Unstable update and stuff
In this update...


- Gold ore blocks now produce gold ore, which must be smelted.
- Gold blocks join copper and iron blocks.
- New biome - wetlands. Occurs where land is relatively low and wet.
- New plant - bamboo. Grows in wetlands.
- Employee info screen is now tabbed and includes some additional info.
- Backpack isn't a separate dialog, and shows icons.
- Digging now requires dwarves to equip picks. Miners come with a pick already so you won't notice - but this is the first step toward equipable items.
- Why not make tables and chairs out of peppermint??
- Kill things on the debug menu now uses the selection buffer so it will be more useful if you've got a pest problem.
- Sliders on options screen show a value (where it makes sense)
- Added confusing slider for species limit - 100% means 100% of the default limit of 15.
- Building floor will now queue up a dig task first.
- Fixed bug that let creatures spawn without beyond species limit.
- Fixed bug that made craft icons vanish.
- Added hotkey (esc) that closes popups.

