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DwarfCorp News

May/June Update

Been a while, hasn't it? Well, after months of work, the game finally runs on Monogame. And it's only kinda broken. Porting to Monogame has been mostly seamless except where it turns out we were using XNA wrong. Porting to Monogame also allowed me to (finally!) switch to 64 bit. What does that mean? Well, now I can release a 64 bit version, obviously, which while being somewhat faster, also means the game isn't bound to the 2gig memory limit of a 32 bit process. This means that the largest world sizes work as-is without having to hope they fit in memory. Unfortunately, a few things are still missing - notably, the sky, and all sound. So once they are working, I'll stick up the 64 bit version on unstable.

April Update

Small bug fix got pushed today. Special thanks to the fellow that provided the save with broken trade envoys.

  • There is a bug where trade envoys sometimes do not serialize properly. I was able to stop this from breaking your save, but haven't found the original issue yet.

January Update

Small patch on stable that does not break your saves.

  • Fixed the cancel task tool.
  • Fixed the wrangle popup.
  • Proper icon for the pathing tool.
  • Fixed a couple of minor crash bugs that came through the error reporting system.

Stable Update

The stable, default branch is now in line with unstable. This will break your saves.

The previous stable is available as legacy_august_2020 in the beta builds if you want to keep an existing save.