What’s New in the Next Beta?
We are starting the second beta on Friday which will last over the weekend! If you would like to join the beta then check out the Airframe Ultra Discord and fill out the Google Form to join!
If you played in the first beta, there are several changes made from the feedback of that beta to improve this round of beta testing! Even if you are new and want to check it out, your feedback is valuable and appreciated.
[h2]So What’s Actually New?[/h2]
Alright, alright. I’ll dive deep into some of the new mechanics and even a new map you’ll be able to check out during the beta! From new UI changes to new vehicle balance changes to new character customization options, there is a lot to talk about here.
[h2]New Racing Settings[/h2]

There will be some new settings for you to play with. If you played the first beta you may immediately see the new Finishline Win. The Finishline Win means in order to win the game you need to reach the score to win and then, win a race! The goal here is to increase the importance of being a strong racer and to make for more climactic finishes. It really puts a target on your back when you hit the score to win and the other players know they need to defeat you in order to keep their chances of victory alive. That is clearly the only new setting, nothing else. Nope there isn’t anything behind the red censor.
[h2]Balance Changes[/h2]
One take away from the first beta was that many people felt that melee weapons were severely underpowered and saw them as a waste of money against the many ranged options. The development team did give melee a bit of a nudge to improve their usefulness and we hope that players will see them as an option in combat!
The different Airframes also had some tweaks to their stats to better separate them and to give each their moments to shine. We found in the first beta that the meta was to play only one type of Airframe, the hopper, as its mobility and speed just completely outplayed the others. So, the hopper was adjusted to make it a bit less of the obvious choice. Some of the other Airframes got a slight bump like the cruiser being a bit more forgiving and in line with the other bikes and the vector to be a bit more… well, vector. Seriously, that is the note that Josh and Joar gave me for the vector.
[h2]Maps[/h2]
There will be new maps to play with in the new beta! Quarry and Nightride will be in this beta test!
Nightride is deep in the urbanized heart of Megacity West. Fight on the streets while dodging traffic. From the narrow backalleys of the night market to the wide freeway slicing through the sky over the city, there are nothing but buildings filling up the horizons in each direction you look. Show the other racers who truly own the streets.

Quarry sits nestled in the deep, man-made canyons of large abandoned mines in Megacity West’s rusted, industrial core. While the workers have left long ago, the conveyor belts still remain active, transporting materials to their destinations– could you ask for a better track of Airframe racers? Careful when racing in the valleys, those blocks of stone do not move if you crash into them.

There are a ton more new changes I could go into. However, that is for you to explore in the new beta! If you would like to join the beta, then fill out the Google Form!
- riv otter
If you played in the first beta, there are several changes made from the feedback of that beta to improve this round of beta testing! Even if you are new and want to check it out, your feedback is valuable and appreciated.
[h2]So What’s Actually New?[/h2]
Alright, alright. I’ll dive deep into some of the new mechanics and even a new map you’ll be able to check out during the beta! From new UI changes to new vehicle balance changes to new character customization options, there is a lot to talk about here.
[h2]New Racing Settings[/h2]

There will be some new settings for you to play with. If you played the first beta you may immediately see the new Finishline Win. The Finishline Win means in order to win the game you need to reach the score to win and then, win a race! The goal here is to increase the importance of being a strong racer and to make for more climactic finishes. It really puts a target on your back when you hit the score to win and the other players know they need to defeat you in order to keep their chances of victory alive. That is clearly the only new setting, nothing else. Nope there isn’t anything behind the red censor.
[h2]Balance Changes[/h2]
One take away from the first beta was that many people felt that melee weapons were severely underpowered and saw them as a waste of money against the many ranged options. The development team did give melee a bit of a nudge to improve their usefulness and we hope that players will see them as an option in combat!
The different Airframes also had some tweaks to their stats to better separate them and to give each their moments to shine. We found in the first beta that the meta was to play only one type of Airframe, the hopper, as its mobility and speed just completely outplayed the others. So, the hopper was adjusted to make it a bit less of the obvious choice. Some of the other Airframes got a slight bump like the cruiser being a bit more forgiving and in line with the other bikes and the vector to be a bit more… well, vector. Seriously, that is the note that Josh and Joar gave me for the vector.
[h2]Maps[/h2]
There will be new maps to play with in the new beta! Quarry and Nightride will be in this beta test!
Nightride is deep in the urbanized heart of Megacity West. Fight on the streets while dodging traffic. From the narrow backalleys of the night market to the wide freeway slicing through the sky over the city, there are nothing but buildings filling up the horizons in each direction you look. Show the other racers who truly own the streets.

Quarry sits nestled in the deep, man-made canyons of large abandoned mines in Megacity West’s rusted, industrial core. While the workers have left long ago, the conveyor belts still remain active, transporting materials to their destinations– could you ask for a better track of Airframe racers? Careful when racing in the valleys, those blocks of stone do not move if you crash into them.

There are a ton more new changes I could go into. However, that is for you to explore in the new beta! If you would like to join the beta, then fill out the Google Form!
- riv otter