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Free infantry weekend, DLC upgrade & Patch release v1.36.7.0

Free Infantry weekend and upgraded DLC content!

We’ll be unlocking ALL INFANTRY during this weekend! Campaign start (Friday night) through Sunday night.

We have added the Anti-tank riflemen to the existing mortarman DLC, which is now presented as the new "Support Infantry DLC". If you already own that DLC, no need to spend more! Enjoy!

https://store.steampowered.com/app/936710/Support_Infantry_Pack/


Readme: Version 1.36.7.0


This game update includes several new vehicles (marking 3 roadmap deliveries), including the first Ship in WWII Online in almost 15 years (Trawler)! SPAA’s will be available at Tier 0. Urban Building damage states are also reactivated, which means big city buildings can be destroyed (12 years since this has been possible). There are other several good Bug Fixes including a major STO related crash and many artwork polish related items.

This game update will coincide with the start of the next Campaign (#176). NOW is the time to get reactivated and report back to your side/squad. This is a huge update with lots of good stuff, continue reading to learn more!

Development is made possible by your continued subscription. Thanks for helping us make this possible!

[h2]New Content[/h2]
  • Armed Trawler
  • Bedford SPAA
  • Laffly SPAA
  • Opel SPAA
  • Bf 109-G2/R1 (Jabo)
  • Stug G w/MG34 and side-skirts


[h2]Updates[/h2]
  • Urban Building damage states reactivated
  • US P38-F texture and gauge update
  • US P-39 texture and gauge update
  • Several terrain enhancements and additions
  • Railroad tracks, airbases and road textures enhanced
  • New FlaK38 menu image added
  • Bombsight(s) maximum altitude increased


[h2]Bug Fixes[/h2]
  • Server Tracked Object related game crash
  • M10 mantlet hitmap
  • Matilda II armor leak
  • Urban Building 01 clip point fixed
  • Two terrain tiles are no longer missing
  • French hurricane decal now shows properly
  • P-39/Bell propellers no longer disappear
  • Amiens railroad stone texture no longer stretched
  • No more floating boxes in “Ham”
  • Stretched texture in damaged vehicle spawn fixed
  • Ju-52 altimeter now looks and works properly



S! Cornered Rat Software

Introducing the "Trawler" class!

Say hello to the Navy's newest vessel, "The Trawler Class," coming to WWII Online in our next game update!

If you missed our live stream event, not to worry we've got some screenshots and information about the trawlers in this article. One thing can be said for sure, the main anti-aircraft gun on the trawlers will absolutely eat aircraft alive as we demonstrated today. Vehicle production of this nature is made possible by your subscriptions!

Let's take a look at the new trawlers!

TRAWLER AVAILABILITY

The Trawler class will be available for the Royal Navy, French Navy, and Kriegsmarine. They will be placed in deepwater ports and their rank will match that of the freighter class. There's a new sheriff in town as it comes to the most lethal Anti-Aircraft capable ship in the fleet!




TRAWLER ARMAMENT

Armament between nations are almost identical, except for its quad cannon differing a bit. The Flakvierling requires more consistent reloads but has a higher rate of fire and can alternate between a primary and secondary fire... whereas the Pom-Pom for the Allies has a primary trigger shooting all four cannons simultaneously and can lay down rounds for a longer duration of time. Both of these weapons are extraordinarily deadly to aircraft and through our testing, we had a lot of fun, even with seasoned pilots on our team getting shot down with an experienced AA gunner.

Allied Trawlers
  • 76mm Main Gun (1)
  • Quad QF 2-pdr Pom-Pom A cannon Mk VII (1)
  • Twin 20mm Oerlikon AA cannons (2)


German Trawler
  • 76mm Main Gun (1)
  • 20mm Flakvierling 38 (1) - This is a quad barrel cannon
  • Twin 20mm Oerlikon AA cannons (2)





WEIGHT, SPEED, AND MANEUVERABILITY

All trawlers are about 7,500 Tons and have a speed of 12 knots. Maneuverability is acceptable but this is now the heaviest ship in the fleet, so consider your turns carefully in advance.



This unit will be available to our premium players only.

S!
The Cornered Rats Team.

Luftwaffe & USAAF Updates!

LUFTWAFFE TO RECEIVE THE BF-109 G2/R1

ROADMAP DELIVERY! Introducing the new BF-109 G2/R1 "Jabo" (includes a 250KG bomb). This aircraft will be available in Tier 2.






US AIRCRAFT UPDATES

The USAAF gauge updates is an essential point to releasing these aircraft for regular campaign play. We're getting closer to releasing these as part of the regular campaign, we're now waiting to get them a variant of the A-20 (Boston variant with the proper textures). Once this is done (which we are working on) we'll consider this the minimum viable readiness.






TEMPORARY DISCOUNTS ON OUR AIR DLCs!

Meanwhile did you try out our new flight model?
The fighter DLC is currently on discount!
https://store.steampowered.com/app/908474/Combat_Fighter_Pack/

Or unlock the air bundle that also include paratroopers!
Try out our new flight model! The fighter DLC is currently on discount!
https://store.steampowered.com/bundle/10945/Air_Force/


THANKS TO OUR SUBSCRIBERS

WWII Online is 100% fueled by player support. Thanks to the thousands of players who are currently subscribed and that help us accelerate game development and continue to produce great features and content like this!


S!

The Cornered Rats volunteers

Urban Building Damage States - Returning!

WHAT DOES THIS MEAN?

For many years now the Urban Buildings have had their damaged states locked. CRS 2.0 inherited this setting and we begin to ask why? While there were some obvious fixes needed, they seemed relatively lightweight and with the delay on those new buildings for release, we didn't see a good reason to hold this back further. Special thanks to Mkw for her quick fixes on Urban Building 01, and to OLDZEKE leading the charge on damage thresholds/testing.

Please enjoy the following which will be on our next game release, version 1.36.7.0.



Click here to see a GIF animation

The below screenshot shows Antwerp Central Army base (center of the picture) standing vs bombed. You can clearly see how this will cut down infantry travel times to objectives as well as removing kill funnels that are currently in place (lack of bombed-out buildings/damage states).

Infantry engagements on rubble were one of the most memorable experiences many of us from the early 2000's had, this marks it coming back.

Click here to see a GIF animation in a large city

Here's the kind of possibilities that exist inside of these new urban buildings in terms of deploying forces and changing the way the game is played in these environments.

British Expeditionary Forces setup an ambush point waiting for Panzers to roll by.



A Pak36 (37mm Anti-Tank Gun) sneaks behind his Army Base vehicle spawn waiting for Allied tanks to roll by in a freshly blown-out hole in this urban building.



Remind that WWII Online is 100% fueled by player support. Please consider subscribing to help us accelerate game development and continue to produce great features and content like this.

S!

The Cornered Rats Team

Welcome Aboard, TEX64!

TEX64 Joins the CRS Team

Community Management Team welcomes its newest member TEX64 to assist KMS as Axis High Command Liaison XO. For nearly a month of extensive training, testing and the typical "CRS On-boarding" that boarder lines the Geneva Convention (jk - lol) he is ready to begin his service within the team. Please welcome TEX64!



Tex64 Bio -

"Roughly six weeks after the launch of WW2OL, I had received my new PC and grabbed this game on a whim as I went thru the check-out line and that started an odyssey of multiple nights with literally no sleep then working full days as my head was spinning about WW2OL and the seemingly endless terrain. I was ever so lucky to bump into some hard-core gamers LUGAN and GVONPAUL who invited me into their Day One Squad of GrossDeutschland. Unknown to me was the massive player-run High Command organization where I met more individuals like SCHILLING and FATTYJ and in a blink of an eye I was in the Axis High Command as a KG Leader then onwards and upwards to Armee Group Commander. Along the way, co-founding the 1st Lithuanian Brigade “Iron Wolves” (1LB) with HONDO, JORVIK, FOGABAN, KOZ26, and BORNTOGO. And then the years trickled by as my young children grew-up to become high school then college students and now fully-functional adults. Thankfully my marriage survived the sometimes out of proportion pursuit of this game. So now, 19+ years later I am hoping to serve this great community in a new role as liaison between the veteran and free-to-play player base and of course, the heartbeat of WW2OL, the player-run squads.

These are interesting times that we live and game in and there are significant challenges before us in our particular arena of WW2OL. As always, we hold the future of WW2OL in our hands. As I have spent most of my working career finding and building upon common ground to achieve mutual success, I hope I can effect some change for the betterment of the entire community. I look forward to making new friends and some mutually respected enemies, too
!"


19th Anniversary Desk Mat Winners

After several months of waiting all of the awards have been printed and shipped to their respective recipients. Each top player received these huge one of a kind anniversary event desk mats, and by the looks of it, they may need a larger desk to accommodate them! Berraco and Kempi were kind enough to send us pictures of their award as seen below.





19 years for an online game is quite an accomplishment, and our success is credited to you. Your subscriptions and continuing support is what keeps the lights on. Thank you for 19 AMAZING years!

S!

The Cornered Software Team