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WWII Online News

WWII ONLINE MEMORIAL EVENT: SEPTEMBER 24TH

Playnet/CRS would be honored with your attendance to an in-game memorial service to be held on the Training Server on September 24 at 12pm PST / 2pm CST / 3pm EST / GMT-8.

The Discord announcement with RSVP can be found here: https://discord.com/events/109711380180926464/1152833126297522226


Join us as we say good-bye to the gamers and CRS contributors who have passed away these last several months. All are invited to attend with select volunteers needed for:

* Honor guard
* Gun salute artillery
* Pilots for a missing man formation
* Volunteers can message via Discord @CRS-TEX64 or via forum to TEX64

An order of service will be posted at www.wwiionline.com and WWII Online Discord. There is a high expectation of civility on these occasions as unruly or disrespectful behavior can result in temporary or long-term banning.

Thank you,
Playnet/Cornered Rat Software

Operation Valkyrie & ALL-ACCESS Weekend: September 8 - 10, 2023

OPERATION: Valkyrie
WHEN: September 10th at 12PM Server Time / GMT-8
WHERE: Campaign Server
DURATION: 3 hours
UNLOCKS: All-Access Weekend

Enjoy all rank-eligible equipment during the ALL-ACCESS Weekend. The contest of "KILLING XOOM" is specifically during OP VALKYRIE. The TOP THREE KILLERS of XOOM, CEO of Playnet, Inc/CRS, during the operation will win FREE swag from CRS!

Join us to participate and witness:
• Dogfights and level bombers dropping payloads
• Massed infantry assaults
• Tank columns storming through expansive terrain
• Scores of paratroopers dropping over the objective
• Artillery bombardment and smoke

All of the above are accompanied by the "soundtrack" of WWII Online's gunners firing anti-aircraft, light machine guns, and the whistling of artillery. Experience YOUR immersive "WWII Online Moment."

https://discord.gg/wwiionline?event=1144735865231380601


Join our Discord Server to RSVP for OP VALKYRIE. This encourages more players to participate so spread the word, let's go!

Here is a preview of what to expect . . . .
[previewyoutube][/previewyoutube]

Readme: Version 1.37.4.0

Introducing WWII Online Version 1.37.4.0 which is being released at 6PM PST 7/31/23. It's the first visible progress now being made which demonstrates our 3D model future-proofing by replacing legacy artwork and building for WWII Online 2.0. It also adds an initial (work in progress) Ricochet effect back to WWII Online after almost two decades - and yes, those ricochet rounds can kill. Aircraft will now get an enemy aircraft warning, similar to boats. Additionally, all trucks now have a horn sound effect, just click your LMB or primary attack button on your joystick. There are new towns, lots of fixes and some RDP relocations. Your subscriptions are making it possible for us to continue development, and all of us at Playnet/CRS thank you.

Full update notes and all screenshots at:

https://www.wwiionline.com/game-news/production-notes/readme-version-1-37-4-0


Campaign 196 has started + All access weekend!

High Command has turned in their deployments, and we have reduced supply levels by 1/2 of what Campaign 195 was (still double of pre-Steam launch). Spend this time to start rallying and prepare for a solid launch into the weekend. Stay tuned for new patch notes coming soon in the early stages of Campaign 196.

The following weapons will be unlocked for Free Players and returning veterans for the duration of Campaign 196:

  • All Paratrooper classes
  • All Naval Vessels
  • Sniper Rifles
  • 50mm Anti-Tank Guns: German: Pak38, British: 6PDR, U.S. and French: M1
  • Light Bombers: German Stuka (Ju87b), French & British: Hurricane Mk II B, U.S.: P40-B


All Access Weekend (Now) + OP: Maelstrom

Rank restrictions have been removed, and all weapons are now available Friday July 14th - Sunday July 16th 2023 as we prepare for Operation Maelstrom. All you need to do is login to WWII Online and all of those weapons will be there for free, ready to go.

Make this a weekend to remember, take full advantage of the unlocks and have some great fun!



Updates in Community Management


TEX64: Being a Community Management member for nearly two years has been a great honor for me. I have been able to strengthen existing friendships and been able to meet many more of our community in person (having beer and burgers with local players), online, and via Discord. I am stepping down from the Community Manager role but will continue to serve CRS in a different capacity behind the scenes. You will likely see me more in-game padding someone's stats while I fire artillery shells in the general direction of the enemy. I am pleased that a good friend of many years is following me and I hope that our community will support him in the weeks and months ahead. We have such a great community and when we pull together, we have shown that we can shock the world. Take care, tex.

BADGER: Thank you, Tex, some of you may know me, and other may not, I am Badger. I started with the community around 1999 when I worked with a website, and I did an article on the game. Soon after we became affiliated with Playnet. After that first meeting with the "RATS" I fell in love with their dream. One of the things that I fell in love with what the HC strategic aspect of the game that they told me about during our first meeting. They explained to me the leadership on a larger scale, and then their visions of how those above country leadership would work with their counterparts for the betterment of all players. When possible, I joined the HC at the country leadership level. I was promoted up the chain of command over a period of time and served as the Commander in Chief of my side for a while. After retiring from the HC my counterpart and I proposed the need for Community Management to the RATs and they accepted. We were paid a small amount of money that was split in two between the two of us. A bit later we were laid off, my counterpart decided to leave, and I stayed on. During this time period we created the Community Managers, the Gamer Managers (Gamer Moderators today), and a worked behind the scenes to create toolsets to help with these and other positions. A bit later I made a hard decision that I still regret, I had an offer in RL that I could not refuse and I took it. To this day I still second guess that decision.

After Xoom and CRS 2.0 was going for a bit, I worked with them as Assistant CM for a little while and then my spouse had some health issues that I was taken away once again. While it was the right decision at the time, I have always regretted having to make that decision. I have lots of real-life friends in this community and really do enjoy the game. So, a couple of weeks ago Xoom contacted me, and we discussed the game. My life is back to stable, and I see no issues in the future that will cause me to leave, so I accepted his offer to take on the role Community Manager again. I appreciate the chance to take on such an important role and I look forward to working with everyone in the community to make this game and community better for everyone.

I would like to Congratulate Tex64 for his new position joining the Business Team. He is a natural for that type of position. I have known him since I was battling him in the trenches in the early days of the war. Chimm has picked up a great man for his team and I know Tex will bring us a lot of new folks.

Appointment of New Allied Assistant Community Manager

I am proud to announce the appointment of PANDA1K to the role of Allied Assistant Community Manager. He has been playing the game since 2001 and has earned a pretty mean reputation in the air. When he joined this game, he was 14 years old, he came to it from Chain of Command (by 2AM) and Microsoft Combat Flight Simulator. When asked about his new role he said, “I will be working with BADGER to help fine-tune this already awesome community.” While he primarily plays air, he is not afraid to dabble in the ground and naval game.

We are currently interviewing candidates for the Axis Assistant Community Manager position and hope to make an announcement soon.