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Whispers of the Eyeless News

Major Update #2: Localization Support, Text Overhaul, and New Content Preview

It’s been awhile since we emerged from our Sanctum, but we’re here to announce our next update, which is all about Localization.

This task has been a colossal effort, but it has always been very important to our small, multinational dev team to serve as many regions as possible. Our localization system has been built from scratch, and will allow us to add new regions and languages in the future as needed. Whispers of the Eyeless is now available in Polish, Turkish, and Spanish, with experimental (still under review) localization available for German, French, Russian, and Simplified Chinese, thanks to the help of our wonderful volunteers.

[h3]Your Feedback Matters: Steam Reviews[/h3][hr][/hr]If you've spent time with Whispers of the Eyeless and feel it's worth supporting, a Steam review would be deeply appreciated. Reviews help more players find the game, and they give us a better understanding of what’s working and what isn’t.

We really appreciate the community members that have been assisting us with this effort!

This update also brings code optimizations, and sweeping improvements to the game’s texts. But what about…


…our next update? We haven’t only been working on localization, and we have something especially sinister in the works.

The High City has taken notice of the Cults forming under their long shadow.


The Valour District is coming soon, along with new enemies, and an entirely new Tale structure.


We have also been reviewing your feedback, and will be releasing a major combat rework alongside Valour, as well as an overhaul of the Chambers. More information about the next update will be shared in the coming weeks.

Thanks again to our community volunteers assisting us with reviewing our localization efforts. If you are interested in assisting with localization in your native language, join us on Discord! The Dead Gods are always looking for new sacrifi–loyal followers.



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Patch #5 - The Cult Evolves, Decrees Arrive, and Espionage Retires

Update 0.5.1 focuses on expanding player control through the Hall of the Faithful. Espionage has been removed, and in its place, Decrees offer new ways to guide your Disciples’ Callings—with unique bonuses unlocked through room Expansions. This update also includes UI improvements, interior showcases, adjusted resource costs, and balance changes across the Sanctum. Full patch notes below.

Before we get into what’s new, here’s a quick look at how we got here—and why this update focuses on expanding the Hall of the Faithful.

[h3]Secrets, Secrets[/h3][hr][/hr]Pre-alpha Whispers of the Eyeless had a very different (and very harsh) Notoriety mechanic, where the player would lose if Notoriety reached 100%. Back then, Secrets were used to lower Notoriety as well as create Callings for your Disciples.

We reworked Notoriety long before the game released in Early Access (no one wants to lose hours and hours of progress to an unforeseen event or a miscalculation of resources), but Espionage still seemed cool and thematic, so we reworked it into the events system that players can unlock with the Hall of the Faithful’s third renovation.



[h3]Speaking of Unforeseen Events…[/h3][hr][/hr]However, we found that the new system still wasn’t ideal. It required a heavy investment of resources from the player and did not give guaranteed returns. While Espionage gives positive outcomes three times more often than negative outcomes, it is entirely possible for a player to invest into a mechanic that punishes them immediately for using it… kind of like joining a secret Cult only to be immediately sacrificed.

This uncertainty would cause confusion, frustration, and ultimately drive players to ignore the mechanic entirely. We concluded that, unfortunately, it was time to retire Espionage for good.

[h3]Introducing Decrees[/h3][hr][/hr]Decrees have been added to the Hall of the Faithful as a new way for the player to exert more control over their Disciples’ Callings. Decrees are also the first mechanic that will be directly tied to room Expansion; with every Expansion of the Hall of the Faithful, players will gain access to a new Decree.


Up to 2 Decrees can be activated. Every 10 combinations of the 5 Decrees will apply a free bonus reward to all Callings. Experimentation encouraged!


[h3]Much More Soon to Come[/h3][hr][/hr]We have many nefarious plans in the works at Evil Gingerbread Studio. Keep an eye on our socials for more updates and previews!



[h2]Update 0.5.1 Changelog[/h2][hr][/hr]
[expand]Campaign
• Added interior showcase for every room, with the room’s Curator now clickable to view their quotes.

Sanctum
• Improved text formatting for room Renovations.
• Cultist quotes now remain on screen 1 second longer.

Hall of the Faithful
• Removed the Espionage mechanic. Renovation III now unlocks High City Callings.
• Added Decrees—a new mechanic that interacts with Callings. Players can activate up to 2
Decrees at once, with each combination granting a unique bonus to all Callings.
• Room Expansions in the Hall now progressively unlock additional Decrees.
• Secrets gathered by Cultists in the Hall reduced to +2 (was +3).
• Rerolling shopkeepers’ offers in Fates Mirror now cost 1 Secret (was 5).
• Creating Callings in Old Town now costs 5 Secrets (was 10); High City Callings cost 10 Secrets.
• Old Town Callings’ Gold and Whispers rewards were reduced to 80 (was 100).
• Callings’ Supplies cost is now fixed, and no longer scales with the number of Disciples deployed.
• Neutralize Apostate Callings now display the penalty for ignoring them.
• Various UI improvements were made to the Hall.
• Ancient Ledger Grand Artifact Secrets after Sacrifice reduced to +5 (was +10).

Tales
• Channel Divinity (Desire) Secrets reward in Treasure Events reduced to +4 (was +5).[/expand]



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Whispers of the Eyeless – Hotfix

General

- Improved Insight Bar. Daily Insight gain is now shown, increased size of total Insight value on the bar.
- Reliquary room card UI will shine when trying to attach Cultists to Prayers without having them in the Reliquary.

Bug Fixes

- Renovation task will no longer appear when all renovations are completed.
- Fixed Actions to properly remain between combat.
- Fixed wrong miniboss appearing in Old Town tier 2.
- Fixed Raid Special Replenishment bonus not working as intended.
- Fixed Relentless Sacrifice UI bug.
- Fixed Sermon Sacrifice not consuming Blood Chalice when full.
- Small tooltips improvements in Old Town Finale.
- Fixed issue with mouse hovering on the Old Town finale panel.
- Fixed Rare bug that would cause Blasphemy of the Living Gods quest to reappear.
- Fixed Notoriety not showing value decrease from Easy difficulty.
- Added missing % next to experience and rewards in Influence panel.
- Fixed side quest skull icon appearing in Fates Mirror on the city panel



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Major Update #1 - New Side Quest System, Preach Tales, and 14 New Quests

Our first major update is here and to celebrate, Whispers of the Eyeless is 25% off!

Old Town has been waiting. Watching. A place of faded grandeur, where whispered prayers rise with the smoke of a thousand guttering candles, and the faithful—desperate, devout, or simply doomed—seek meaning in the ever-growing dark. With this update, the streets of Old Town finally unfold, revealing a full narrative arc, new trials of faith, and the weight of decisions that can shape the city’s future.

This is more than just a deeper dive into the campaign. The Sanctum now pulses with life—or something eerily close to it—as Callings shift, Sacrifices take on new gravity, and a voice lingers in the shadows of every choice you make. Preach Tales emerge as a new way to spread the gospel of the Dead Gods, offering a chance to steer the faithful… or bend them to something far worse. And through it all, the Prophet moves forward, one step closer to whatever end awaits.

This is The Old Town Reckoning. It is a turning point, an expansion, and an invitation to sink deeper into the city's secrets.

Check out the trailer and changelog down below!
[previewyoutube][/previewyoutube]
[h3]Your Words Matter More Than You Think[/h3][hr][/hr]We don’t have a marketing team. No big publisher running ads. Just a handful of people pouring everything we have into Whispers of the Eyeless and hoping it finds the players who’ll love it. Reviews—honest ones, from people who’ve walked the city’s streets and made their choices—are how that happens.

They help more than algorithms. They tell us what lingers in your mind long after you’ve closed the game. They remind us why we’re making this at all.

If Whispers has meant something to you, we’d love to hear it. Even a sentence makes a difference. And if you’ve already left one—thank you. You’re the reason we get to keep building this world.

"The city does not resist us—it only pretends to. Its walls crumble with whispers, its people kneel with a word. But the Gods? They do not whisper. They demand." - The Prophet
Whispers of the Eyeless ver. 0.5.0

[expand]
⚠️ New Save Recommended: This update changes core systems, including campaign progression and quests. For the best experience, start a new save to ensure everything works as intended.
[h2]General[/h2]

  • Main Menu Update: Added a new main menu variant.
  • UI Improvements: Improved color coding, object highlights, and screen formatting across multiple panels.
  • Updated Panels: Black Market (Vault), Sacrifices (Reliquary), Artifacts (Reliquary), Callings (Hall of the Faithful), Archetypes (Chambers).
  • Tutorial Overhaul: Reworked the tutorial system to introduce mechanics in smaller doses, allowing for a more gradual learning curve.
  • New Mechanic Tutorials: Added tutorials for most mechanics when first encountered.
  • Artifact Visuals: Added unique icons for many Artifacts.
  • Artifact Renaming: Renamed certain Artifacts to align with the Campaign story.
  • Tooltip Resizing: Added an option to resize tooltips.
  • Subtitle Resizing: Added an option to resize subtitles.

[h2]Campaign[/h2]

  • Difficulty Adjustments: Faith, Needs, and Notoriety effects added to Easy and Hard difficulties.
  • Act I Expansion: Full Old Town story arc implemented.
  • Main Quests: Three new Main Quests added, bringing the total to five, including the Old Town finale.
  • Side Quests: Eleven new Side Quests added, bringing the total to fourteen.
  • Side Quest System: Reworked to be visually and mechanically distinct from Main Quests.
  • Insight Panel: Now tracks and displays Old Town’s story arc, allowing players to track and activate Quests. Also includes summaries of completed Quest choices.
  • Sanctum Progression: Vault, Reliquary, and Hall of the Faithful are now unlocked through Main Quest completion. The tutorial has been updated to reflect this system.
  • Letter Rewards: Increased Insight gained from Letters to 25% (previously 10%) and reduced Experience gained to 25 (previously 50%).
  • Prophet Archetypes: Now unlock after completing Act I.

[h2]Sanctum[/h2]

  • Feast: Faith increased to +40% (previously +20%).
  • Sermon: Now grants Preach Tale: +2.
  • All Human Sacrifices: Now grant Blood Chalice: +10%.
  • Relentless, Revelation, and Obsession: Now grant Preach Tale: +1.
  • Bloody Dominion Task: Now requires three normal Sacrifices (previously required a Blood Chalice Sacrifice).
  • Ancient Lexicon Grand Artifact: Now grants Preach Tale: +1 per day (previously granted Influence).
  • Callings Summary: Now displays if a Disciple died or went insane.
  • Disciple Experience: Reduced experience required to level up to 50 (previously 100).
  • Task Experience Rewards: Reduced experience gained from completing Tasks.
  • Madness Cultists Dispute: Now grants 20 Awakened (previously 10).
  • Albert (Follower): Now grants +10% Faith after a successful Tale (previously granted Blood Chalice +10%).
  • Dead Gods Influence: Now grants +1 Awakened per day per 10% Influence.
  • Renovation Voice Lines: Added twelve new lines (now sixteen total, previously four).
  • Idle Sanctum Voice Lines: Added sixteen new lines (now twenty-four total, previously eight).
  • Skill Points Notification: Added an exclamation mark notification for unspent skill points, which can be disabled in settings.

[h2]Tales[/h2]

  • Preach Tales: Added a new minigame replacing standard Tales. Players select individuals from a gathered crowd, receiving bonuses based on the associated Dead God. The Preach Bar fills over time, primarily through Callings and Sacrifices, triggering a Preach Tale when full.
  • Old Town Rewards: Old Town Tales now grant two Relics per tier after a successful Tale and no longer grant Secrets.
  • Aspect Voice Lines: Added twenty new lines (now forty total, previously twenty).

[h2]Bug Fixes and Miscellaneous Improvements[/h2]

  • Callings Tooltip: Fixed Callings in tooltips to no longer display different names.
  • Quest Transitions: Fixed scene transitions between Quests.
  • Launch Bug: Fixed a rare issue preventing the game from launching if an older version had been played.
  • Disciples on Callings: Fixed an issue where Disciples would vanish if the game was loaded while they were on a Calling.
  • Lesser Artifacts: Fixed an issue where Lesser Artifacts would vanish when the game was loaded.
  • Grand Artifacts for Sale: Fixed an issue where Grand Artifacts (Fate’s Mirror) would unintentionally refresh if the screen was closed and reopened.
  • Backer Names: Improved visibility of dead backer names in Dungeons.
  • Mass Grave Opportunity: Fixed incorrect effects being displayed in Dungeons.
  • NPC Portraits: Fixed NPCs displaying the wrong portrait in the Tasks panel.
  • Miniboss Encounters: Fixed Minibosses unintentionally appearing in Monitored Ground combats in Old Town.
  • Cultists from Espionage Events: Fixed an issue where Cultists gained through Espionage events did not satisfy Task requirements.
  • Item Selling Values: Fixed incorrect values when selling items.
  • Tooltip Clarity: Improved various tooltips.
  • Room Shortcuts: Improved the order of room shortcuts to be more logical.
  • Tales Movement Bug: Fixed a rare issue in Old Town where the Prophet would refuse to move during a Tale.
  • The Little Ones: Fixed an issue where The Little Ones would not appear in Blasphemy of the Living Gods (Main Quest) if the player was not a monster and had saved them.
[/expand]



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Save 25% on Whispers of the Eyeless

Whispers of the Eyeless is a dark fantasy strategy RPG where you build a cult, harness forbidden powers, and cling to your sanity. Command disciples, outwit enemies in tactical turn-based auto battler, and shape the fate of Aranthor as you awaken the Dead Gods — Wrath, Desire, and Madness.

Save 25% now until March 20th during the Steam Spring Sale on this Lovecraftian inspired dungeon crawler with cult management!

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/2523890/Whispers_of_the_Eyeless/