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Whispers of the Eyeless News

Whispers of the Eyeless – Patch #2: A Stronger Prophet and Faster Leveling

This update tinkers with the very bones of the Sanctum, polishes blessings, and gives unruly enemies a much-needed attitude adjustment. Costs have been trimmed, rewards made sweeter, and the flow of gameplay smoothed like river stones under the weight of your ambition.

Early fights are now more forgiving, helping new players survive longer. Blessings and counter builds pack more punch, making new strategies viable. Experience gains have been boosted, ensuring progress never drags. The Prophet’s path is still treacherous, but now, every step forward feels sharper, swifter, and more rewarding.

[h3]To the Community[/h3]
As always, your feedback in Steam reviews and elsewhere continues to guide us on what to focus on. Steam reviews are so important, especially for an indie team. Thank you to everyone who has shared their thoughts and thanks to your input, we know what to prioritize and we'll have more news soon. Keep it coming!

[h2]Build 0.40.2 Changelog[/h2]
[h2]Sanctum Updates[/h2]

  • Prophet and Human Sacrifices: Buffed to provide greater utility.
  • Calling God Deployments: Negative effects removed, and buffs increased.
  • Customization Costs: Adjusted to 1 Supply (previously 2).
  • Lesser Artifacts: Upgrade cost changed to 10 Supplies (from 4 Relics).
  • Item Crafting: Costs adjusted to 5 Supplies (from 4 Relics).

[h2]Tales & Balancing[/h2]

  • Starting Equipment: Prophets now begin campaigns with Robe armor. No Prophet should go into the dungeons underdressed with some manner of protection.
  • Old Town Adjustments: Enemy damage reduced by 10-20%, with Drunk enemies taking the largest hit. Let's say an enemy used to deal 10 damage per hit, with a 20% reduction, the new damage is 8 damage.
  • Blessings Adjusted:
    • Bloodhound (Wrath Rare): Damage per status effect stack increased to 3 (from 2).
    • Lasting Vigour (Desire Common): Block replenishment improved to +6 (from +5).
    • Retaliation (Wrath Common): Counter raised to +6 (from +4).
    • Desperation (Wrath Common): Reworked to "Counter: +5 per attack (until hit received) (1 combat)."
  • Armor Affixes Buffed:
    • Counter increased to +3 (from +2).
    • Block replenishment raised to +3 (from +2).
  • Dungeon Rewards: Experience rewards replaced with random tier 1 equipment.
  • Experience Gain: Adjusted in Old Town and Dungeons to 10/15/20 based on tier (from 5/10/15).
  • Gods Hunger Event: Effects doubled for greater impact.
  • Archetype Adjustments:
    • Secondary negative effects removed.
    • First Prophet: Experience gain improved to 20% (from 10%), with Insight effect
      removed.
  • Raid Mechanics: Extra evasion bonus reduced to 20% (from 40%).
  • Maneuver Passive: Status effect removal doubled.

[h2]Bug Fixes[/h2]

  • Channel Divinity: Fixed issue where it wouldn’t work with the loot bag open.
  • Fates Mirror Raid Shard: Sons of Valour encounter crash fixed.
  • Notification Placement: Improved placement in the Artifacts tab.
  • Raid Special Cooldown: Corrected to Special Replenishment as intended.
  • Various minor bug fixes.

[h2]Fate's Mirror[/h2]
Fates Mirror NPCs received grey text info telling what they offer.

[h2]What's Next?[/h2]
we’re also working behind the scenes on refining enemy power levels and introducing challenges that demand more than just brute strength. There's greater trials ahead for a would-be Prophet and their cult.



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Whispers Of The Eyeless, the strategy RPG from the modder behind Total War: Warhammer's most legendary overhaul, is out now in early access

I was initially sceptical that we'd be seeing dark fantasy strategy RPG Whispers Of The Eyeless any time soon. I follow the game's creator Venris on YouTube. He's co-developing this with Evil Gingerbread Studio but his other big project is the Total War: Warhammer III overhaul mod SFO, and it seems barely a month passes without some huge update to that. Venris once told me he mods for around "eight to 12 hours a day", though, so I suppose I shouldn't be surprised that this cult-shepherding roguelite is now available in Steam early access. Edwin described it as "Darkest Dungeon, but you're running the dungeon". That's better than anything I could come up with, so let's stick with that.


Read more

Whispers of the Eyeless – Tomorrow’s Patch and the Path Forward

The next step in Whispers of the Eyeless begins tomorrow. Patch 0.4.1 is bringing tweaks, buffs, and fixes that touch nearly every part of the game. It’s all about smoothing the journey through Aranthor, making choices feel more impactful, and keeping your momentum going as you rise in power.

Early fights will be less punishing, blessings and counter builds will pack more punch, and experience gains will ensure progress never feels like a grind. Gearing up gets less tedious, dungeon rewards feel more rewarding, and combat tweaks open new strategies for your Prophet to explore.

There’s still work to do!

Here's a brief preview of what's coming tomorrow.

  • Sanctum Overhaul: Costs trimmed, Prophet Sacrifices buffed, and Callings reworked to offer more benefits without the downsides.
  • Combat Adjustments: Enemy damage reduced in early areas, blessings rebalanced for more impactful effects, and armor affixes upgraded.
  • Progression Boosts: Experience gains increased across the board, and dungeon rewards replaced with tiered equipment to make every run feel worthwhile.
  • Bug Fixes: From crashes to misaligned notifications, tomorrow’s patch tidies up some rough edges.


We'll have a more detailed post with our roadmap soon but here's some of what we're focusing on in the short-term.

  • Expanding Content: A longer campaign, new maps, enemies, mini-bosses, and more.
  • Combat Variety: Rebalancing mechanics to make gearing more intuitive and strategies more diverse.
  • Fairer RNG: Adding systems to ensure unpredictability feels exciting, not punishing.
  • UI Clarity: Improving in-game explanations and tooltips to make every mechanic accessible and transparent.
This update is a step forward, but we know it’s not the last. The campaign is still short, Shards mode needs depth, and the third game mode remains on the horizon. We’re already updating the roadmap based on your input, and tomorrow’s patch is just the beginning.


🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.



Steam reviews and community feedback are vital to shaping the future of Whispers of the Eyeless. They don’t just help new players discover the game — they give us the direction we need to make meaningful improvements. Thank you for every comment, review, and suggestion so far.

Together, we’ll make Aranthor a city worthy of the Dead Gods’ whispers.

Venris,
Evil Gingerbread Studios

Whispers of the Eyeless – Patch #1: Tutorial Fixes & Vault Update

This update fixes several long-standing issues and brings small but meaningful improvements. The tutorial is clearer, notifications are easier to spot, and trinket affixes now work correctly after combat. The Vault will now start damaged on Day One, just as intended. Plus, you’ll now get a notification when you pick up a new Artifact in the Reliquary.

As always, we’re keeping a close eye on your feedback, especially on Steam reviews. Your input has been incredibly helpful in shaping these updates, so keep it coming!

[h2]Build 0.40.1 Changelog[/h2]
[h2]Improvements[/h2]

  • Improved various tutorial texts for better clarity and player guidance.
  • Adjusted notification positions to enhance visibility and readability.

[h2]Bug Fixes[/h2]

  • Trinket Affixes: Fixed an issue where trinket affixes that apply after combat now correctly affect all combat encounters.
  • Actions Drag and Drop: Resolved a bug affecting the drag-and-drop functionality for actions.
  • Mania Debuff Icon: The Mania debuff icon now correctly displays on affected enemies.
  • Saving: Crashing while loading game from specific Shard conditions fixed.
  • Raids: Crashing while using pre-raid options in second raid fixed.

[h2]Gameplay Changes[/h2]

  • Vault Update (Campaign Mode): The Vault will now start in a damaged state on Day One, as originally intended.
  • Reliquary Notification: Added a new notification when acquiring new Artifacts in the Reliquary.




🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Whispers of the Eyeless is Now Available!

Aranthor stirs. The city fractures. The Dead Gods listen.

From making SFO: Grimhammer, the largest mod for Total War: Warhammer to releasing our first game. To thank everyone and celebrate this moment -- Whispers of the Eyeless is 25% off.

https://store.steampowered.com/app/2523890/Whispers_of_the_Eyeless/

This is only the first step.

We already have a roadmap for the future shared down below, with new content and deeper layers to unfold in the coming months.

[previewyoutube][/previewyoutube]
[h3]Share Your Thoughts and Help Build Whispers of the Eyeless[/h3][hr][/hr]Indie games live and die by word of mouth, and on Steam, that means reviews. Share your thoughts, whether negative or positive. We believe firmly in listening to the community and leaving a review does more than share your thoughts — it helps more players discover the game, keeps the Dead Gods fed, and ensures Aranthor remains a city worth corrupting.

Now here is our roadmap for 2025.



Aranthor wasn’t built in a day, and no cult rises alone. Whether you’re sharing strategies, discussing lore, or swapping stories of triumphant victories (or catastrophic failures), our community hubs are where it all unfolds.

Join us to connect with fellow cult leaders, trade theories, and stay up to date with the latest updates, patches, and content drops. The Dead Gods may be silent, but you don’t have to be.

🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Power is best wielded together. Step into the circle.