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SOLID FOUNDATIONS

TURRET INTERFACING


A common complaint we have been hearing for a very long time as the over-use and abuse of turrets. To combat this we've added "Turret Interference" Basically this means that only a certain amount of turrets (sentry.maxinterference) can be active in any particular area ( sentry.interferenceradius). subsequently activated turrets will emit a blue electrical glow and fail to acquire any targets.



There is no hard limit on the number of turrets you can deploy, only a limit on the number of turrets to be activated at any one time within 40m. For example, you may choose to enable 12 of your outdoor turrets but keep your indoor turrets disabled or you can set up smart circuits to detect players and power up turrets when needed.

Hopefully this addresses some of the concerns we've been hearing regarding this issue, and we plan to iterate and improve, we'll be watching the feedback.


SMG BALANCE


While SMGs are not intended to be used in long range engagements, some of the clips sent to us are a little out there.



I've reduced the aimcone on SMGs slightly so that more rounds will land in the center during sustained fire. I've also given the MP5 a bit of a buff, it'll deal slightly more damage and have less bullet drop. The burst mode has also been improved, yielding higher accuracy and less recoil.


QOL IMPROVEMENTS & FIXES HIGHLIGHTS


[h3]Updated TC Layout[/h3]
TC contents and tools are now one page with +1 tool slot

[h3]Vehicle Dismount Settings[/h3]
Adjust how long it takes to dismount a vehicle per type (Ground/Air/Aquatic/Horse)

[h3]Toggle Vending Machines[/h3]
Can now hide Vending Machines from the map view

[h3]Bad Weather[/h3]
Higher chance of rain, storms and fog

[h3]Water Catchers[/h3]
Water catchers now fill much faster when it rains, even faster in stormy weather

[h3]Small Battery[/h3]
Small Battery now outputs more power and has a higher capacity

[h3]Underwater Visibility[/h3]
Underwater is now slightly brighter

[h3]Tug Boat Player Respawn[/h3]
Players are now unable to respawn on Tug boats if too close to water monuments

[h3]Workbench Radius[/h3]
Workbench radius has been slightly increased, allowing crafting from further away


BRUTALIST BUILDING SKIN


Available now from the Rust store is the new brutalist building skin which allows you to change the visuals of your stone base.



This skin is for sale at the Steam store. To use, simply equip your hammer tool, display the wheel, and enable building skins. This should reveal the skin's wheel on which you may choose Brutalist upgrade.




HOMING MISSILE LAUNCHER SCOPE


In the last update we released the Homing Missile Launcher, and some keen-eyed players probably noticed the sleek digital scope attached to it. We're now happy to announce that this scope is fully functional, and allows for a full ADS view as you doom your whirly-twirly foes.




UNITY 2021 LST SERVER UPDATE


Last month, we rolled out a Unity engine update for the server. After prolonged monitoring, we're confident to say the upgrade has resolved several long-standing server crashes dating as far back as 2019.

While most server crashes and stalls are resolved, we have identified another AI-related stall we're investigating.

Overall, servers should now be more stable.


GLOBAL NETWORKED BASES...AGAIN?


Last month we launched Global Networked Bases as an experimental feature... and disabled it 4 hours into wipe. Despite monitoring for a week on staging, it still managed to DDOS servers and make bases invisible on certain hardware!

Although all known issues have been resolved, this feature is still considered experimental and disabled by default.

If you want to give it a whirl, look for "Global Rendering" in the options menu & remember to restart your game after enabling or disabling it!




CACHED BROWSER


Tired of waiting 60+ sec for your favourite server to show up? Try enabling the "Use Cache" button & click "Refresh" to load all servers instantly!

Note: although this should be an improvement over steam's server browser, it is still considered experimental and disabled by default.




RUST INSIGHTS - SEPT 2023


Another monthly round-up of data that we've captured in the last 30 days. We've got a lot of data at hand but we're trying to pick out the more interesting bits to share.

The data shown below is only from Facepunch official servers, we eliminate data from community-run servers to ensure accuracy within the data we share.




HALLOWEEN UPDATE


On October 23rd at 19:00BST / 14:00 EST, we'll release a mandatory server and client update to enable some new spooky features!

Server owners, please remember this date.


CHARITABLE RUST 2023 - WATER




October 12th - October 19th

Watch your favorite streamers and earn Twitch drops all week.

Make sure to get synced! https://twitch.facepunch.com/

[h2]Main Event![/h2]
October 14th & 15th

Tune into the official Rustafied channel for the main event filled with mini games, art contests, talent shows, and more!

[h2]Special Charity Store Items[/h2]
All week we will have unique charitable items up on the item store. These items are exclusive to the event and account-bound. Proceeds from these store purchases go to charity: water!

[h2]Get Involved![/h2]
Want to donate?

Full event and participation info can be found at https://www.charitablerust.com/

Keep an eye on our socials for more info in the upcoming weeks.

[previewyoutube][/previewyoutube]


[h2]Full changelog here.[/h2]

COMMUNITY UPDATE 256

CHARITABLE RUST 2023 - WATER


[previewyoutube][/previewyoutube]

[h2]Twitch Drops![/h2]
[h3]October 12th - October 19th[/h3]

Watch your favorite streamers and earn Twitch drops all week.

Make sure to get synced! https://twitch.facepunch.com/


[h2]Main Event![/h2]
[h3]October 14th & 15th[/h3]

Tune into the official Rustafied channel for the main event filled with mini games, art contests, talent shows, and more!

[h2]Special Charity Store Items[/h2]
All week we will have unique charitable items up on the item store. These items are exclusive to the event and account-bound. Proceeds from these store purchases go to charity: water!

[h2]Get Involved![/h2]
Are you a content creator wanting to participate and help fund the charity? Want to donate?

Full event and participation info can be found at https://www.charitablerust.com/

Keep an eye on our socials for more info in the upcoming weeks.


IN GAME ART


I'm a sucker for a good speedpainting and the community did not disappoint this month.

Rust daVinci bringing us a dramatic black and white.

[previewyoutube][/previewyoutube]

MonsteraRust captured a couple of divers and a birb.

[previewyoutube][/previewyoutube]


RUST MINIATURES


u/Smecken has been working on an entire Rust miniature set. Base, accessories, minicopter, the works! Been challenged with getting the entire thing completed in 2 months. We'll follow up with this project!




TWITCH HIGHLIGHTS


Going to keep it real. Steam does not let us embed Twitch clips. If you want to see some funny Twitch moments head over to our blog for a better viewing experience :)


SHOW ME THE STUFF!


If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

Cover image by Alpha!

Rust 2 confirmed, but it "definitely won't be a Unity game"

Rust is truly a timeless survival game, bringing friends from all over the globe together as they struggle to make a base and thrive through the harsh multiplayer world. Garry Newman, the founder of Facepunch Studios, is best known for his work on games like Rust and other Steam classics such as Garry's Mod. Rust was created using the Unity engine, one that recently sparked controversy among developers due to its upcoming pay-per-install system. Newman responds to the matter himself, where he also mentions Rust 2.


Read the rest of the story...


RELATED LINKS:

The best Rust servers 2023

Rust downtime "beyond our control," developer tells Valve

Rust's May update sees the survival game go nuclear

Garry of Garry's mod says 'Unity can get f*cked' and in-passing mentions Rust 2




Yesterday Unity announced big changes to its pricing system that, among other things, will see developers charged on a per-install basis once certain thresholds are met. Developers are up in arms about this and not shy about cutting the crap: Tom Francis, the developer of Heat Signature and a PC Gamer alumnus, described the change as "an astonishing scumbag move."..
Read more.

Rust adds attack helicopters, homing missiles to blow up attack helicopters, parachutes to escape exploding attack helicopters




I remember the first time I played Rust. I was bare-ass naked, carrying a stick, and utterly without a clue. Eager for help, I approached a guy in a cabin, in as non-threatening a manner as you could reasonably expect from a dishevelled nudist waving a tree branch around. There was a misunderstanding—which is to say that he told me to leave or he was going to shoot me in the face, and I didn't understand that he was serious—and then he shot me in the face. That was then, and this is now—and now there are attack helicopters...
Read more.