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High Command - Anyone is now eligible!

From our president XOOM:

WWII Online's High Command program is one of the most unique aspects of our game. An entirely player-run volunteer organization, HC officers are designed to be a force multiplier for the player base and facilitate large scale combat actions and strategic maneuvers. Until now, joining HC was restricted to "premium" subscribers only, and now everyone ranging from a Free Player, Starter and Career Subscriber (organic), and of course continuing as a Premium subscriber can access HC. Let's dig into a bit of what this means and how it could be the single most beneficial thing to happen to routine campaign operations.

WHAT MOTIVATED THIS DECISION?

As I opened up this article, Premium subscribers have been the sole and exclusive access point to being an HC officer since the beginning. Things have changed with our subscription offerings, and we have many players who are not Premium subscribers expressing an interest to serve the WWII Online community. HC officers are really vital to the in-game campaign experience and we wanted to open the option to people who desire to lead and contribute in a way that we've never done before. In theory, we've just opened up access to 100% of our player base instead of a much lesser percentage.

More players joining the High Command system will reduce the workload on the shoulders of a few and provide better coverage around the clock. Both of these combined mean the WWIIOL campaign runs healthier and players have a more enjoyable experience overall.

WHAT ARE THE REQUIREMENTS TO JOIN?

They all remain the same as they always have, with the exception of only being a Premium subscriber. Specific requirements can be found on the application pages (seen below). You will still need to be accepted by the Officer Candidate School administrative team and pass initial entry training.

WHY SHOULD I CONSIDER JOINING?

Joining the HC program is service to your side, it's a massive education in what it takes to actually make the game run, and you are most certainly supplying leadership to the troops where it is most needed. And this actually matters a great deal as we have designed the game to be player-driven / unscripted. That's the "stuff" that makes WWIIOL tick so well and so uniquely. Real people duking it out makes for compelling gameplay, it's what keeps us coming back right?

Incentives to being in High Command:

  1. Earn maximum rank (up to side Commander in Chief).
  2. Gain access to specialty weapons:
    1. High Command Officer (Rifleman with Pistol).
    2. Ammunition Bearer (Rifleman with 4 ammo cans).
    3. Non-Commissioned Officer (Submachinegunner who can place resupply point).
  3. Broadcast rally messages across your side (.allied / .axis).
  4. Have a [C] in your name in the game text chat, recognizing you're an Officer.
  5. Have access to a special ingame High Command channel for secure strategic discussion.
  6. Move supply (divisions and brigades) across the game world.
  7. Initiate attack objectives on towns and strategic bridges.


CALLING ALL LEADERS - STEP UP!

At the end of the day, if you see yourself possessing and desiring to contribute your leadership capabilities, this is the #1 way to give back to the game community and find a great deal of fulfillment.

I'm encouraging all players who are interested to join High Command to do so and help lead your side to victory. With more officers inside of our HC system, we will see a radical improvement in campaign health, we will see stronger retention of our existing officers with a distributed workflow shared by many, and we will see the development of new players learning the ins and outs of how to succeed in the game.

On that note, I also want to strongly suggest veteran players come back to HC. Not long ago we issued Free Play to all veteran players in the game, and we'd love to see you come back and in this capacity to share your knowledge and help the game.

Steam players who wish to participate in the HC program must e-mail agm - at - corneredrats.com directly for consideration.

VISIT THE OFFICER CANDIDATE SCHOOL APPLICATION, CLICK AN IMAGE BELOW BASED ON THE SIDE YOU WANT TO JOIN.

Axis HC application.

Allied HC application.



CRS Thanks you allCRS would like to take this opportunity to thank our active paid subscriber base for helping us keep things operational, and we hope you join us in embracing the door being opened to all who wish to participate and serve in our High Command program. We fully believe that an opportunity should be made available to any willing member in our community to contribute and serve in ways that help bolster our community and improve the game.

But without you keeping those subscriptions active, we wouldn't be here. So keep it up, let's get some more folks in HC, and get ready for some great content coming in the pipeline made possible by YOU.

SALUTE!

Readme: 1.36.6.0 (Coming August 2020)

S! WWII Online Community, today we wanted to give you a sneak peek at the upcoming release notes for version 1.36.6.0 which is scheduled for release in August 2020. This includes a massive overhaul on how aircraft components are damaged (the most realistic it has ever been), and several other good fixes to optimize gameplay. There are also several good updates ranging from increased infantry field of view, enhanced textures, improved characters on anti-tank guns, 10 new pentagon/city bunkers added in key strategic points along the frontlines, and much more. It's going to be a BIG update loaded with content for you all! Thanks for your continued subscription support making all of this possible! Please continue reading to see the full release notes.


Current version 1.36.6.0 release notes

(work in progress and may be subject to some change prior to delivery) - Estimated Delivery: August 2020

[h2]Bug Fixes[/h2]
  • Corrected the Daimler driver to be counted as a critical hit
  • Fixed the issue causing vehicle hulks to disappear immediately
  • Fixed the problem that allowed 20mm AP rounds to kill Churchill tanks
  • Repaired the Sdkfz 7/36 SPAA hitmap to conform with the crew members
  • Corrected an issue that was causing propeller spinners to disappear
  • Numerous terrain issues and tweaks have been made to correct terrain anomalies
  • The riding positions for the Morris has been fixed
  • Fixed a clipping issue in four different buildings
  • Corrected the issue causing the PaK36 to slide down a hill
  • The red ammo counter lights within the 109F2, 109F4 and 109G have been corrected to show for the proper weapons


[h2]Updates[/h2]
  • All water shaders have been updated to represent better-looking water
  • Crew members for the M1, 6-Pdr, and PaK38 have been updated with newer models
  • Updated a bunch of different unit images within the unit selection menu
  • Multiple building textures have been updated with higher resolution textures
  • The initial game splash screen has been updated to an updated version of the 1.17 style
  • The FlaK38 model has been updated to a more realistic model
  • The Infantry Field of View (FOV) has been increased in order to allow for better situational awareness
  • The sounds for MG17 and MGFF weapons has been updated
  • Some grass textures now render more smoothly as you approach them
  • The barriers at some rivers have been removed to allow for larger ships to go up rivers
  • Chain linked fences near docks have been updated to allow for players to shoot through it
  • New bunkers have been added to Dinant, Schilde, Grobbendonk, Leuven, Namur, Verdun, Longwy, Ramet, Tielt and Vlissingen
  • Translations have been updated for the recent changes
  • The FW190 ammo counters have been updated to show for only cannon weapons
  • Updated aircraft component damage levels to better achieve more realistic values and functionality


[h2]New Content[/h2]
  • Added an "Airbored" picture to a bunker in recognition of being a platinum builder


Support our development and play a greater role in this virtual war: become a premium soldier or leader!
https://store.steampowered.com/app/667291/World_War_II_Online__PREMIUM/

Join our Facebook group.


S!
Cornered Rat Software

Campaign 174 started!

Campaign 174 setup

All Leave is Cancelled - Return to Your Duty Station! Campaign 174 has begun this Thursday, July 16th at about 4:00 PM server time (PST).

Changes made for this campaign:
  1. Bridge AOs were increased from 6 to 12.
  2. Starter accounts get as surprise units for this campaign the Sniper and the Bofors

Your High Command top leaders for both sides are:
  • Allied Commander in Chief - Jwrona
  • Chief of Staff - Foe
  • Allied Discord
  • Axis Commander in Chief - Googs
  • Chief of Staff - Shagher
  • Axis Discord

Be sure to get in-game when you can and support your side!

Campaign 173 Highlights

Take a few moments and watch the below video created by CHIMM and our marketing team which tracks how the map moved during our 66 day campaign. It was epic! From starting points all the way to the west - a stall - and then a map move all the way to the east. At the end of the video see the rankings of Top Players in all categories for the campaign. Some real dedicated and skilled soldiers out there!

Congrats and thanks to retiring Allied CinC Justinrot for his dedication and leadership to the Allied side.

https://www.youtube.com/watch?v=E_caW2gdPig

Allied victory! FREE PLAY intermission until Thurstday July 16

[h2]Congratulation to Allied forces who won this campaign 173 after a historic come back, as they were down to their latest factory one month ago.[/h2]



The server is now in intermission mode, which means everyone gets free play to all units, with unlimited supply and no rank restrictions! Campaign 174 will start on Thrustday July 16.

Join our facebook group to help us spread the word and get exclusive updates!

Enjoy and subscribe to help us move faster forward!

Production Update: July 10th, 2020

Coming sometime by the end of this month, version 1.36.6.0 will be live to the WWII Online players. We'll be highlighting the building/texture development in greater detail, in the form of screenshots and a video walkthrough. I also want to give you an update on a couple of other items that are a work in progress and not yet planned for release. Let's dive right in!

VERSION 1.36.6.0 TEXTURE UPDATES

Here's a quick look at the depot (spawnable), church, and capture point buildings.



A quick walkthrough with XOOM checking out these buildings in greater detail, with a quick reminder about the return of 10 old school bunkers to frontline towns and a walk through the pentagon. The infantry walkthrough is using the new STG44 and the enhanced infantry field of view settings which increase the situational awareness of all infantrymen.

https://www.youtube.com/watch?v=9tpCnbCoIcw&feature=emb_title


OTHER ITEMS IN DEVELOPMENT (NOT PART OF THIS COMING RELEASE)


WELLINGTON BOMBER

The "Wellington" Allied Bomber has officially started 3D modeling stages and here you can take a quick look at the Bombay doors being worked on.



DINANT HILL TEXTURE UPDATE

PITTPETE is working on updating lots of terrain objects as you may know, and with a little nudge of OLDZEKE he's now working on the "Dinant" hillside. Take a look at its current progress:



TERRAIN TEXTURE COLORIZATION FINE TUNING

With recent feedback received by players, PITTPETE is working on the colorization of the terrain textures, likely making it a little bit darker green. In this test (proof of concept) photo, you can see the center around town as being a bit more green than the little brighter / orange-ish perimeter. Internally this is what we're recommending he do based on your recent feedback... what do you think?

EXPLORING THE ADDITION OF NEW ENVIRONMENT OBJECTS

Tr6al (our in-house terrain guru) is working on bringing in new environmental objects into the game, to help fill up some of the bigger areas throughout the game world with more "stuff." In this example, he's taking a look at some woefully underutilized rocks. Please note this is an exploration and may not result into the final product.



YOUR SUPPORT MAKES ALL OF THIS POSSIBLE

It goes without saying that we couldn't do this without your support guys. Subscribe and help us make WWII Online even better. Any subscription level helps us out tremendously.


Tell us what you think of these updates?