Yes, another unstable update.
Just in case you're not seeing this changes; remember you have to be on the unstable branch. A stable update may or may not happen in July. When it does, it will break all save games.
So this update does not include anything I can take a screenshot of. First a few bug fixes.
The big change - you'll no longer receive balloons from the motherland. Instead, they will come from Corporate. You might notice, however, that you don't get any money for trading with them, and they are perfectly willing to just give you cash. That's because it's your corporation. Those resources are going back into the corporate pool, and will be available to send with new expeditions to new colonies.
Be careful with the corporate trade envoy; this feature is still a work in progress. Try not to do anything silly like declare war on yourself.
When you launch a new colony, you need to pick what goes with you. You'll start with a generous $1000 of startup funds for your first colony, and from that you need to hire your first dwarves. You won't have any resources available, tho - so be prepared to find food fast. When you're ready to launch another colony in that same world, you're going to need some corporate funding. So don't forget to toss some of your profit back to corporate through the corporate trade envoy.
So this update does not include anything I can take a screenshot of. First a few bug fixes.
- Fix an AI lock condition where starving dwarves couldn't fight because they were starving, but couldn't eat because there was something to fight.
- Dwarves no longer turn backwards when jumping.
- You will no longer receive trade envoys from yourself.
The big change - you'll no longer receive balloons from the motherland. Instead, they will come from Corporate. You might notice, however, that you don't get any money for trading with them, and they are perfectly willing to just give you cash. That's because it's your corporation. Those resources are going back into the corporate pool, and will be available to send with new expeditions to new colonies.
Be careful with the corporate trade envoy; this feature is still a work in progress. Try not to do anything silly like declare war on yourself.
When you launch a new colony, you need to pick what goes with you. You'll start with a generous $1000 of startup funds for your first colony, and from that you need to hire your first dwarves. You won't have any resources available, tho - so be prepared to find food fast. When you're ready to launch another colony in that same world, you're going to need some corporate funding. So don't forget to toss some of your profit back to corporate through the corporate trade envoy.