1. WWII Online
  2. News

WWII Online News

New Capturing Mechanic: tug-Of-War

Capturing facilities in WWII Online is crucial to game play because it is the intersection between our First-Person Shooter and Strategic layers. It has been a lifetime it feels like since any attention was paid to it, other than modifying capture timers to help offset population imbalances and give the underdogs a fighting chance. That is, until now.

Coming soon to WWII Online (our next update to be exact) capturing will no longer exclusively favor having an attacker inside of a CP (capture point), rather the defenders will have the opportunity to contest or, "halt," capturing or even liberate facilities with attackers present inside.

[h3]Read the full article here![/h3]

Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:

Discord: https://discord.com/invite/wwiionline Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A TikTok: https://www.tiktok.com/@wwiionline Twitch: https://www.twitch.tv/worldwar2online Facebook: https://www.facebook.com/WWIIOnline Twitter: https://x.com/worldwar2online

Unlock all gear. Power up your side. Impact battles!
https://store.steampowered.com/app/667291/WWII_Online__Accs_Premium/

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/

Copyright 1999-2025 Playnet, Inc.

OP METTLE: ALL-ACCESS / NO RANK RESTRICTIONS, 18 MAY, 12PM PST / GMT-8



Join us on SUNDAY, MAY 18TH for ALL-DAY / ALL-ACCESS / NO RANK REQUIRED battles on the Campaign Server. Tell your friends, share the news, and good luck on the battlefield!

OP NAME: Mettle
WHEN: May 18th at 12PM Server Time / GMT-8
WHERE: Campaign Server
DURATION: 3 hours
UNLOCKS: All-Access / No-Rank for Event

Join us to participate and witness:
* New features: Auto-take off & Wingman for planes
• Intense close quarter infantry combat
• Swirling dogfights & massed bombers
• Naval bombardment from kilometers away
• Tank columns rolling through expansive terrain
• Scores of paratroopers dropping over the objective
• Artillery bombardment and smoke

All of the above are happening at a huge scale! Join the fight on May 18th for BIGGER.BETTER.BATTLES.
Tell you friends and come enjoy the latest updates!
















Readme: Version 1.37.12.0

NOW LIVE: Introducing all-new autopilot capabilities, three new tanks, new airfields and towns, and several important fixes for infantry, audio, vehicles, and terrain. Thanks for your continued support! - THE RATS

Features
  • Added Reddog, Cdz, and Jamesirc to the Fallen Soldiers list, S!
  • Aircraft now receive stress damage from exceeding G limits.
  • Autopilot has been completely redone and is more functional:
  • Engage level autopilot [L Ctrl + A]
  • Engage angle autopilot [L Alt + A]
  • Engage speed autopilot [L Shift + A]
  • Wingman: Type .wingman , then press [L Ctrl +W] to attach to another player aircraft within 100-200m and autopilot will try to maintain positional formation on the designated wingman.
  • When autopilot active, the bombardier now has some rudder control.
  • New Auto Take-Off procedure to help novice pilots get airborne.
  • Pilots now lose all control of their aircraft while blacked out.
  • New Panther Ausf A added to German forces.
  • Press Z to switch commander from binoculars to machinegun.
  • New M18 Hellcat added to US forces.
  • New Valentine Mk X added to UK and FR forces.
  • $miss now generates a click-able hyperlink simulating the .join command.
  • Spawn delay may now be tied to a specific subscription.
  • AFK players no longer affect capture timer calculations.
  • Carrier object has received a spawn room.
  • Carriers no longer allow spawning of Bombers.
  • Added 9 new small airfields at: Ghent, Saarlouis, Mean, Chauny, Roye, Virton, Maaseik, Sains Richaumont and Roulers.
  • Valenciennes has been split into two cities.
  • Terrain textures brightened up by 30%.
  • New FBs added between: Cobreville, Flamierge and Bastogne.
  • Sedan-Bouillon FBs are now closer to town.
  • Brussels AF Army Base moved back to east end of field.
  • Added the Ludendorf Bridge to Remagen.
  • Added a long rail bridge in northern Rotterdam.
  • Rotterdam terrain has been significantly redesigned.
  • Fairmile riverine has received some touch up treatment.
  • Shivering Sand is now an Operational Sea Fort with strategic points added.
  • Gravelines has been converted into a Star Fort.
  • New towns: Crecy-sur-Serre and Herne Bay.
  • New popup during game installer process.
  • Installer will now download the current version of Microsoft VC Redistributable package, option enabled by default.
  • Updated .report and .bug message receipt to provide better direction.


Bug Fixes
  • Stamina for infantry has been fixed, and heavier classes run out of sprint faster.
  • Mouse sensitivity is now scaled in horizontal and vertical movement.
  • Foxhole can now be placed via PPO tool again.
  • Audio now transitions smoothly as you move the camera.
  • Sherman M4A2 tracks no longer share damage threshold.
  • Churchill materials fixed between various LODs.
  • Opel doors and glass have been fixed.
  • US tanks now have proper UI images.
  • Base colors fixed on several vehicles.
  • Corrections to the Laffly S20, Bedford and M16 SPAA manuals.
  • Corrected excessive nose heaviness and out of spec Neutral Point with 109F and G series for proper functionality with auto take-off.
  • Several terrain textures have been audited to add more depth and quality.
  • Several tree textures have been optimized using better compression.
  • Building roof tops should no longer glow at night.
  • White squares are no longer visible in the clouds on rainy days.
  • Kerpen-Koln FB inf spawn no longer clips a berm.
  • Area 51 will no longer surrender when captured.
  • Fixed Sea Fort railings.
  • Moved Margate to correct location.


S! Cornered Rat Software

readme: version 1.37.12.0 (in Beta)

This update is a significant event for the CRS Team and our community. A group of volunteers, many of whom are directly from our community (gamers such as yourselves), have spent months preparing for this day as we deliver several iconic and important vehicles and features to our great game. In most cases, our volunteers are self-taught in the use of various tools and software, so it is significant for our team to develop and implement from scratch these UE5 standard models and impactful new features into the game.

The patch is still in Beta. Once the public beta has concluded and items are fully verified, this update will be made available on the live campaign server. That timeline is dependent on verification, but the goal is before the end of April 2025.
[h3]If you want to participate to Beta versions, read this article.[/h3]

World War II Online
Version 1.37.12.0 - April 2025


Introducing all-new autopilot capabilities, three new tanks, new airfields and towns, and several important fixes for infantry, audio, vehicles, and terrain. Thanks for your continued support! - THE RATS

[h2]Features[/h2]
  • Added Reddog, Cdz, and Jamesirc to the Fallen Soldiers list, S!
  • Aircraft now receive stress damage from exceeding G limits.
  • Autopilot has been completely redone and is more functional:
  • Engage level autopilot [L Ctrl + A]
  • Engage angle autopilot [L Alt + A]
  • Engage speed autopilot [L Shift + A]
  • Wingman: Type .wingman , then press [L Ctrl +W] to attach to another player aircraft within 100-200m and autopilot will try to maintain positional formation on the designated wingman.
  • When autopilot active, the bombardier now has some rudder control.
  • New Auto Take-Off procedure to help novice pilots get airborne.
  • Pilots now lose all control of their aircraft while blacked out.
  • New Panther Ausf A added to German forces.
  • Press Z to switch commander from binoculars to machinegun.
  • New M18 Hellcat added to US forces.
  • New Valentine Mk X added to UK and FR forces.
  • $miss now generates a click-able hyperlink simulating the .join command.
  • Spawn delay may now be tied to a specific subscription.
  • AFK players no longer affect capture timer calculations.
  • Carrier object has received a spawn room.
  • Carriers no longer allow spawning of Bombers.
  • Added 9 new small airfields at: Ghent, Saarlouis, Mean, Chauny, Roye, Virton, Maaseik, Sains Richaumont and Roulers.
  • Valenciennes has been split into two cities.
  • Terrain textures brightened up by 30%.
  • New FBs added between: Cobreville, Flamierge and Bastogne.
  • Sedan-Bouillon FBs are now closer to town.
  • Brussels AF Army Base moved back to east end of field.
  • Added the Ludendorf Bridge to Remagen.
  • Added a long rail bridge in northern Rotterdam.
  • Rotterdam terrain has been significantly redesigned.
  • Fairmile riverine has received some touch up treatment.
  • Shivering Sand is now an Operational Sea Fort with strategic points added.
  • Gravelines has been converted into a Star Fort.
  • New towns: Crecy-sur-Serre and Herne Bay.
  • New popup during game installer process.
  • Installer will now download the current version of Microsoft VC Redistributable package, option enabled by default.
  • Updated .report and .bug message receipt to provide better direction.


[h2]Bug Fixes[/h2]
  • Stamina for infantry has been fixed, and heavier classes run out of sprint faster.
  • Mouse sensitivity is now scaled in horizontal and vertical movement.
  • Foxhole can now be placed via PPO tool again.
  • Audio now transitions smoothly as you move the camera.
  • Sherman M4A2 tracks no longer share damage threshold.
  • Churchill materials fixed between various LODs.
  • Opel doors and glass have been fixed.
  • US tanks now have proper UI images.
  • Base colors fixed on several vehicles.
  • Corrections to the Laffly S20, Bedford and M16 SPAA manuals.
  • Corrected excessive nose heaviness and out of spec Neutral Point with 109F and G series for proper functionality with auto take-off.
  • Several terrain textures have been audited to add more depth and quality.
  • Several tree textures have been optimized using better compression.
  • Building roof tops should no longer glow at night.
  • White squares are no longer visible in the clouds on rainy days.
  • Kerpen-Koln FB inf spawn no longer clips a berm.
  • Area 51 will no longer surrender when captured.
  • Fixed Sea Fort railings.
  • Moved Margate to correct location.


S! Cornered Rat Software

Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:

Discord: https://discord.com/invite/wwiionline Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A TikTok: https://www.tiktok.com/@wwiionline Twitch: https://www.twitch.tv/worldwar2online Facebook: https://www.facebook.com/WWIIOnline Twitter: https://x.com/worldwar2online

Unlock all gear. Power up your side. Impact battles!
https://store.steampowered.com/app/667291/WWII_Online__Accs_Premium/

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/


Copyright 1999-2025 Playnet, Inc.

panzerkampfwagen v: Panther ausf a

The new tank destroyer and tanks soon to be deployed are the first armored platforms built from scratch (variants excluded) that this version of CRS 2.0 has created. It has taken many months of hard work from the Production and Development teams to reach this point.

The Valentine Mk X, M18 Hellcat, and Panther Model A platforms meet the following criteria, which will be the standard moving forward, as older models are reworked:
  • increased model poly-counts to the new UE5 standard, then trickled down to meet our 1.0 engine specifications.
  • historically accurate weapon and armor performance
  • historically accurate exterior model and interior turret, driver, and hull gun positions
  • review of historical paint schemes with updates as needed


CRS introduces an armor profile for each new platform developed in this upcoming patch. We wanted to share different aspects of each vehicle and bring awareness to the challenging environment it was to serve in an armored platform during World War II.

Learn more by reading the full article on our website!




Summary
  • The Panther Model A emerged as Germany’s urgent answer to the Soviet T-34, whose sloped armor, mobility, and firepower rendered earlier German tanks like the Panzer III and IV obsolete during Operation Barbarossa.
  • A competitive development process in 1942 saw MAN’s design, favoring traditional German layout and superior firepower, selected over Daimler-Benz’s T-34-inspired prototype.
  • Production of the Panther began in late 1942, with the Model A introduced after mechanical issues plagued the initial Ausf. D; improvements included enhanced reliability and battlefield survivability.
  • The Panther’s combat debut at the Battle of Kursk (July 1943) revealed high firepower effectiveness but also catastrophic mechanical failures—up to 50% of the tanks were out of action early in the offensive.
  • Armed with the 75mm KwK 42 L/70 gun, the Panther outgunned most Allied and Soviet tanks, achieving kills at over 2,000 meters with advanced optics and ballistic performance.
  • Its frontal armor was highly effective against most tank guns, but side and rear vulnerabilities made it susceptible to flanking maneuvers and infantry anti-tank weapons.
  • Operational weaknesses included final drive failures, high fuel consumption, engine fires, and turret traverse speed limitations, especially in close-range combat.
  • On the Eastern Front, the Panther dominated at range but suffered in large-scale Soviet assaults; in Normandy, hedgerows nullified long-range advantages, and close-quarters fighting exposed its weak points.
  • Panther crews faced extreme physical and psychological stress due to cramped interiors, poor ventilation, extreme temperatures, loud engine noise, and constant maintenance under fire.
  • The five-man crew had highly specialized roles; coordination and command effectiveness were critical to performance, especially for gunners and commanders using high-precision optics.
  • Production was hampered by resource shortages, complex welding demands, and Allied bombing; by mid-1944, output peaked at 350 units/month—still insufficient to offset frontline losses.
  • The Panther’s curved gun mantlet created a notorious “shot trap,” deflecting rounds into the turret ring or hull roof—an engineering flaw later mitigated in the Ausf. G variant.


S!

Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:

Discord: https://discord.com/invite/wwiionline Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A TikTok: https://www.tiktok.com/@wwiionline Twitch: https://www.twitch.tv/worldwar2online Facebook: https://www.facebook.com/WWIIOnline Twitter: https://x.com/worldwar2online

Unlock all gear. Power up your side. Impact battles!
https://store.steampowered.com/app/667291/WWII_Online__Accs_Premium/

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/