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WWII Online News

Axis victory! Campaign 169 start

Congratulations to the Axis Forces on securing 3 Allied Factories and securing a foothold in England, winning Campaign 168! The Allies put up a strong fight and overall it was a solid Campaign.

The new campaign 169 will start soon and we are preparing for the upcoming "Welcome Back Soldier" which starts on October 1st and will run through the 15th: all past subscribers will be reactivated during this time automatically - at no charge.

Please be sure to spread awareness of this immediately so we have maximum server numbers.

See you in the battlefield!

Welcome Back Soldier, Air Show, Op Burning Skies, 64 Bit, and MORE!

From CHIMM:

There is a lot going on! Welcome Back Soldier (WBS) is coming up, XOOM is showcasing WWII Online at the Oregon International Air Show, Operation Burning Skies is this Sunday, updates on 64 Bit (and other Dev updates), and so much more! Read the article below...

Frontline update - Day 24 of Campaign 168

Axis are pushing hard Westward. capturing the remaining lands in Belgium. Veurne and Ieper have fallen, and the Axis forces have landed in the United Kingdom: Canterbury is currently holding the enemy back with all its remaining troops.

JOIN THE BATTLE AND HELP YOUR SIDE ACHIEVE VICTORY


Oregon International Air Show

Xoom has set up a booth at the Oregon International Air Show. If you are so inclined (and in the area) stop on by!
  • Playing stations will be set up to give potential players a taste of the air game
  • Enter the raffle to win a biplane ride

Coastal, Tatonka, and Sw25th volunteered to help promote WWII Online to an estimated 65,000 aviation enthusiasts that frequent the show annually. Visit the Oregon International Air Show website for more information.




Operation Burning Skies

All pilots scramble! Strap yourself in for this months Community event - Operation Burning Skies!

This Sunday, September 22, 11 am – 5 pm server time. In honor of XOOM and friends showcasing WWII Online at the Oregon International Air Show – our forces too will battle for superiority in Operation Burning Skies. High Commands are on high alert to rally their forces to victory!




Funding Drive

We have some big objectives we're requesting your assistance to make some great progress for the game. Among those listed is moving the servers to a new colocation in Portland, Oregon. Moving to this facility will benefit player experiences across the board, including dedicated ISP's (Internet Service Provider) for Countries like Australia, Europe, and China! There are many other items covered in this funding drive, and we are only 14% funded. We can't stress the importance of this funding drive and how all these items will benefit everyone in game!

Click on this link NOW and help move WWII Online forward!




Behind the Scenes

As summer ends and everyone is back from Holiday, new developments were revealed during last week's CRS (internal) Team meeting:
  • 64 bit is now in Quality Assurance (QA) hands for testing
  • Netcode3 client/packet update is also in testing by QA
  • Fighter and bomber variant load-outs

These items will be implemented as they are ready.

Converting to 64 bit has been a daunting task. It literally changed most (if not all) of the code for the game. QA is tasked with stress-testing every facet of WWII Online for potential bugs and reporting back to the Development team with their findings.

Netcode3 deals with player packets and how they are sent/received in game. Recent developments improve the efficiency of these packets. We are anticipating less lag/un-killable experiences across the board.

This is a fraction of what is happening behind the scenes, and a testament of our commitment to the WWII Online community. We have some big objectives we're working on that require your assistance.


Welcome Back Soldier!

All inactive players will get FREE FULL ACESS from October 1st through the 15th! Y

Remember that all former free rifle accounts will be closed after this WBS offer. Only new accounts will get 30 days all-infantries access. Stay tuned for more free events in the future.

Share this message in all your squad groups and websites!



SALUTE!


Readme: Version 1.36.2.1

We released a hot fix focused on fixing two client crashes, an AWS issue and a couple of manuals got repaired. We'll also be adding some anti-griefing stuff and an automation to make mission creation a tad bit easier. Great for players, is the re-addition of the "Player Ping" information which has now been color coded for good - neutral - bad connectivity. We hope this feedback is used productively so you can make modifications on your end, such as getting off that WiFI / going hardline ethernet for best packet transmissions. Also new, you guys can change the color of green tags (new players) for the first time. Please keep reading for specific details.

World War II Online README Version 1.36.2.1 - 09 September 2019


WWII Online 2019 Funding Drive (Indiegogo)

Today we've officially launched the 2019 Funding Campaign for WWII Online, which is designed to provide the game with an entirely new server facility, built from the ground up with all new efficiency in terms of performance and power. It also means we'll be transferring WWIIOL from Dallas TX --> Portland OR, where CRS HQ is located. We'll also be renewing some critical game development software, and upgrade our SpeedTree server development kit to the latest version, allowing us to have enhanced graphics for terrain objects.There's a lot more, please check the funding campaign below for a video presentation and a detailed written explanation of what more is to follow. This is a very important event in WWIIOL's history! WWII Online remains 100% community funded. Your support is greatly appreciated, and funding drives like these help us move mountains in terms of progress made.

WWII Online 2019 Funding Campaign (Click Here)

New Campaign Axis CTD Found

From XOOM - President of CRS

CAMPAIGN 168 BEGINS TOMORROW, WEDNESDAY 8/28/19, AT 7:00PM SERVER TIME.


Good news everyone, our Quality Assurance and Dev team(s) found what was going on causing a crash for the Axis players during the tail end of Campaign 167.

Read the full announcement here: