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Balance and Comfort Update - v0.56



Today's update provides a number of user requested changes. The first of many such updates to come.

Change Log
  • There will now always be a Multitool found in Hab Beta.
  • There will now always be a Haz-Mat Kit found in Hab Gamma.
  • There will now always be a Printer Key found in Hab Gamma.
  • Survival stats like Oxygen, Battery, Calories, etc will now be depleted 20-30% slower, allowing for longer periods of exploration.
  • Habitat storage space has been expanded from a max of 60kg to 80kg.
  • Added menu option for Mouse Sensitivity.
  • Added menu options to disable Camera Bob and Sway.
  • Added menu options to control SFX and Music audio volumes.
  • Added keyboard shortcut to toggle auto-walking (~ key).


Many of these changes were prioritized based on feedback provided by players on our Feedback Forum. Help me determine future development priorities by posting your ideas, suggestions, and bug reports there. Try out these new balance and comfort updates and let me know what you think! Have fun exploring!

Additional Changes in v0.56.1
  • Added a significant amount of contextual information to the Habitat Status Screen including more descriptions of exterior module status with color coding.
  • Fixed a bug causing the Reoxygenator to use too much water to produce oxygen when the Water Reclaimer was offline.
  • Some users may not be hearing music due to a sound driver issue. Starting a new game might have caused you to get stuck in the landing pod because the music would not trigger. You should now be able to continue out of the pod even if the music does not play.
  • Datapad document lists should now scroll properly.
  • Certain controllers and flight sticks should no longer conflict with datapad keyboard commands if plugged in while playing.
  • Fixed a bug causing the game resolution to change when navigating menus.
  • Fixed a bug causing the player to fall below the terrain when exiting a habitat.
  • Distances to objectives from inside a habitat should now be properly reflected.


Additional Changes in v0.56.2
  • Fixed bug that caused discovered map location markers to appear in the wrong locations after loading a save (requires you to start a new game to fix).
  • Fixed bug that prevented you from picking up single items like found solar panels even though you had enough space in your inventory.
  • Fixed bug that allowed you to remove components from exterior modules without worrying about inventory weight.
  • You can now access the oxygen and battery transfer screen via the habitat status consoles in the airlock without exiting for an EVA.
  • Fixed a trigger that sometimes caused solar panels to come up as RTGs when clicking on them.
  • Stamina is now representing by a heart rate monitor in your HUD.
  • Fixed bug causing the photo edit menu to be hidden behind the photo view plane.
  • Added sparks to indicate when an electrical component has failed due to being installed with the module power still turned on.
  • More changes to survival balance: It now takes about 1-2 days to die from lack of both food and water (depending on activity). It now takes 2-4 days to die from lack of water alone (depending on activity). It now takes 7-9 days to die from lack of food alone (depending on activity).
  • Added text that describes the time spent while repairing module components.
  • Can no longer run with a portable solar panel equipped.
  • Carrying more than 50kg now makes you "encumbered" which prevents you from running and reduces your walking speed. You can carry up to a max of 75kg.
  • Adjusted the solar panel charging rates and adjusted the reserve power depletion rates for unpowered modules to prevent an exploit.
  • The Reoxygenator and Water Reclaimer modules now run at 10% production speed during the night to reduce the depletion rate of the reserve battery.
  • A full EVA suit battery is now equal to 1/4th of a full hab reserve battery (previously 1/2).