfights and level bombers dropping payloads
• Massed infantry assaults
• Tank columns storming through expansive terrain
• Scores of paratroopers dropping over the objective
• Artillery bombardment and smoke



All of the above are accompanied by the "soundtrack" of WWII Online's gunners firing anti-aircraft, light machine guns, and the whistling of artillery. Experience YOUR immersive "WWII Online Moment."

Every soldier is requested to RSVP right away. Doing so encourages more players to participate. Spread the word, let's go! Here is the Discord link to the event . . . https://discord.gg/wwiionline

Thanks!
Cornered Rat Software

Community Rat Chat - Sneak Peeks Included!



You are invited to attend a Community RAT CHAT. Join our WWII Online Discord at https://discord.gg/sPPDkc3D


DATE: Sunday, April 14
WHERE: Xoom's Office on Discord
TIME: 12PM PST (2PM Central, 3PM Eastern, GMT-8).
DURATION: 90 MINUTES

TOPICS:
  • Discussing WWII Online 1.0 roadmap progress
  • Discussing Chokepoint progress
  • Sneak Peeks
  • Community Questions

Mark your calendars and make a point to be there. Not many development studios spend this kind of “live” time with its community. Join us!

See you on Sunday!
Cornered Rat Software

NO rank / ALL-access weekend, April 5 - 7: OP SPRING CLEANING

REMEMBER: Our Training Server is available 24/7 to train and experiment with equipment. You can also use the OFF-LINE mode or TRAINING SERVER to work on key maps and how equipment and vehicles operate.

OP: Spring Cleaning
WHEN: April 7th at 12PM Server Time / GMT-8
WHERE: Campaign Server for combined arms battles
DURATION: 3 hours
UNLOCKS: All-Access Weekend



If you have not participated in one of these events, we also turn on notifications for killing members of CRS, called "KILL-A-RAT". This notification is a big hit with our players so enjoy this feature during the all-access weekend.



Join us to participate and witness:
• Ground units assaulting across a Bailey Bridge
• Dogfights and level bombers dropping payloads
• Amphibious infantry assaults
• Tank columns storming through expansive terrain
• Scores of paratroopers dropping over the objective
• Artillery bombardment and smoke

All of the above are accompanied by the "soundtrack" of WWII Online's gunners firing anti-aircraft, light machine guns, and the whistling of artillery. Experience YOUR immersive "WWII Online Moment."

Every soldier is requested to RSVP right away. Doing so encourages more players to participate. Spread the word, let's go! Here is the Discord link to the event . . . https://discord.gg/wwiionline


See you at the Front!
Cornered Rat Software

PATCH UPDATE: 1.37.7.0 - March 2024

=========================================
World War II Online
Version 1.37.7.0 - March 2024
=========================================
This release brings in PPO changes, bug fixes and a bunch of terrain updates, to include 17 new towns.
=========================================
Features
=========================================
  • Town altitudes will now show up in the tooltip when hovering your mouse over a town
  • When a Firebase (FB) is selected as either the Mission Origin or Target, players will now see .own information on spawn in
  • The Trench Corner Player Placed Object (PPO) now has a tower added to it
  • The Fortified Mobile Spawn (FMS) has been updated to be less obvious at a distance
  • The Ammo Cache PPO is now placeable by all trucks
  • The Mobile Airfield PPO can now be placed behind the front lines
  • The Higgins multicrew positions have been updated
  • The StuH 42 now has an updated loadout (12 HE, 10 AP, 10 HEAT, and 4 SMOKE)

Updated 3D models:
  • Pak 38 ATG
  • ROQF 17 ATG

New engine, gun and foley audio has been updated for these tanks:
  • Char B1
  • M4A2 Sherman
  • M4A3 Sherman
  • Sherman Firefly
  • Somua S35
  • Lorraine37
  • Lorraine37AC
  • Panzer VIE (Tiger)
  • Panzer III H

Terrain Updates:
  • A new water tower has been added to the Antwerp Airfield and Formerie
  • Added new links to Hornchurch and Gerbeviller
  • Hastings now has a deepwater port
  • All coastal towns can now allow for Higgins Boat MSPs
  • The Aircraft Carriers at Ramsgate, Folkstone, Calais, Vlissengen and Charlois are now capable locations
  • Aircraft Carriers now have AI AAA guns
  • The Citadel has had updates to make gameplay better
  • Taller bushes have been added to certain terrain tiles
  • The tree Level of Details (LODs) have been adjusted for better performance
  • Ramsgate and Sandwich now have an updated church
  • Most roads with a curve now have less blocky curves in the road

Added 17 new Towns:
  • Verberie
  • Pierrefonds
  • Marseille en Beauvaisis
  • Crepy en Valois
  • Villers Cotterets
  • Pont Sainte Maxence
  • Criel
  • Savignies
  • Gournay en Bray
  • Forges les Eaux
  • Grandvillers
  • Formerie
  • Robertsbridge
  • Tenterden
  • Charing
  • Harrietsham
  • Grain

=========================================
Bug Fixes
=========================================
  • Fixed the issue that allowed a single bomb to destroy MSP PPOs
  • Corrected a Universal Carrier graphics bug
  • Removed trees and berms from Estrees-Saint-Denis buildings
  • Hitmap errors within the Lorraine have been fixed
  • Fixed third person disappearing parts on the Pz3L and Pz3H
  • Corrected a clipping issue with some Firebase (FB) tents
  • Fixed a broken gauge in the updated Laffly S-20
  • Fixed the drive and idler sprockets not spinning for the Char and S35
  • Found and fixed the issue causing both Allied and Axis to be on the same IVC channel


S! Cornered Rat Software
Copyright 1999-2024 Playnet, Inc.

Early Additions: How to get your hands on a Panther, Hellcat, or Valentine

WWII Online Community,

You can observe and interact with multiple iterations of alphas, upcoming features, new/improved equipment, and maybe even see some behind the scenes 2.0 stuff. Did I mention some cool tools to help you and others test and implement assets and features into WWII Online?

This is an important year for WWII Online as we are working hard at Rat HQ but to match this productivity, we need more manpower on our QA Team to meet our 2024 goals and beyond. We must expand our QA capacity to verify upcoming and future updates as we deliver them to the gaming community.

Do you want to accelerate growth in WWII Online? Your efforts as a QA team member have a DIRECT correlation in what our community gets to experience in 2024 and beyond.
What is QA?
At the start of a projected release, it is experimental testing and as the team progresses toward a release client, the role changes to one of independent validation and verification. In the words of OLDZEKE, QA Team Lead, “we are far more involved (than just testing) in that we need to often be the first step in a bug fix by finding a reliable replication method.”

Are you internationally based?
We have an international player base and that is reflected in our QA Team as we have US and European based testers, but we could always use more.

Are you thinking of volunteering?
You can experience it firsthand, but it all depends upon you and a little electronic sweat equity. You don’t have to be uber-smart, uber-skilled, or even own a super-computer. We will train you from scratch if needed.

So, what do you have to do to get all these goodies?

Ask yourself this question . . . do you have the desire, aptitude (attention to detail), willingness to test, and follow testing directions plus time throughout the week to do testing?
General expectations:
  • Able to communicate in English verbally and in writing (you do not have to be fluent, but it helps)
  • You have to show-up and help your team. Sometimes you’ll work alone, other times in a group.
  • Basic knowledge of WWII Online game play and the various types of equipment
  • Joystick/Game controller to test drive/pilot all sorts of equipment
  • Ability to capture short clips of testing footage using free capture software (OBS?)
Specific expectations:
  • Basic knowledge of finding files on your computer.
  • QA testing can involve a week or more of nothing to test followed by a week where availability to test is critical.
  • Being a part of our team means we need you to be able to put in needed time during an alpha test cycle. (EX: AVERAGE size new town takes 1 hour minimum to check depots, AI, ABs and FBs.
Interested?
Send an email to [email protected], subject line: VOLUNTEER.

We need your game nick and would like to know a little about you, your history in the community (if any) and your present interest in WWII Online and why you would be a good candidate to join our team.


Thank you!
Cornered Rat Software