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Chokepoint: Now working in UE5!

Huge progress within the halls of Playnet/CRS is being made as we have been working around the clock to get WWII Online: Chokepoint's conversion from Unreal 4 to Unreal 5 rolling. We have an important message directly from XOOM for you to hear, some detailed notes about changes made, and some brand-new Unreal Engine 5 screenshots for you!

Please note: The following does not represent a final product, we are still at work. S!

[previewyoutube][/previewyoutube]

[h2]Key highlights of this video include:[/h2]
  • The team has been rebuilt.
  • We've been able to do internal UE5 testing.
  • We aim to open the door for keyholder testing before the end of 2024.
  • Real tangible progress is being made.
  • Continue reading below to see the important fixes we've put together.
  • This is UE5 alpha and there's more work to be done.
FIXES / CHANGES
  • UE 5 game server rebuilt.
  • Server browser now shows accurate information.
  • Audio, video and game options are now saving.
  • Player Spawn logic now works correctly.
  • Allied TNT explosive re-added.
  • M1 Garand re-added.
  • M1911 re-added.
  • Kar98 re-added.
  • Walther P38 re-added.
  • Mantling disabled.
  • Fall damage disabled.
  • Carentan boundaries were cleaned up.
  • Several buttons are hidden, pending repairs.
  • Fallschirmjager helmet was re-scaled and properly set.
  • Feet no longer flip while running.
  • Torso no longer grows to become a giant when crouching.
  • Reload animations cleaned up.
  • Weapon sounds timed correctly and rebuilt.
  • Glass now breaks when shot.
  • Prone (crawling) animation no longer shakes in third person.
  • Input controls now work properly when you respawn.
  • Kar98 transitions between crouching and movement are cleaner.
  • Haunted audio file removed.
  • Character weapons cleaned up (more to add later).
  • Removed improper equipment from character models.
  • Rebuilt Chokepoint app icon for taskbar.
FEATURES
  • Carentan has a new and improved town hall building.
  • New historically accurate telephone poles created.
  • Credits updated.
  • All-new game build deployment methodology.
  • Splash screen updated.
  • New “Bug” report button added to UI.
  • New “Discord” button added to UI.
  • New “News” button added to the UI.
  • Map (M Key) instantly pulls up your game map.



Allied Engineers are dispatched with demolition charges to destroy the German FlaK 88 position.


German forces viciously defend the FlaK 88 and twisted bodies and blood show the brutality of WWII.


Multiple casualties litter the battlefield as the Allies try to liberate La Fiere.


Allied Gliders end up off-target trying to dodge FlaK fire and tough controls.


Intense close-quarter combat ensues with Allied soldiers guarding the church staircase.


The La Fiere "Manor" is contested with a white flag, denoting intense fighting.

You can also review our Steam store page and wishlist us here: https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/

Please comment below and let us know your thoughts or questions. If you are an active premium subscriber to WWII Online, you can obtain your key here: https://crs.zendesk.com/hc/en-us/articles/9191460819220-How-to-get-a-Chokepoint-key.

If you are not actively subscribed and would like to help support our studio, you first need to create an account and then upgrade it by signing in at https://account.wwiionline.com.

Can't spawn a vehicle? FIXED!

A small portion of our community reported as of the latest game update they were unable to launch into vehicles and when attempting to, they would crash.

We immediately identified the root issue as being an issue with the build process, and this was corrected in a recent Microsoft Visual Studio update.

[h2]SOLUTION IS DEPLOYED[/h2]
While there is no new obvious download,

To resolve, do the following:
  1. Uninstall WWII Online from your Steam library.
  2. Re-install.
  3. Run the game - and that's it!

CRS is working on additional game fixes behind the scenes to address other performance and crashing concerns. We'll be sharing more information with you all soon.

[h2]OTHER ISSUES? USE THE "BUG TRACKER!"[/h2]
We want to inform you that bugs absolutely should be reported to https://www.wwiionline.com/bugs. Please include any supporting information, most importantly how to reproduce the problem. This saves us 90% of the effort in resolving player reported bugs and getting you solutions faster.

OP HEAT WAVE THIS SUNDAY - POSSIBLE BONUS SATURDAY? DETAILS INSIDE ARTICLE!



Looking for a free extra day of WWII ONLINE as a FREE-TO-PLAY player?

Simply RSVP on the #event channel on WWII ONLINE's Discord prior to OP HEAT WAVE and it's yours!

CLICK HERE: https://discord.gg/ZUCgyCuY?event=1267278387467255870

SAVAGE1 explains the BONUS DAY OFFER.
[previewyoutube][/previewyoutube]










Join us on SUNDAY, AUGUST 11TH on the CAMPAIGN SERVER for an ALL-DAY / ALL-ACCESS / NO RANK REQUIRED battle on the Campaign Server.

Tell you friends and come enjoy the latest updates in 1.37.10. READ-ME is already posted in another article.

CRS continues ongoing development of modeling the existing equipment to the UE5 standard. All of these anti-tank guns and quad-barrel anti-aircraft guns are in-game now in the 1.0 gaming world.

Join the fun, hop on our WWII ONLINE Discord and participate in the combined arms carnage of WWII ONLINE.

US M3 37MM ANTI-TANK GUN

FRENCH 37MM ANTI-TANK GUN

UK 2-LB ANTI-TANK GUN

GE PAK36 ANTI-TANK GUN

US M45 QUAD MOUNT 50 CAL ANTI-AIRCRAFT GUN (The Meat Chopper)

GE FLAKVIERLING 20MM ANTI-AIRCRAFT GUN


[previewyoutube][/previewyoutube]
See you at the front!
Cornered Rat Software

Readme: Version 1.37.10.0

This release has a mix of new features and bug fixes to include a new Allied ATG 3D model, new tank audio, RDP changes and a few new towns.

World War II Online Version 1.37.10.0 - August 2024


[h2]Features [/h2]
  • The M3 37mm ATG has had its 3D model updated
  • New Tank Audio
    • Churchill tanks
    • Stuart Sherman third-person audio
  • Infantry colliders have been updated to allow for better access to certain areas, like riverbanks and stairs
  • Off-road vehicle travel will now be a bit slower and more bumpy
  • A new artillery emplacement pad PPO (Player Place Object) as been added to the game
  • The "Tower" has been made into its own PPO
  • FBs (FireBases) have been added to numerous towns that did not have them before
  • When spawned, you can now click a mission member's name to show their location on the map tab
  • RDP now affects supply trickle starting and total completion times when moving Brigades or capturing towns (can be slowed up to 100% of the current times, 60mins can become 120mins)
  • Zeebrugge now has a new pier
  • Some river towns have updated docks
  • Some new trees have been added and others have their placement adjusted
  • Small airfields have been added to Haamstede and Vouzier
  • Depots and FBs have been added to link Mechelen and Leuven
  • New Towns
    • Nieuw-Namen
    • Sankt Goar
    • Doel


[h2]Bug Fixes[/h2]
  • The Mac client's launcher no longer opens a browser window
  • The M key will now close the Popup Keymapper (P key)
  • Gaps in more airfields have been repaired
  • Bruhl has been renamed to Bruehl
  • The DD (Destroyer) list indicator is now fixed
  • The M45 and Polsten Quad AA guns now show a vehicle-type icon name
  • Map icons were not scaling properly when zoomed way out on the map

S!
Cornered Rat Software

Copyright 1999-2024 Playnet, Inc.

Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:

Discord: https://discord.com/invite/wwiionline Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A TikTok: https://www.tiktok.com/@wwiionline Twitch: https://www.twitch.tv/corneredrats Facebook: https://www.facebook.com/WWIIOnline Twitter: https://twitter.com/corneredrats

Hybrid AO System: The best of both Worlds

Announcement from XOOM:

Since we introduced Proximity AOs (or Attack Objectives), players have requested that we consider a Hybrid AO system that allows for both player placed (Proximity) AOs and High Command placed AOs. We're here to let you know that we have a first-pass implementation ready to try on the live campaign server and will incorporate it sometime this week before the weekend.

WHAT ARE PROXIMITY AO's?

In short, proximity AOs allow for the placement of objectives simply by being in the range of a target, leveraging the "Infantry EWS" (or Early Warning System) mechanic, so any player group consistent of at least 4 (infantry, trucks, guns, etc) can receive their AO without High Command involvement.

WHAT ARE HIGH COMMAND AO's?

High Command is a player-driven organization consisting of volunteer officers who help with the overall strategic planning and execution of the campaign in WWII Online. They help facilitate organized gameplay and rally players, squads, and officers to either attack, defend, or maneuver supply that is in the best interest of their community.

They are equipped with tools that allow them to initiate an Attack Objective without the requirements of players triggering EWS as mentioned in Proximity AOs. This allows for greater planning, organization, and preparation to maintain the element of surprise.

BOTH OF THESE SYSTEMS = HYBRID AO'S

The terminology of "Hybrid AO's" is synonymous with "Hybrid Supply" within the WWII Online community. In short, it is the combination of these two systems (Prox AO's and HC AO's) being utilized simultaneously with each other, giving everyone the best of both worlds.

HOW WILL IT WORK?

Both systems will be activated and running in parallel together, with the number of Attack Objectives still being decided by the lower population thresholds. This also means that any combination can be made based on the number of AOs available.


For example: If you have 2 AOs available, you can achieve any combination:
  • 1 Proximity AO, 1 HC AO
  • 2 Proximity AOs, 0 HC AO
  • 2 HC AOs, 0 Proximity


We do not plan to make a minimum of 2 AOs available at any given time, as we want to avoid destabilizing time zone 3. 1 AO minimum will remain, and +more after thresholds met.

Proximity AOs are placed by players meeting the Heavy Infantry EWS criteria that you are familiar with, and withdrawn either by the threshold(s) of heavy infantry EWS not being met -or- a High Command officer withdrawing the AO.

High Command placed AOs are placed by HC officers (and Lt. Colonels with HC rights), and will remain until either the objective is taken or an HC officer withdraws the AO via their toolset (.clear).

FALLBACK PLAN (UNFORSEEN ISSUES)

CRS reserves the right at anytime to withdraw the Hybrid AO system if unforseen issues arise and we need to stabilize game play. We will then make modifications on the server, restart it, and revert back to HC placed AOs.

We would then analyze any issues and work to resolve them for another test run at an undetermined date. This is a fail-safe disclaimer, not a desired result.

DATA COLLECTION

As we recently reintroduced HC AOs we wanted to re-evaluate the pro's and con's of both Proximity and HC placed AOs to try and find the best of both world's. CRS is continuing to keep our ears to the ground and listen to the community and also observe where we can make improvements.


Our key goals / hopeful outcomes include:
  • Increased server population.
  • Decrease downtime transitioning between battles.
  • Enabling better coordination between squads, HC and players.
  • Giving HC a viable purpose to improve the strategic game.
  • Giving the players the dynamic ability to produce their own outcome(s).
  • Providing a fail-safe if no HC is online to continue game operations smoothly.


We'd like to thank all of our community members for their support and feedback to help us to get this point. The community team(s) unanimously have approved that this is the best route forward and the next step to getting key data that gets us closer to the finish line.

Fyi: The Training Server is configured right now with these abilities however their times are accelerated and do not accurately reflect what the campaign settings will be.

Let us know if you have any additional questions or thoughts! S!