[p]Dark greetings fellow Cultists… a long-awaited transformation is upon us and will be out tomorrow![/p][p][/p][p]With the next update to Whispers of the Eyeless, we’re delivering the long-promised combat rework, along with new systems, enemies, and a fresh corner of Aranthor to explore: the High City district of Valour!
[/p][p]If you’ve spent time with
Whispers of the Eyeless and have something to say, a Steam review can go a long way. It doesn’t need to cover everything. Just whatever feels worth sharing.
[/p][p]Steam reviews affect how the game is rated, how often it shows up in recommendations, and how new players come across it. They also help us understand what’s working, what’s unclear, and what might need to change.
[/p][p]If you’ve been meaning to write one, now’s a good time. If not, that’s fine too. Thanks for playing, and for spending time our eldritch world.
[/p][p]
A Rework Rooted in Your Feedback[/p][p]This overhaul focuses on what you’ve been asking for most: [/p]
- [p]More control in combat[/p]
- [p]More options during Tales[/p]
- [p]Better progression[/p]
- [p]Simplicity, without losing depth
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[p]
Control: Our Combat System Redesign[/p][p]The original combat design leaned heavily on configuring Passives and choosing the “best” utility Actions. But in practice, most fights boiled down to repeating the same attacks–utilities felt underwhelming, and Passives often failed to make an impact. Abilities (then called “Gifts”) were too situational to be relied upon.[/p][p]We’ve restructured the system from the ground up: [/p]
- [p]Utility Actions have been removed. Combat now focuses solely on Attacks, giving us tighter control over pacing.[/p]
- [p]Passives are gone, replaced by Stances–Offensive, Defensive, and Supportive–that actively shift your Prophet’s stats and tactics.[/p]
- [p]Enemies now use the same systems as the player. No more hidden % chances or vague effects. What you see is what they do.[/p]
- [p]Abilities have replaced Gifts, with clear effects, scaling power, and bigger impact. Minibosses and Bosses now wield their own Abilities too, which you can counter…if you’re clever.[/p]
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Options: More Meaningful Choices in Your Tale[/p][p]Outside of combat, Tales used to feel a bit static. We have given the Chambers Renovations a major upgrade, letting you:[/p]
- [p]Reroll, banish, remember, or empower Blessings.[/p]
- [p]Choose from 13 new Archetypes–each with unique effects that unlock as you play.[/p]
- [p]Upgrade or gain new Actions mid-Tale as rewards for defeating Minibosses.[/p]
[p]The result? More impactful choices, and more variety between Tales.[/p][p][/p][p]
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Progression: Become the Prophet You Want To Be[/p][p]In our previous system, Actions were locked to Items, which limited build diversity. That link is now severed.[/p][p][/p]
- [p]Actions are now independent, and freely chosen from those you’ve unlocked.[/p]
- [p]Defeating Minibosses and Bosses unlocks new Stances and Attacks for future runs.[/p]
- [p]Existing progression systems–Leveling, Items, God Ascension–remain, but are now less restrictive and more rewarding .
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Simplicity: Clarity Without Compromise[/p][p]In the past, we have been guilty of chasing “cool” over clarity. Effects were overloaded, Blessings were too conditional, and enemy designs blurred together. We’ve cleaned
house Sanctum: [/p]
- [p]Common Blessings now focus on simple stat boosts.[/p]
- [p]Rare Blessings are more complex, but powerful, when paired with the right build.[/p]
- [p]Enemies are tiered:[/p]
- [p]Common foes (like Old Town Citizens) are simple, sharing core Actions.[/p]
- [p]Minibosses have Abilities with cooldowns.[/p]
- [p]Bosses combine top-tier stats, unique Traits, Specials, and multiple Abilities.[/p]
- [p]The overall pace of combat is now faster, especially against common enemies, so you can spend more time on the fights that matter.[/p]
[p]Every combat encounter is now clearer, punchier, and more distinct.[/p][p]
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Welcome to Valour[/p][p]Last but not least, this update introduces our first High City district: Valour. This new Tale destination includes:[/p]
- [p]A full enemy roster.[/p]
- [p]New events and unique mechanics.[/p]
- [p]District-specific challenges and rewards.[/p]
[p]It’s a significant step forward, and just the beginning of what’s to come.[/p][p][/p][p]
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[/p][p]We at Evil Gingerbread Studio thank you from the bottom of our cold, dead hearts, as it is thanks to
your feedback that we have been able to make these improvements and deliver our third major update.
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🌀
Steam Community Hub – Discussions, updates, and official announcements.
💬
Discord – Real-time chats, dev insights, and questionable choices.
📜
Reddit – Share your journey, tactics, and cult aesthetics.
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Twitter/X – Official updates, highlights, and cursed thoughts.
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Facebook – News, discussions, and the occasional ominous post.
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Bluesky – For those who prefer their whispers in the wind.[/p]