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  3. Unstable update and stuff

Unstable update and stuff

In this update...

  • Gold ore blocks now produce gold ore, which must be smelted.
  • Gold blocks join copper and iron blocks.
  • New biome - wetlands. Occurs where land is relatively low and wet.
  • New plant - bamboo. Grows in wetlands.
  • Employee info screen is now tabbed and includes some additional info.
  • Backpack isn't a separate dialog, and shows icons.
  • Digging now requires dwarves to equip picks. Miners come with a pick already so you won't notice - but this is the first step toward equipable items.
  • Why not make tables and chairs out of peppermint??
  • Kill things on the debug menu now uses the selection buffer so it will be more useful if you've got a pest problem.
  • Sliders on options screen show a value (where it makes sense)
  • Added confusing slider for species limit - 100% means 100% of the default limit of 15.
  • Building floor will now queue up a dig task first.
  • Fixed bug that let creatures spawn without beyond species limit.
  • Fixed bug that made craft icons vanish.
  • Added hotkey (esc) that closes popups.