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Allies win Campaign 170 Campaign 171 start!

ALLIED VICTORY

Congratulations to the Allied forces for winning Campaign 170! After 52 days of hardcore fighting by German forces (including pressing the lines back a bit west), the Allies finally cut off many towns and pressed into several key factory towns inevitably leading to the defeat of the Axis.

This ongoing intermission include nimble equipment availability to re-create that old school WWII Online feel. For many players, this may be your first time experiencing this and it will require immense teamwork to bring supply and troops forward. Player Placed Objects will be put to the test for forward fortifications and barriers like we have not yet seen before. Please continue reading for more information on supply availability.

ON-GOING INTERMISSION IS NIMBLE

Instead of doing a free-for-all like we normally do for intermission, we wanted to do some testing to see how players like the "Old School feel of WWII Online."

It will take a lot of teamwork to move forces forward, we hope that you guys will drive some more trucks forward and understand that players will need a lift. Don't forget, you can hop on friendly tanks to for a ride.

The idea of the supply being very nimble is to encourage a more level playing field and unique game play.

SUPPLY AVAILABILITY
As the number of AB's go up, so does the supply (fyi). Only British, French and German forces will be in intermission. There will be plenty of trucks to move troops around in on both sides.

INFANTRY:
*Rifleman
-Brigade: 300
-Garrison: 100
*SMG + DLC: 20 MP40/Mas38/Thompson in brigades, No SMG’s in Garrison
*HC Officer 10
*Engineer: 20 in brigades, 10 in garrisons
*Sapper: 10 in brigades, 5 in garrisons
*Paratroopers:
-Rifleman: 200
-SMG: 20
-LMG: 15
-Planes: 50

TANKS
*Panzer II C + DLC: 15 in brigades, 7 in garrisons
*Vickers + DLC: 15 in brigades, 7 in garrisons
*R35 + DLC: 15 in brigades, 7 in garrisons

ATGs/AA
*Pak36 / Flak30 / Flak38: 20 in brigades, 10 in garrisons
*2 Pounder / cml38: 20 in brigades, 10 in garrisons
*25mm / cml38: 20 in brigades, 10 in garrisons


AIRPLANES
*Brigade: 30 + 10 (basic fighters & bombers)
*Garrison: 10 + 5 (basic fighters & bombers)

-Hurricane Mk I
-Spitfire Mk Ia
-Bf-109E1
-Bf-110C
-Hawk75
-Dewo 520

Campaign 171

Campaign #171 will start Thursday, 1-23-2020 at about 7:00 PM server time or 10:00 PM EST. This new campaign will see somes changes made to tanks supply: numbers will be lowered to give infantry higher chance to dominate the battlefield.

Prior to the new campaign start the game server (Intermission server) will be coming down for a few hours. The training server will be open during this time period.

Starter account owners will receive access to Destroyers and a heavier ATG as campaign bonus.

See you in the battlefield!

FREE ARMOR EVENT - Sunday 19 jan 20: operation "Iron Justice"!

Telegram from TMAN:

Join Operation "Iron Justice" this Sunday, January 19th starting at 12:00 EST or 5:00 PM GMT.

Iron Justice is a free armor focused special event led by the high commands (HCs) of both sides. All tank classes will be unlocked to all players, including f2p.



We hope you will take this opportunity to try multi-crewing with a buddy or teach a new player how to effectively tank in WWII Online! Think of how lethal you can be with two squaddies (players) in the same tank. One player controls the driving and maneuvering and the other player controls the sighting and weapons. It's a great time to try something new!

https://www.youtube.com/watch?v=-FTYgajJWSM&feature=emb_title

We hope you will take this opportunity between now and Sunday to rally your friends and squad mates and bring them back to fight in Operation Iron Justice. The event will last several hours and the action will be directed by both of the high commands. In the past these events have drawn big increases in our server pop and created big battles along the map with multiple attack objectives for each side.

Just because this an armor focused event doesn't mean we don't need the full support of our infantry and air forces! Remember we are combined arms game and where there's a lot of tanks it means there's a lot of targets :)

Returning players should re-enlist now. Don't wait until Sunday to re-enlist in case you need support to help you get signed up and active again ([email protected]).

Also, don't forget to download Discord for voice comms. There will be "Iron Justice" channels in both the Allied and Axis Discords. Join our Discord Voice Comms server(s) here.

[Dev update] Engineer vs New Combat Engineer

from XOOM:
Continuing with last week's discussion (which featured the Modular PPO Trench System), I'd like to put some direct focus on the upcoming Combat Engineer class and what to expect. Today we're going to break down the load outs of both the Engineer and Combat Engineer, and the strategy as to why we're splitting them into two classes. We also have a short mention today of some high priority items that are in progress, like the 64-bit client, packet transmissions and of course what new fixes we've employed to smooth out our new billing system.

ENGINEER VS COMBAT ENGINEER (OVERVIEW)

The primary difference between the Engineer vs Combat Engineer, would be its load out and available PPOs (Player Placed Objects) available for each class. The Engineer is going to be more defensive oriented and focusing on the construction of larger projects (now, and going forward). The Combat Engineer is going to be focusing on offensive operations such as demolition (strategic points such as bridges, buildings, forward bases, heavy enemy PPOs, etc).

The below listed PPOs reflect initial roll-outs. More will be added to these classes as we develop additional placements.

ENGINEER LOADOUT
Here's what Engineers will be receiving once we roll out this release:

  • Bolt-Action Rifle - 60 rounds
  • Bridge/AI Repair Kits - 4
  • HE Grenade - 1
  • Smoke Grenades - 4
  • PPOs
    • Foxhole
    • Modular Trenches (9 pieces)
    • Barbed wire fence
    • Barbed wire box


COMBAT ENGINEER LOADOUT
Since Combat Engineers are going to be a bit forward and embedded with frontline troops / have an attack oriented role, they'll be receiving:

  • Rifle
    • Bolt-Action Rifle (for UK / France / Germany) - 100 rounds
    • M1 Garand for US Forces - 88 rounds (Justifications are higher rate of fire and accounts for soldiers actual load out on his belt / enbloc clip in weapon)
  • HE Satchel (Demolition) - 4
  • HE Grenades - 4
  • Smoke Grenades - 4
  • PPOs
    • Foxhole
    • All sandbag types
    • Gun Emplacement
    • Tank Trap


CURRENT PRIORITY ITEMS IN PROGRESS

We'd like to take a moment to acknowledge some high priority items which are in progress, with some anecdotal information to support each point.

  • 64-BIT Client
    • QA server is just now getting operational after the move to Portland
    • Mac Client is currently in testing - Offline testing has occurred during the move to Portland
    • A new Windows 64-bit compatible client was built on 9JAN2020
    • This is the QA & Dev Team's top priority in terms of game release
  • Ping vs Packets
    • Higher pings do not directly result into worse playability, this is a misconception
    • If you hit "Num-Lock" you can see your:
      -Ping (coloration has been added)
      -Packet transmission (white bar with little dots): This is the focal point. Packets should've improved. If you have a steady stream of packets you're good to go.
  • New Billing System Improvements
    • New users signing up are entering into a billing plan and receiving access accordingly
    • Recurring plan users:
      • New script developed (WIP) to send critical notice from merchant to our system, thereby activating your account. This remains a work in progress, we're actively working on this daily to remove false-negative notifications. Thanks for your patience on this and for any issues the may arise, continue to contact us at http://support.wwiionline.com.
      • Daily staff (manual / by hand) review to ensure accuracy


SUPPORT GAME DEVELOPMENT: SUBSCRIBE!

The best way to help us continue efforts like these is to SUBSCRIBE. Our Support Team stands ready to assist you with any needs you may have.

WWII Online & CRS is 100% community funded and your support is what keeps the game operational - thank you for your support.



COMMENT IN THE ARTICLE BELOW - TELL US WHAT YOU THINK ABOUT THIS NEW DEVELOPMENT!

[dev update] New PPO Trench System coming!

From XOOM:

To kick off the New Year's first, "Developer Update," we're pleased to announce that CRS has been quietly working on a new Modular PPO (player placed object) Trench System, that we think you're going to love! Engineers will be able to select from a variety of connect-able trench pieces to place down on the terrain, and then connect them together based on what the conditions need. Today, we have some pictures for you to review, an early demonstration video, and some commentary in terms of the design implementation. Buckle-up for an awesome update!


WHAT IS A MODULAR SYSTEM?

A modular system is a series of parts that can be connected together (think of a puzzle). The inspiration behind this design was to take on a new challenge by delivering something our players have never seen us do yet, and leverage an incredibly great part of our game called the PPO mechanism.

WHAT DOES PPO MEAN?

PPO stands for, "Player Placed Object." This means that real players who are spawned in as infantry characters, and now even some vehicles, can place objects. Things like Mobile Spawns, Ammo Box, Anti-Tank Pit, Foxhole, Sand Bags, etc.

WHY TRENCHES?

We elected to go with trenches so that we could provide better rudimentary fortifications in the field for our players. In some areas it can be pretty exposed and lacking in natural cover / concealment. This Modular Trench System directly provides both cover, concealment, and a whole different take on how battles could be fought on the outskirts of towns.

MODULAR TRENCH SYSTEM IN-PROGRESS PHOTOS

All pictures may be clicked on to "expand" their view a better visual.

Pictured here is a top photo of a test system we put together. You'll notice there is an end-cap for positions that you want to close off, and other incomplete ends that you can run out of, as desired.



Here is an example of how we could implement a mortar crew and keep them a little safer than our current foxholes. They have a lot more cover, a forward observer (FO), and someone assisting the FO with directing that fire and marking contacts / waypoints on the map.



This picture best illustrates the multiple positions an infantryman can take cover behind, as well as escape as-needed with built in ramps. Do take note that enemy infantry can come in over the tops as well, so you could have trench battles taking place.



VIDEO DEMONSTRATION


This is a raw video demonstrating its usage, as it is currently a work in progress, it may not reflect the final outcome of development.

https://www.youtube.com/watch?v=iVwBUDJWuDQ&feature=emb_title

THE TRENCHES WILL GET A MODULAR MOBILE SPAWN

We're currently looking to make mobile spawns better. If we can make them a little less obvious, we can reduce their camping, improve their survivability and give our players greater options in how they decide to deploy mobile spawns.

We will be incorporating at least ONE mobile spawn with the roll out of the modular trench system, and it will be an infantry spawn point ony. THIS WILL BE DEPLOYED BY TRUCKS - ONLY, just like how all mobile spawns are currently placed. Once that spawn is deployed, your Engineers will be able to build around it connecting more pieces as-needed to help fortify it and make it less obvious for enemy forces where to find it (hopefully).

HOW WILL THEY BE DESTROYED / DAMAGED?

Exactly like how PPOs in-game are currently damaged. Bomb strikes and high-explosive satchels will have a devastating effect on these positions. Specific game rules are still being ironed out, and this remains a work in progress.

ENGINEER CLASS REVISION(S)

Now is a good time to indicate that CRS plans to separate the "Engineer" class into two different classes when this rolls out, which will include:

1.Engineer (Construction)
-Creation of bigger PPOs

2.Combat Engineer (Demolition)
-Carries High-Explosive (demo) satchels
-Creation of some smaller PPOs

This is an appropriate change to create better distribution of units and not make one class really "heavy" in terms of its capabilities. As this is a TEAMWORK based game we need to leverage multi-purpose usages for infantry units, but we can't make one so critical that it could negatively affect game play.

SUPPORT GAME DEVELOPMENT - SUBSCRIBE

The best way to help us continue efforts like these is to SUBSCRIBE. Our Support Team stands ready to assist you with any needs you may have.

WWII Online & CRS is 100% community funded and your support is what keeps the game operational - thank you for your support.



COMMENT IN THE ARTICLE BELOW - TELL US WHAT YOU THINK ABOUT THIS NEW DEVELOPMENT!

24-hours Outage Winter sale!

24-Hours outage


ATTENTION TO ALL PLAYERS: This Sunday, December 22nd 2019, outage and cut-over will START AT 9AM PACIFIC TIME or 5:00 PM GMT. All services will be effected for 24 +/- hours as announced in our previous article.
  • Game server physically relocated
  • Website and critical data relocated
  • Configure the game server all critical services to new ISP's

We appreciate everyone's patience and understanding during this transition, our goal is to minimize server downtime. Unfortunately we could only do it on Sunday and not a weekday.

Official communications/status will be posted via Axis and Allied Discord, and FaceBook during outage.

Once the move is done, depending where were are in the current campaign, our first preference will be to suspend and restart the ongoing campaign.

***Effective that day, server time will become Pacific Standard Time (GMT -8), and no longer US Central (CST) as it is now.***

Winter sale!

Until January 2nd Winter sale are on, -30% on your first month subscription!
No rank restrictions: starter/premium subscribed players get access to all the equipment available in their pack!

https://store.steampowered.com/app/667290/World_War_II_Online__STARTER/

https://store.steampowered.com/app/667291/World_War_II_Online__PREMIUM/

Thanks for your continued support!