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By the numbers: Review of 2021

From our President XOOM:

Happy New Years to you all! As 2021 draws to an end, I wanted to take sometime to reflect on the accomplishments of this year and help you all see the tremendous work that the team at CRS is doing to keep WWII Online moving forward. Of course all of this is made possible by your continued patronage as a subscriber, so as you review this we can only encourage you to keep it up and encourage your fellow player to step up to the paid subscriber ranks. All in all, it has been a great year (and 20th anniversary) filled with a good balance of features and fixes, incorporating player feedback into the development pipeline and getting things done. Let's dive into the update.

2021 was a big year for WWII Online, with the acquisition of WWII Online: Chokepoint and the announcement of our intention to move into the Unreal Engine (5) as our mainliners, followed by some good developments, and almost double the fixes this year compared to the prior - you could say we're definitely moving WWII Online forward.

Ultimately you should take note that Playnet/CRS remains a remote based company, with contributors (mostly compromised of volunteers) from across the world. The fact that we are doing these things is a remarkable achievement in pure effort and passion by these folks, and the technology that we incorporated pre-pandemic to develop this environment to have very limited to no impact on our operations. We are very blessed and fortunate in that regard, and we hope you and yours are healthy and hanging in there.

We also saw some new folks join our team and said goodbye to a few who are no longer with us (we are grateful for them, their time and contributions). This happens but we're still moving strong and we are poised to have some exciting developments yet ahead in 2022+. We also had some minor changes in our organizational structure which has helped consolidate things and make them a bit more efficient. And now the leadership team at Playnet/CRS is experimenting quite successfully with being in the Metaverse using Facebook's "Horizon Workplace" to start conducting remote meetings which has improved collaboration, productivity and team bonding. Since we're remote and can't meet up in an office place daily, this has really helped create the best conditions possible to maintain safety during the pandemic and break geographic barriers.

Playnet-CRS metaverse office

And before we get to the stats portion of this segment, I would say #1: If you support what we're doing here and want to see the project go further, subscribe. It is crucial so we can purchase more developer time and get done the things you want. And finally #2: If you have skills as a 3D artist or C++ developer, we're always open to discuss volunteers stepping up. Reach out to us at http://www.wwiionline.com/volunteer to see what other positions are available.

UPCOMING DEVELOPMENT ROADMAP


Please note that we typically release our WWII Online roadmap around February and will plan to do that again this round. This gives us some to recover from the holiday, get our team back to full operational status and iron out the working plans.

There were a couple of items we didn't get done in time like we had hoped for, namely the Ju-88 and the Wellington Bomber - though these are at the height of the priority list and it will get done as quickly as we can - and rolled out as soon as each vehicle is ready. We also had things like the Bomber Loadouts and Mission Target Change which were temporarily added to the game but had some issues that required them to be withdrawn pending fixes. We'll look to incorporate those back in as soon as we can.

2021 Developments
  • 7 game releases shipped
  • 110 bug fixes delivered
  • 112 features delivered
  • 9 new vehicles delivered
  • 10 roadmap items completed
  • Total Deliveries: 248


Global Statistics
  • Kills: 2,702,381
  • Captures: 213,641
  • Sorties: 4,183,417
  • RTBs (Return To Base): 1,509,949
  • New squads created: 20
  • Number of .reports logged: 7,142
  • Number of .bugs logged: 4,374
  • Number of Campaigns and their length in days
    • Campaign 178: 3 days
    • Campaign 179: 20 days
    • Campaign 180: 40 days
    • Campaign 181: 27 days
    • Campaign 182: 87 days
    • Campaign 183: 34
    • Campaign 184: 71
    • Campaign 185: 60+


Top 10 Killers & Their Kill Count
  1. Stromy: 35,924
  2. Fusco50: 32,394
  3. Stankyus: 17,146
  4. Choad: 15,894
  5. Mcafeed: 14,397
  6. Skee53: 14,029
  7. Slamen: 13,208
  8. Rohmu: 12,887
  9. Jwrona: 12,792
  10. Dfire: 12,758


Top 10 Cappers & Total Captures
  1. Doctorit2: 5,313
  2. Elli0t: 5,049
  3. Mcafeed: 4,011
  4. Stromy: 3,804
  5. Sgthenning: 3,382
  6. Skee53: 2,658
  7. Che644: 2,597
  8. Fusco50: 2,324
  9. Choad: 2,205
  10. Rpochman42: 1,889


Top 10 Players with Time on Mission (TOM)
  1. Gatorr: 51,159
  2. Aomercy: 32,859
  3. Stromy: 27,106
  4. Bludngut: 21,352
  5. Googs: 20,984
  6. Gipper: 17,597
  7. Bullvyne: 17,474
  8. Mycat: 17,001
  9. Lok0: 16,820
  10. Fusco50: 16,073


Top 10 Areas Most Spawned From + Number of Spawns
  1. Acremont Airfield: 34,938
  2. Antwerp Airfield: 25,330
  3. Gilze Airfield: 20,455
  4. Fliegerhorst Airfield: 20,050
  5. Schilde Armybase: 18,983
  6. Tienen Armybase: 18,924
  7. Butte de Montfaucon Airfield: 18,559
  8. Elesmes Airdrome: 17,567
  9. Ciney Armybase: 17,192
  10. Leuven Armybase: 15,296


Top 5 Vehicles with the highest kill count
  1. Submachine Gunner (MP40): 165,286
  2. Rifleman (Kar98): 121,401
  3. Light Machinegunner (MG34): 110,647
  4. Submachine Gunner (M1928 Thompson): 90,242
  5. Submachine Gunner (Mas38): 85,080


It should be noted those are all Tier 0 weapons available throughout the war entirely. Does not count for kill death ratio.

Rats & Kill Death Ratios

Rat Name Kills Deaths K/D Ratio
  1. CORN 102 25 4.08
  2. JCD 1719 525 3.27
  3. OLDZEKE 820 292 2.81
  4. BLKHWK8 2961 1220 2.43
  5. WAVER 3773 1613 2.34
  6. MANDRILL 2338 1212 1.93
  7. TR6AL 23 13 1.77
  8. KEMPI 9050 5191 1.74
  9. TMAN 324 195 1.66
  10. XOOM 710 464 1.53
  11. SNIPER62 29 25 1.16
  12. CHIMM 620 663 0.94
  13. JAMES10 56 63 0.89
  14. ZEBBEEE 262 366 0.72
  15. WESTY91 552 778 0.71
  16. PILOTMC 1056 1751 0.60
  17. OHM 32 57 0.56
  18. IMBRUTUS 15 28 0.54
  19. B2K 175 359 0.49
  20. TEX64 367 832 0.44
  21. KMS 6 14 0.43
  22. MIKEMUDD 54 193 0.28


SUBSCRIBE TO SUPPORT THE FUTURE OF WWII ONLINE

WWII Online is 100% fueled by player support. As Playnet / CRS seeks to build The Future of WWII Online with some aggressive goals, we need your help to make this possible. Please consider subscribing to help us accelerate game development, the future is now and your support as a subscriber has a direct impact on mission success. Go to our Premium Store page and subscribe now!

Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:

Discord: https://discord.com/invite/wwiionline
Facebook: https://www.facebook.com/WWIIOnline Twitter: https://twitter.com/corneredrats Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A Twitch: https://www.twitch.tv/corneredrats

Wishlist our game Chokepoint, our prelude to WWIIOnline 2.0! https://store.steampowered.com/app/1576780



Thanks for your support!



All Paratroopers Unlocked!

We've unlocked all Paratroopers and Paratrooper Transport planes in WWII Online as we prepare for the big launch of "Welcome Back Soldier (WBS)." WBS is when we unlock all past subscribers accounts and provide full access to Free Players too, whether you already have an account or just decided to join. Expect things to be very busy, and with the new WWII Online game update - it's poised to be a great WBS!

There is no obligation to subscribe, just download the game, sign up for an account and login to the WWII Online Campaign server. For assistance, join discord at https://discord.gg/wwiionline or while in-game press F6 for the HELP channel.

In case you missed the last readme, here is the Readme for Version 1.36.14.0 (released December 2021).

You can also purchase the Airborne DLC once the promotion is done if you'd like to continue to be active as a Paratrooper.

https://store.steampowered.com/app/908461/Paratrooper_Pack/

Holiday Patch: 1.36.14.0

It's that time of year again - PATCH FEVER - Merry Christmas boys and girls! New vehicles, game play changes, fixes and a whole new look at WWII Online's snow are inbound tonight at 6PM Server Time (at which point we will activate the new snow for the remainder of December). This is one of the biggest patches of the year and it's loaded with goodies! Mark your calendars as Welcome Back Soldier" will be activated December 20th - 27th, be sure to pass the word and get those vets back in-game! Did you know they can enter right now with Free Play access?

It's now time to find out what Santa Xoom and his Crafty Elves have been doing these last few months - so buckle-up and keep reading to see lots of great screenshots and game play changes!

Full briefing and article at www.WWIIOnline.com

Wellington Bomber Progress

From our president Xoom:

BMBM and Mkw are working on the artwork of the Wellington, turning the proverbial wrenches to get the construction solid and updating the textures, polys and everything in between. Today we'd like to show you a bit more of the exterior and continue to mention that this vehicle is a high priority item for CRS to get completed along with the Ju88 for the German forces (which needs a flight model next). The Production team at CRS is finalizing some bits and pieces for a pretty significant release coming soon (sorry, had to do it) focusing on implementing Armored Personnel Carriers (APCs). Reminder: All of your subscriptions to WWII Online go to support developments like these and keep services operation, please consider subscribing for only $9.99/month




ALLIED WELLINGTON BOMBER

We've been asked why we've focused on the Wellington as the Allied bomber, and we wanted to let you know we've selected this because not only is it going to be available throughout the entire war, but because it directly competes with the Luftwaffe's Heinkel 111. Much like why we're adding the Ju88 to the Luftwaffe to compete with the A-20 / Boston / Db7, etc. Our objective has been to fill in some gaps in game play and level the playing field a bit more - not perfectly, but certainly giving the same opportunity to each side. When this option exists, CRS will work to achieve it, though perfect parity is unlikely to exist, hopefully you can see through this initiative our intent to do so.

As we announced in our recent Rat Chat in October, it is our intent (and we are presently on schedule) to get both the Ju88 and the Wellington out before 2021 concludes. That being said if our APC release has shown us anything sometimes things take a little longer than expected, even when we add some additional artists onboard to help supplement those efforts.

One thing remains sure is that the WWII Online player base has made their request clear: We want these as soon as possible, but we want them READY and FUNCTIONAL. We couldn't agree more and we're going to stay accountable to you and continue to mention these things and stress that our team had advanced their knowledge of the inner workings of these newer vehicles, which can be verified by a continuing to increase the complexity of assets introduced. That said your grace and patience has been noticed and we want to thank you for continuing to support the cause. Can't say it enough, if we say we're going to do something we intend to deliver on that.

Please note that the following images are a work in progress, only designed to demonstrate effort taking place, not a final product.



Here's a birds eye shot of the Wellington. Hope you like the paint job!



In case you were wondering if the Wellington Bomber could be multi crewed, the answer is YES! If you're being an astute observer you'll also notice that this aircraft has our first true tail gun position.

Fun Fact: Tail Gunners were routinely trained to call the locations of targets in reverse to their positions so the Pilot / crew facing forward could instantly know what the tail gunner meant. I wonder what sort of struggle that posed later in life. Your military left! Dude, that was my military left!

Allied Victory & FREE PLAY intermission

Congratulations Allies!


Intermission will begin around 3pm US Pacific time (server time), and will be extended until Sunday 31st Oct so our highest ranking players (Lt. Colonel) are introduced to the High Command Tool set.

Free access to all units has been unlocked for everyone!


If you are lt Colonel you will now have access to the HC channel and tools, as mentioned in our last update. Visit our YouTube channel to view the tutorial play list:
https://www.youtube.com/playlist?list=PLGLTM-dlAQ-GDBzUUT-X7JWjTJsJOaU3B

HC Tool links
https://wiki.wwiionline.com/images/4/4d/WWIIOL_High_Command_Quick_Tips.pdf

HC Unit Codes
https://wiki.wwiionline.com/images/5/50/WWIIOL_Allied_Axis_Unit_Codes.pdf