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Unstable Branch Updated

Good afternoon stockholders,

Negotiations with the dwarven unions went even better than anticipated. This update brings some changes to the way dwarves are paid.
  • Management's big victory - pay cuts across the board.
  • Unfortunately, they won the right to severance pay. So it's not always as simple as firing them.



  • You'll need proper management to hire more dwarves.



    Your current supervision level appears in the bottom bar

    Yes, you will start a default game without enough supervision. You won't be able to hire anyone except a supervisor until you have enough.



Outside union negotiations, corporate restructuring is under way. All individual branches will now be merged under one megacorp. After generating a world, you'll select which area to launch a colony on - and when you load a world, you'll return to this screen, where you can create a new colony or load a new one. We're still lobbying congress to get all the proper regulations in place, but once we ram through our corporatist agenda branches will be able to share resources.



Other changes:
  • A new hairstyle is sweeping the dwarf world! The "Skywalker":



  • Dwarves will no longer pursue an enemy that is fleeing unless you've explicitly ordered them to attack. This works both ways, and fleeing dwarves will not be chased.
  • Some massive payments against technical debt were made in the last few weeks.


The unstable branch is available for Linux and Mac as well. As this is back to a one man operation, and I don't actually have access to a Linux or Mac machine to test, I do appreciate everyone who plays on unstable.