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November Update

Unstable branch has been updated to what I am calling the first RC for the next stable update. In this update:

  1. Restructured the world generation on the front end to give you more control over your generated world.
  2. Most of the little popups in the menu are now windows that you can drag around wherever you want.




While making this change I accidentally screwed up the scale of the overworld during generation - but, I'm keeping it. So the world is now far more hilly.

Couple quick bug fixes on Unstable

Pushed a couple of bug fixes.

October Update & Unstable Release

October time. And it actually still is October.

I've just pushed an Unstable Update. In this one, we've got -
  • That new command bar. It's much nicer. Less clicking I hope.
  • A lot more control over world generation. I did away with that whole 'tiled' thing, now you're just creating the chunk of land you'll load into. Plus, your balloon port will drop right where you set the balloon on the map.
  • During generation, you can pick which biomes you want.

    Which allows for some nice single-biome worlds.
  • You might also find some new ruined structures in the game.






September Update

Wait it's October. Lame.

Here's what's on deck - obviously the stuff currently in the unstable release, which I've learned doesn't work on Mac or Linux -
  • Crossed a threshold finally and was able to break out some of the entity updating in threads. Only been working toward that for almost two years...
  • Working now on the reworked menu. The current one will continue to exist but you also get a 'favorites' bar where you can stick whatever commands you want.
  • This is in the unstable - there's a tool to lay down pathing hints. It essentially marks voxels that dwarves should not cross.
  • Way back in the kickstarter (long before my time here) the colony would apparently be on an island. I'm thinking about bringing that back. I don't know that anyone actually likes or understands the 'overworld' I tried to implement, or the 'corporate' stuff.

Unstable Release

Pushed an unstable release today. This is very unstable; lots of random things broken. However this is mostly because of a big change to the way dwarves are rendered and to how AI is processed. Together, these two things mean
  • Performance was greatly improved.
  • Shit broke.

This update also has the new dwarf leveling system and a bunch of other things I've been talking about.