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Law School: Episode 1 Development Update #3

[h2]Greetings Law School Enthusiasts![/h2]


I'm thrilled to bring you the third development update for Law School – Episode 1. December was a
whirlwind month for me, filled with personal and professional milestones, including my birthday and
unexpected travels. Despite these, I've made significant headway on Law School's first episode,
especially in the last two weeks.

[h2]Progress Recap for Last Month[/h2]

Currently, I'm crafting the final scenes of Episode 1. Excluding the additional content like roaming
events and mini-games planned for later development, only eight scenes remain. I've also been
preparing exclusive wallpapers and promotional images, as we edge closer to release. Plus, I've
completed all but one of the LEWD scenes, which is a huge milestone given their complexity and
animation frame count.

[h2]Where Do We Stand Now?[/h2]

To date, I've created 35 scenes, amassing over 2100 story statics and more than 40 animations. While I
may not hit the 3000 story statics mark, the total will likely soar with the inclusion of images for minigames, roaming events, Facegram, and more. On the animation front, we might reach around 60
animations, slightly shy of the initial 80-target, unless time allows for additional creation.

[h2]Challenges Ahead[/h2]

My immediate focus is completing the story statics swiftly. The next development phase includes
creating and coding mini-game visuals, developing the free roam event, designing Facegram for
characters, optimizing the game's GUI, refining mechanics, and post-processing images and
animations. February will be a crucial month, culminating in the game's testing phase and an
anticipated early March release. Time management remains my primary challenge, along with
preparing a YouTube trailer and other promotional materials.

[h2]Goals for the Upcoming Month[/h2]

The main goal is to finalize the story statics quickly, paving the way for mini-games and the free roam
event. Following this, a “beta test version” will be prepared for immediate testing, allowing me to
work on the final test version concurrently. This approach aims to optimize time and reduce delays.

[h2]Final Thoughts[/h2]

It's almost hard to believe we're nearing the release of the game. It's like we're approaching the summit
of a long climb – it seems both incredibly near and yet still a stretch away. I'm genuinely excited, as I
have full confidence in the fun and quality that Law School will offer. I'm looking forward to seeing
you all embark on this journey I've created and discovering which characters resonate with you the
most.

Back to the grind now – every day brings us closer to the release of the first episode of Law School!
Warm regards,

MisterMaya