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Whispers of the Eyeless News

Whispers of the Eyeless Patch #4: The Arrival of Mini-bosses and Battle Changes!

The path to the exit has changed — two foes now stand in your way, while a miniboss guards the threshold, holding its ground at its former strength. Combat is no longer a race to kill before being killed; enemy damage has been lowered while their resilience grows, forcing a shift from raw aggression to tactical adaptation.

Miniboss fights demand focus, while the journey allows breathing room — less about immediate survival, more about the choices you make between blows. Adjustments to enemy stats, skills, and economy ensure the challenge remains sharp but measured. Adapt, endure, and carve your way forward.

[h3]Thank You So Much![/h3][hr][/hr]We are so close to 50 reviews!

Your Steam reviews and community discussions mean the world to us. As a small indie team, knowing what resonates with players helps guide our decisions. Your feedback shapes our priorities, and we’re grateful for every insight you share. We are so close to 50 reviews!

[h3]Enemy Power Level Changes[/h3][hr][/hr]
We have changed the system of enemy power levels. Previously, they were divided into levels depending on the Tales tiers. With the new system, you will find two weaker enemies on the way to the exit. At the end, you will meet a miniboss, which will be at the level before the changes.

We want fights with minibosses to be more engaging while reducing the possibility of death on the way. Additionally, the damage of all enemies has been reduced and their life increased. This change shifts the emphasis in fights away from pure damage output. Previously, the best tactic was to kill the enemy as quickly as possible.

Now, players will have more time to change tactics and adapt to the situation.

[h2]Build 0.40.4 Changelog[/h2]
[h3]General Updates[/h3]
  • Tutorial Tale: Players no longer can die in it.
  • Congregation Task: Required Cultists to obtain changed to 3 from 4.

[h3]Dungeon Enemy Adjustments[/h3]

  • Horde of Rats (Tier 1): Damage -2 (14), Critical Chance -20% (10%), Evasion -10% (0%), Special Cooldown -2 (6).
  • Scavenger (Tier 1): Damage -2 (10), Evasion -5% (5%).
  • Leftover (Tier 1 Miniboss): Sanity Damage +2 (6), Health +50 (125).
  • Fly Keeper (Tier 2): Damage -2 (8), Health +25 (150), Critical Damage -6 (6), Evasion -5% (5%).
  • Lunatic (Tier 2): Damage -8 (12), Health +25 (150), Evasion -5% (5%).
  • Candleman (Tier 2 Miniboss): Damage -4 (10), Health +50 (200), Evasion -5% (5%), Special Cooldown -2 (4).
  • Pain Vessel (Tier 3): Damage -6 (18), Health +25 (200), Evasion -5% (5%).
  • Pain Vessel (Tier 3 Variant): Damage -8 (10), Health +25 (225).

[h3]Old Town Enemy Adjustments[/h3]

  • Wild Dog (Tier 1): Critical Chance -10% (10%), Critical Damage -6 (6), Evasion -10% (0%), Special Cooldown -2 (6).
  • Refugee (Tier 1): Evasion -5% (5%).
  • Thief (Tier 1 Miniboss): Damage +2 (12), Health +25 (100), Evasion -10% (10%).
  • Drunk (Tier 1): Damage -2 (10), Health +25 (150), Evasion -5% (5%).
  • Smuggler (Tier 1): Damage -6 (10), Health +25 (150), Evasion -5% (5%), Special changed to loot stealing from increased evasion.
  • Refugee Mob (Tier 1 Miniboss): Evasion -5% (5%).
  • Murderer (Tier 3): Damage -4 (18).
  • Marauder (Tier 3): Evasion -5% (5%).

[h3]Raid Guards Adjustments[/h3]

  • Enforcer: Damage -3 (22), Health +25 (225), Evasion -5% (5%).
  • Defender: Damage -2 (18), Health +25 (225), Evasion -5% (5%).
  • Commander: Damage -3 (22), Health +25 (300), Evasion -5% (5%).

[h3]Raid Sons of Valour Adjustments[/h3]

  • Interrogator: Damage -3 (22), Health +50 (300), Evasion -5% (5%).
  • Judge: Damage -3 (22), Health +50 (300), Evasion -5% (5%).
  • Monument: Damage -4 (26), Health +75 (400), Evasion -5% (5%).

[h3]Combat & Economy Adjustments[/h3]

  • Prophet: Base evasion chance lowered to 5% from 10%.
  • Reckless Attack Action: Damage bonus changed to +8 from +5. Evasion and Special effects removed.
  • Savage Brand Action: Counter bonus changed to +5 from +4.
  • Maddening Inculcation Action: Sanity replenished changed to +10 from +8.
  • Item Sell Prices: Adjusted to 10/20/30 gold based on tier, down from 25/50/75. Due to increased item sources, the previous system led to infinite gold exploitation.


🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Whispers of the Eyeless – Patch #3: Windowed Mode Added & Bug Fixes

A prophet must see clearly, and clarity begins with the fundamentals. This update tweaks the foundation — sharpening the interface, tightening mechanics, and scrubbing out lingering oddities that lurked in the code. Windowed mode has arrived, messages now sit where they belong, and the Vault and Reliquary reveal just enough to keep the mystery alive.

Alongside these changes, we’ve tracked down misbehaving events, wayward UI elements, and stubborn artifacts that refused to work as intended. No more missing loot, vanishing tasks, or confused gods. The path forward is now clearer, though the trials ahead remain just as daunting.

[h3]To the Community[/h3]
Your insights in Steam reviews and community discussions are invaluable to us. For a small indie team, understanding what players connect with the most is everything. Thank you for sharing your thoughts — your feedback directly shapes our priorities. We’ll have more updates to share soon, so please keep the conversation going!

[h3]New Art for the Whispers[/h3]
Our incredibly talented artist, Symon, has made a nice piece of art befitting for the Prophet! You'll see it in your library, on our Steam page, and elsewhere.


[h2]Build 0.40.3 Changelog[/h2]
[h3]General Updates[/h3]

  • Windowed Mode: Added as a new display option.
  • Welcome Message Frame: Adjusted for improved readability.

[h3]Sanctum Updates[/h3]

  • Vault and Reliquary Mechanics: Locked mechanics are now less transparent.mystery.

[h3]Bug Fixes[/h3]

  • Opportunity Events: Fixed a bug causing incorrect effects.
  • Task Scrolls: Now properly show after loading the game.
  • Loot Bags in Tales: Will display all gathered items throughout the Tale rather than only at the end.
  • Combat Dialogue: Corrected improper lines linked to different gods.
  • Bleeding Stone (Lesser Artifact): Fixed an issue where it did not increase Blood Sacrifice CHaline as intended.
  • Text Formatting: Various minor bugs in text formatting have been fixed.

[h2]What's Next?[/h2]
We’re preparing a patch set to arrive sooner rather than later, introducing mini-bosses that will test your cult’s resolve in new and brutal ways.



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Whispers of the Eyeless – Patch #2: A Stronger Prophet and Faster Leveling

This update tinkers with the very bones of the Sanctum, polishes blessings, and gives unruly enemies a much-needed attitude adjustment. Costs have been trimmed, rewards made sweeter, and the flow of gameplay smoothed like river stones under the weight of your ambition.

Early fights are now more forgiving, helping new players survive longer. Blessings and counter builds pack more punch, making new strategies viable. Experience gains have been boosted, ensuring progress never drags. The Prophet’s path is still treacherous, but now, every step forward feels sharper, swifter, and more rewarding.

[h3]To the Community[/h3]
As always, your feedback in Steam reviews and elsewhere continues to guide us on what to focus on. Steam reviews are so important, especially for an indie team. Thank you to everyone who has shared their thoughts and thanks to your input, we know what to prioritize and we'll have more news soon. Keep it coming!

[h2]Build 0.40.2 Changelog[/h2]
[h2]Sanctum Updates[/h2]

  • Prophet and Human Sacrifices: Buffed to provide greater utility.
  • Calling God Deployments: Negative effects removed, and buffs increased.
  • Customization Costs: Adjusted to 1 Supply (previously 2).
  • Lesser Artifacts: Upgrade cost changed to 10 Supplies (from 4 Relics).
  • Item Crafting: Costs adjusted to 5 Supplies (from 4 Relics).

[h2]Tales & Balancing[/h2]

  • Starting Equipment: Prophets now begin campaigns with Robe armor. No Prophet should go into the dungeons underdressed with some manner of protection.
  • Old Town Adjustments: Enemy damage reduced by 10-20%, with Drunk enemies taking the largest hit. Let's say an enemy used to deal 10 damage per hit, with a 20% reduction, the new damage is 8 damage.
  • Blessings Adjusted:
    • Bloodhound (Wrath Rare): Damage per status effect stack increased to 3 (from 2).
    • Lasting Vigour (Desire Common): Block replenishment improved to +6 (from +5).
    • Retaliation (Wrath Common): Counter raised to +6 (from +4).
    • Desperation (Wrath Common): Reworked to "Counter: +5 per attack (until hit received) (1 combat)."
  • Armor Affixes Buffed:
    • Counter increased to +3 (from +2).
    • Block replenishment raised to +3 (from +2).
  • Dungeon Rewards: Experience rewards replaced with random tier 1 equipment.
  • Experience Gain: Adjusted in Old Town and Dungeons to 10/15/20 based on tier (from 5/10/15).
  • Gods Hunger Event: Effects doubled for greater impact.
  • Archetype Adjustments:
    • Secondary negative effects removed.
    • First Prophet: Experience gain improved to 20% (from 10%), with Insight effect
      removed.
  • Raid Mechanics: Extra evasion bonus reduced to 20% (from 40%).
  • Maneuver Passive: Status effect removal doubled.

[h2]Bug Fixes[/h2]

  • Channel Divinity: Fixed issue where it wouldn’t work with the loot bag open.
  • Fates Mirror Raid Shard: Sons of Valour encounter crash fixed.
  • Notification Placement: Improved placement in the Artifacts tab.
  • Raid Special Cooldown: Corrected to Special Replenishment as intended.
  • Various minor bug fixes.

[h2]Fate's Mirror[/h2]
Fates Mirror NPCs received grey text info telling what they offer.

[h2]What's Next?[/h2]
we’re also working behind the scenes on refining enemy power levels and introducing challenges that demand more than just brute strength. There's greater trials ahead for a would-be Prophet and their cult.



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Whispers Of The Eyeless, the strategy RPG from the modder behind Total War: Warhammer's most legendary overhaul, is out now in early access

I was initially sceptical that we'd be seeing dark fantasy strategy RPG Whispers Of The Eyeless any time soon. I follow the game's creator Venris on YouTube. He's co-developing this with Evil Gingerbread Studio but his other big project is the Total War: Warhammer III overhaul mod SFO, and it seems barely a month passes without some huge update to that. Venris once told me he mods for around "eight to 12 hours a day", though, so I suppose I shouldn't be surprised that this cult-shepherding roguelite is now available in Steam early access. Edwin described it as "Darkest Dungeon, but you're running the dungeon". That's better than anything I could come up with, so let's stick with that.


Read more

Whispers of the Eyeless – Tomorrow’s Patch and the Path Forward

The next step in Whispers of the Eyeless begins tomorrow. Patch 0.4.1 is bringing tweaks, buffs, and fixes that touch nearly every part of the game. It’s all about smoothing the journey through Aranthor, making choices feel more impactful, and keeping your momentum going as you rise in power.

Early fights will be less punishing, blessings and counter builds will pack more punch, and experience gains will ensure progress never feels like a grind. Gearing up gets less tedious, dungeon rewards feel more rewarding, and combat tweaks open new strategies for your Prophet to explore.

There’s still work to do!

Here's a brief preview of what's coming tomorrow.

  • Sanctum Overhaul: Costs trimmed, Prophet Sacrifices buffed, and Callings reworked to offer more benefits without the downsides.
  • Combat Adjustments: Enemy damage reduced in early areas, blessings rebalanced for more impactful effects, and armor affixes upgraded.
  • Progression Boosts: Experience gains increased across the board, and dungeon rewards replaced with tiered equipment to make every run feel worthwhile.
  • Bug Fixes: From crashes to misaligned notifications, tomorrow’s patch tidies up some rough edges.


We'll have a more detailed post with our roadmap soon but here's some of what we're focusing on in the short-term.

  • Expanding Content: A longer campaign, new maps, enemies, mini-bosses, and more.
  • Combat Variety: Rebalancing mechanics to make gearing more intuitive and strategies more diverse.
  • Fairer RNG: Adding systems to ensure unpredictability feels exciting, not punishing.
  • UI Clarity: Improving in-game explanations and tooltips to make every mechanic accessible and transparent.
This update is a step forward, but we know it’s not the last. The campaign is still short, Shards mode needs depth, and the third game mode remains on the horizon. We’re already updating the roadmap based on your input, and tomorrow’s patch is just the beginning.


🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.



Steam reviews and community feedback are vital to shaping the future of Whispers of the Eyeless. They don’t just help new players discover the game — they give us the direction we need to make meaningful improvements. Thank you for every comment, review, and suggestion so far.

Together, we’ll make Aranthor a city worthy of the Dead Gods’ whispers.

Venris,
Evil Gingerbread Studios