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Law School: Episode 1 Development Update #4

[h3]Greetings Law School Enthusiasts![/h3]

I'm thrilled to bring you the fourth development update for Law School – Episode 1. And today is an
important update, because I've got loads of important things to say, so let's start right away.

[h2]Progress Recap for Last Month[/h2]
First, an important milestone: I have completed all the story statics for Episode 1, albeit a month later
than planned. This delay was due to a series of unforeseen events, including illness, a back injury, and
additional work on my first game, "The Entrepreneur." While I won't delve into the specifics here, I'm
eager to announce that March will bring exciting news for "The Entrepreneur." Moreover, another
long-term project of mine related to "MisterMaya" is finally coming to fruition, and I look forward to
sharing it with you. These developments have contributed to the one-month delay, but thankfully, no
further delays have occurred since February.

[h2]Where Do We Stand Now?[/h2]

To date, I have crafted 43 scenes, totaling almost 2,500 statics and 70 animations. Additionally, the
creation of a roaming event and two mini-games will increase the count of images and animations. The
dialogue has expanded to 8,500 lines, not counting the content from the roaming event.

[h2]Challenges Ahead[/h2]

I'm currently juggling the final tasks for "The Entrepreneur," which occupy 70% of my workload,
leaving 30% for "Law School." Completing these tasks within the next two weeks is crucial. The
pressure has cut into my sleep, but it's a challenge I'm determined to overcome. I'm also in the midst of
preparing "Law School" for a social media introduction, which requires the creation of numerous
promotional images.

[h2]Goals for the Upcoming Month[/h2]
My immediate objectives include developing the aforementioned mini-games and roaming event. I aim
to create 90 to 100 images for the characters' Facegram profiles, a task I estimate will take 2 to 3 days.
Following this, I'll review all images to adjust scenes as needed and address any issues such as
clipping or lighting. Typically, up to 5% of scenes require revision, a process that should take no more
than a day and a half, including rendering time. The final step is the post-work phase, which I hope to
complete in under two weeks. My ultimate goal is to finalize the first episode by the end of March and
then distribute it to testers.

[h2]Final Thoughts[/h2]

Completing the story statics phase was a significant achievement and brought me immense
satisfaction. As we approach the release, my anticipation grows, accompanied by the familiar nerves of
launching a new episode—a sentiment shared by developers everywhere. Despite the daunting
workload ahead, I'm optimistic about meeting my deadlines.

Back to the grindstone now—I can't wait to share this new game with you.

Warm regards,
MisterMaya