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BREAK ARTS III News

BREAK ARTS III will be released on August 8, 2025!

[previewyoutube][/previewyoutube]

BREAK ARTS III will be released on August 8, 2025!

We've received a lot of feedback from players since we released our demo for the Steam Next Fest back in February, and we've been working hard to reflect that feedback to brush up the game, from mech customization to every other game feature. We hope you'll look forward to the full release!



What's more, we'll be showcasing BREAK ARTS III at PAX East, the game event to be held at Boston from May 8 to May 11, 2025! We'll be giving out free clear files to those who stop by the PLAYISM booth, so please pay us a visit!

PAX East Website: https://east.paxsite.com/

[h2]PLAYISM[/h2]
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Demo Updated with New Features!



Hello, artists!

I'm MercuryStudio, a solo developer from Japan.

I'm very thankful that so many people has played the demo of BREAK ARTS III!

To celebrate over 20,000 players downloading the demo, I've decided to add more game features in this update!

You can now acquire a new machine to unlock the ability to use Override, which is a sort of super move that you can activate after 90 seconds have passed in a match. Once you activate Override, you'll become invincible for a while and be freed from energy and heat limitations.

You'll need to design your machine around this ability to use it to its fullest, though, so it might be a little tricky!

The score attack rankings will be reset at 9:00 AM March 1, 2025 (JST) / 4:00 PM February 28, 2025 (PST). Now you can try to get a high score with the newly added features!

I'm currently working very hard on development, so please be patient until full release. If you're absolutely dying to learn every tidbit and what will be added in the full release, please come take a look at my FANBOX profile!

New Additions
  • New purchasable machine architechture license


Fixes and Changes
  • Driving speed will now affect animations other than walking animations.
  • Fixed an issue where certain machine presets didn't have fully set-up animations.
  • Kicks will now only activate if your unit is closer to the opponent and aiming at the correct angle.
  • Fixed a bug where the camera would move unnecessarily when you kicked an opponent.


[h2]PLAYISM[/h2]
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Demo Updated!

[h3]New Additions[/h3]
  • Added an option to adjust camera movement sensitivity.

[h3]Fixes[/h3]
  • Fixed a bug where the leg parts of grounded units could not be selected under certain conditions.
  • Fixed a bug that caused the main menu to disappear.
  • Fixed a bug where deleting objects in Diorama Mode would softlock the game.
  • Fixed a bug where playing the tutorial with mouse controls only would softlock the game.
  • Fixed a bug that caused the frame rate of the game to affect mouse wheel scroll sensitivity when zooming the camera in/out.
  • Adjusted the cursor speed in the machine designer.
  • Fixed a reference issue in the tutorial text.
  • Fixed a bug that made parts of the UI inaccessible with gamepad controls.
  • Fixed an issue where players could access and control the UI after designing a Diorama Mode-exclusive machine and then exiting.
  • Fixed a bug where closing the pause menu with keyboard controls during a match would cause the UI to disappear.
  • Fixed a bug where attaching a module to a unit and canceling during angle adjustment would prevent the player from reattaching the module.
  • Fixed a bug that caused thrusters to not work properly when set to Toggle mode.
  • Fixed a bug where visual effects would remain on the screen after the match ends.


If you find any issues during your time with the demo, please tell us in the bug report thread on the Steam community forum. We're looking forward to hearing your feedback!

Note: The demo will become unavailable after the end of Steam Next Fest.

[h2]PLAYISM[/h2]
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New Demo Out Now!


We're excited to release a brand new demo for BREAK ARTS III! We'll also be joining the Steam Next Fest (Feb 24-Mar 3).

Note: The demo will only be available until the end of Next Fest.

This demo includes a singleplayer mode where you can try out racing, battle, and battle racing competitions, a wide range of customization options for your machine, and Diorama Mode, where you can set up a background, place props, and freely pose your machine to take cool photos with! We hope you enjoy this game with a heavy focus on mech customization!

If you notice any issues with the demo while playing, please tell us in the bug report thread on the Steam community! We're looking forward to receiving your feedback.

[h2]PLAYISM[/h2]
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BREAK ARTS III is Joining Steam Next Fest in February!

[previewyoutube][/previewyoutube]
The beautiful battle racing game is back, deeper and with more freedom than ever.

Compete in all sorts of stages, each with varying terrain, gravity, and temperature. Achieve victory by designing appropriate machines and piloting them skillfully!

Choose from a wide variety of parts to create and compete with your very own unique machines... or simply admire your creations in Diorama Mode!

Build the fastest, most powerful, and most beautiful machines to compete in racing, battle, and battle racing competitions.

BREAK ARTS III releases on Steam in Spring 2025, but not before joining Steam Next Fest in February!

Please wishlist the game and look forward to more announcements!

[h2]PLAYISM[/h2]
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