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Unstable Update

Another unstable update.

In this update:
  • Fixed the weirdness with the brush and camera menus that got introduced in the last one.
  • The craft table now has a proper icon.
  • Candycanes no longer drop candy cane wood.
  • Pressing esc will close the menu and any of the windows on the bottom left.
  • On your zone list, for stockpiles, click "resources" then the content tab on the popup to see everything in that stockpile.
  • Employee backpack view now shows icons like your resource screen.
  • Resources are slightly better categorized.
  • Necromancers will no longer endlessly summon skeletons from your graveyard until the game crashes.
  • Corporate liasons now have some dialog explaining who they are.
  • Employees no longer sleep all at the same time, so fast forward to day has been removed.
  • Fancy ruins - they come in a lot more shapes now.
  • Fixed the tutorial hiliting GUI bits that were invisble.
  • Fixed trees staying green when chop task cancelled. Really didn't make sense for them to change color in the first place so now they don't.
  • Fixed dwarf swimming animations.
  • When ordering the crafting of multiple things the tasks will get combined into one task.

Unstable update

This is the first unstable update since the stable release last month.

This update does not necessarily break saves, so it will continue to try to load saves from the latest stable branch. However you may find your save is in an impossible situation - e.g., you have iron but no forge - and further progress may require building some additional infrastructure.

The first thing you'll notice is an interface change. I've never liked the franken build tool that crafted things into the stockpile, crafted them in place, and placed things from the stockpile. So it's gone. Instead, you'll find a craft tool and a place tool - all items will be crafted into the stockpile. Once crafted, you can use the placement tool to put them somewhere.

Changes in this update:
  • Build tool split into craft and place tools.
  • Destroying an object is now a real act and will take some time to complete.
  • Move tool has been removed. If you want to move an object, your dwarves have to do it.
  • New voxel - copper - has been added.
  • New resources - iron ore and copper ore - added.
  • To get iron or copper, you will have to smelt ore.
  • You can craft pickaxes out of a variety of materials. These do not serve a further purpose - yet!
  • New piece of furniture - a craft table - has been added. You will need a craft table to craft some objects.
  • Default species limit reduced.
  • Time between eggs increased.


Performance gains

Recently a player supplied me with a very special save that allowed me to pinpoint an amazing performance opportunity... this is that update.



My stress test world has gotten a little nuts.

Update

In this update:

  • Better idle dwarf behavior
  • Weather temporarily disabled pending performance fixes.
  • Tree spreading temporarily disabled pending performance fixes.
  • Performance improvements.
  • Fixed a bug where a seedling could grow into approximately infinite plants.


Here's 50 some dwarves digging away. Industrious little fellas aren't they?

Update

Fixed a crash when trying to build rails extending past the edge of the world.

Rebalanced dwarf idle behavior. They are now more active and far more likely to use training items.