Major Update #1 - New Side Quest System, Preach Tales, and 14 New Quests
Our first major update is here and to celebrate, Whispers of the Eyeless is 25% off!
Old Town has been waiting. Watching. A place of faded grandeur, where whispered prayers rise with the smoke of a thousand guttering candles, and the faithful—desperate, devout, or simply doomed—seek meaning in the ever-growing dark. With this update, the streets of Old Town finally unfold, revealing a full narrative arc, new trials of faith, and the weight of decisions that can shape the city’s future.
This is more than just a deeper dive into the campaign. The Sanctum now pulses with life—or something eerily close to it—as Callings shift, Sacrifices take on new gravity, and a voice lingers in the shadows of every choice you make. Preach Tales emerge as a new way to spread the gospel of the Dead Gods, offering a chance to steer the faithful… or bend them to something far worse. And through it all, the Prophet moves forward, one step closer to whatever end awaits.
This is The Old Town Reckoning. It is a turning point, an expansion, and an invitation to sink deeper into the city's secrets.
Check out the trailer and changelog down below!
[previewyoutube][/previewyoutube]
[h3]Your Words Matter More Than You Think[/h3][hr][/hr]We don’t have a marketing team. No big publisher running ads. Just a handful of people pouring everything we have into Whispers of the Eyeless and hoping it finds the players who’ll love it. Reviews—honest ones, from people who’ve walked the city’s streets and made their choices—are how that happens.
They help more than algorithms. They tell us what lingers in your mind long after you’ve closed the game. They remind us why we’re making this at all.
If Whispers has meant something to you, we’d love to hear it. Even a sentence makes a difference. And if you’ve already left one—thank you. You’re the reason we get to keep building this world.
[expand]
[h2]Campaign[/h2]
[h2]Sanctum[/h2]
[h2]Tales[/h2]
[h2]Bug Fixes and Miscellaneous Improvements[/h2]

🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.
Old Town has been waiting. Watching. A place of faded grandeur, where whispered prayers rise with the smoke of a thousand guttering candles, and the faithful—desperate, devout, or simply doomed—seek meaning in the ever-growing dark. With this update, the streets of Old Town finally unfold, revealing a full narrative arc, new trials of faith, and the weight of decisions that can shape the city’s future.
This is more than just a deeper dive into the campaign. The Sanctum now pulses with life—or something eerily close to it—as Callings shift, Sacrifices take on new gravity, and a voice lingers in the shadows of every choice you make. Preach Tales emerge as a new way to spread the gospel of the Dead Gods, offering a chance to steer the faithful… or bend them to something far worse. And through it all, the Prophet moves forward, one step closer to whatever end awaits.
This is The Old Town Reckoning. It is a turning point, an expansion, and an invitation to sink deeper into the city's secrets.
Check out the trailer and changelog down below!
[previewyoutube][/previewyoutube]
[h3]Your Words Matter More Than You Think[/h3][hr][/hr]We don’t have a marketing team. No big publisher running ads. Just a handful of people pouring everything we have into Whispers of the Eyeless and hoping it finds the players who’ll love it. Reviews—honest ones, from people who’ve walked the city’s streets and made their choices—are how that happens.
They help more than algorithms. They tell us what lingers in your mind long after you’ve closed the game. They remind us why we’re making this at all.
If Whispers has meant something to you, we’d love to hear it. Even a sentence makes a difference. And if you’ve already left one—thank you. You’re the reason we get to keep building this world.
"The city does not resist us—it only pretends to. Its walls crumble with whispers, its people kneel with a word. But the Gods? They do not whisper. They demand." - The Prophet
Whispers of the Eyeless ver. 0.5.0
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⚠️ New Save Recommended: This update changes core systems, including campaign progression and quests. For the best experience, start a new save to ensure everything works as intended.[h2]General[/h2]
- Main Menu Update: Added a new main menu variant.
- UI Improvements: Improved color coding, object highlights, and screen formatting across multiple panels.
- Updated Panels: Black Market (Vault), Sacrifices (Reliquary), Artifacts (Reliquary), Callings (Hall of the Faithful), Archetypes (Chambers).
- Tutorial Overhaul: Reworked the tutorial system to introduce mechanics in smaller doses, allowing for a more gradual learning curve.
- New Mechanic Tutorials: Added tutorials for most mechanics when first encountered.
- Artifact Visuals: Added unique icons for many Artifacts.
- Artifact Renaming: Renamed certain Artifacts to align with the Campaign story.
- Tooltip Resizing: Added an option to resize tooltips.
- Subtitle Resizing: Added an option to resize subtitles.
[h2]Campaign[/h2]
- Difficulty Adjustments: Faith, Needs, and Notoriety effects added to Easy and Hard difficulties.
- Act I Expansion: Full Old Town story arc implemented.
- Main Quests: Three new Main Quests added, bringing the total to five, including the Old Town finale.
- Side Quests: Eleven new Side Quests added, bringing the total to fourteen.
- Side Quest System: Reworked to be visually and mechanically distinct from Main Quests.
- Insight Panel: Now tracks and displays Old Town’s story arc, allowing players to track and activate Quests. Also includes summaries of completed Quest choices.
- Sanctum Progression: Vault, Reliquary, and Hall of the Faithful are now unlocked through Main Quest completion. The tutorial has been updated to reflect this system.
- Letter Rewards: Increased Insight gained from Letters to 25% (previously 10%) and reduced Experience gained to 25 (previously 50%).
- Prophet Archetypes: Now unlock after completing Act I.
[h2]Sanctum[/h2]
- Feast: Faith increased to +40% (previously +20%).
- Sermon: Now grants Preach Tale: +2.
- All Human Sacrifices: Now grant Blood Chalice: +10%.
- Relentless, Revelation, and Obsession: Now grant Preach Tale: +1.
- Bloody Dominion Task: Now requires three normal Sacrifices (previously required a Blood Chalice Sacrifice).
- Ancient Lexicon Grand Artifact: Now grants Preach Tale: +1 per day (previously granted Influence).
- Callings Summary: Now displays if a Disciple died or went insane.
- Disciple Experience: Reduced experience required to level up to 50 (previously 100).
- Task Experience Rewards: Reduced experience gained from completing Tasks.
- Madness Cultists Dispute: Now grants 20 Awakened (previously 10).
- Albert (Follower): Now grants +10% Faith after a successful Tale (previously granted Blood Chalice +10%).
- Dead Gods Influence: Now grants +1 Awakened per day per 10% Influence.
- Renovation Voice Lines: Added twelve new lines (now sixteen total, previously four).
- Idle Sanctum Voice Lines: Added sixteen new lines (now twenty-four total, previously eight).
- Skill Points Notification: Added an exclamation mark notification for unspent skill points, which can be disabled in settings.
[h2]Tales[/h2]
- Preach Tales: Added a new minigame replacing standard Tales. Players select individuals from a gathered crowd, receiving bonuses based on the associated Dead God. The Preach Bar fills over time, primarily through Callings and Sacrifices, triggering a Preach Tale when full.
- Old Town Rewards: Old Town Tales now grant two Relics per tier after a successful Tale and no longer grant Secrets.
- Aspect Voice Lines: Added twenty new lines (now forty total, previously twenty).
[h2]Bug Fixes and Miscellaneous Improvements[/h2]
- Callings Tooltip: Fixed Callings in tooltips to no longer display different names.
- Quest Transitions: Fixed scene transitions between Quests.
- Launch Bug: Fixed a rare issue preventing the game from launching if an older version had been played.
- Disciples on Callings: Fixed an issue where Disciples would vanish if the game was loaded while they were on a Calling.
- Lesser Artifacts: Fixed an issue where Lesser Artifacts would vanish when the game was loaded.
- Grand Artifacts for Sale: Fixed an issue where Grand Artifacts (Fate’s Mirror) would unintentionally refresh if the screen was closed and reopened.
- Backer Names: Improved visibility of dead backer names in Dungeons.
- Mass Grave Opportunity: Fixed incorrect effects being displayed in Dungeons.
- NPC Portraits: Fixed NPCs displaying the wrong portrait in the Tasks panel.
- Miniboss Encounters: Fixed Minibosses unintentionally appearing in Monitored Ground combats in Old Town.
- Cultists from Espionage Events: Fixed an issue where Cultists gained through Espionage events did not satisfy Task requirements.
- Item Selling Values: Fixed incorrect values when selling items.
- Tooltip Clarity: Improved various tooltips.
- Room Shortcuts: Improved the order of room shortcuts to be more logical.
- Tales Movement Bug: Fixed a rare issue in Old Town where the Prophet would refuse to move during a Tale.
- The Little Ones: Fixed an issue where The Little Ones would not appear in Blasphemy of the Living Gods (Main Quest) if the player was not a monster and had saved them.

🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.