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Twitch Rivals Rust III Event

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May 16th-20th
  • Twitch Drops
  • 8 Teams
  • 160 Creators
  • 100k Prize Pool
  • Custom Map
  • In-Game Challenges

Last Team Standing wins!

Tune into the event, live on Twitch, starting at 11:00 AM PDT!

[h3]Please be aware of scams! [/h3]

Facepunch will never contact you about unique drops or special giveaways. Our official drops URL will always be: https://twitch.facepunch.com/




[h3]Get your Steam and Twitch synced here to get your drops.[/h3]


Rust is also on sale until May 23rd!

Rust's May update sees the survival game go nuclear

The Rust May update takes one of the best survival games on Steam nuclear. The Rust May patch notes are headlined by the addition of an all-new monument, the Nuclear Missile Silo. This new location can be found lurking under a rather unassuming military base, and promises all manner of valuable rewards for players brave enough to explore it.


Read the rest of the story...


RELATED LINKS:

Rust update adds ping system, double saddles, and Easter eggs

Rust Industrial update lets you automate your base and crafting

Rust water is getting more watery

R.U.S.T.

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This month we bring you an all-new monument that we have been quietly working on for the past few months, the Nuclear Missile Silo.

While exploring the map you will run across a small military base that will be marked from the distance by a tall radio tower. While unremarkable from the outside, the base hides a secret. In its center you will find a large hatch that will allow you to access a large underground network of tunnels.



Jump in while the hatch is open and you will find yourself inside a deep underground missile silo that hosts a massive ICMB. Remember that while you're in you can't go back easily, so be prepared before you enter.



As you explore, you will find various rooms filled with loot and a new dangerous type of Scientists who will shoot anyone trying to interfere with their experiments. Fight your way through and take the elevators to the bottom of the structure and you will find a nuclear warhead connected to a laptop displaying an ominous countdown.



To exit the monument you will need to find a security room that contains a button that will temporarily let you out. The room also contains a computer station that will allow you to access several security cameras and spy on any potential campers.






As the countdown to the cycle reset approaches zero on the laptop in the missile silo, the amount of NPC activity around the island will increase. Vehicle patrols will begin on roads and fighter jets will patrol the skies. Future wipe events will include infantry patrols and bombing runs.






The Thompson and MP5 have received a buff to their accuracy. Both weapons will now have a higher probability to land center hits during extended fully automatic fire. In addition, the Thompson recoil will favor one side for slightly easier control. While SMGs are not intended to be used for long range engagements, we are aware that their usefulness at range should not be 0%. We will continue to monitor and make adjustments over the following few months.




Available now from the Rust store is the new Adobe building skin which allows you to change the visuals of your base. This skin is for sale on the Steam store. To use, simply equip your hammer tool, display the wheel, enable building skins, this should reveal the skin's wheel on which you may choose Adobe style upgrade.



This skin is equivalent to the stone building tier for stats.

We'll be releasing more building skins in the near future.




To complement the new shotgun ammo world models released in the last patch. I have been busy making the metal counterparts for the pistol and rifle ammo world models. Alongside the new world models, I have also made different versions for the different ammo types. So now you will be able to tell the difference between normal and explosive ammo.



So now no more losing the raid because you picked up pistol ammo instead of rifle ammo!


IMPROVEMENTS & FIXES HIGHLIGHTS




Flashbangs now work against Scientists, blinding them briefly. Whilst blinded, Scientists lose their targets and are unable to accurately navigate.

The effect is also slightly more effective against the new Night Vision Goggle Scientist variant.




The recycler now animates when in operation, so you can visually see when it doing it's thing.






Despite some speed bumps while setting it up & a smidge of incorrect data, we already are able to make some interesting observations.

Here are some graphs to showcase the kind of things we can measure.





If you were wondering "what do people buy workbenches for"



How aks are born





Total items across 50 FP servers








The camera view in Rust+ got some rendering improvements. Players no longer look completely out of place and everything is now lit according to the time of day. However, other lights (campfires, torches, etc.) will not show up yet.

I've adjusted the ranges for players to show up in the Rust+ CCTV feeds so players need to be closer to cameras to be seen in Rust+ (now 30m vs. 100m theoretically). I also added a new range for the player's name to be sent to Rust+ so you can't see names of players far away (now 10m or closer). These are controlled by the following server convars:

  • camerarenderer.entityMaxDistance (for general entities, which is just trees for now)
  • camerarenderer.playerMaxDistance (default 30, can set to 0 to never show players)
  • camerarenderer.playerNameMaxDistance (default 10, can set to 0 to never show player names)


Rust+ bots have been getting out of control so we've decided to implement a few changes to make them less effective.

  • Disallowed Rust+ from viewing all static CCTV cameras (eg. oil rigs)
  • Crate and explosion map markers are no longer sent to Rust+
  • Cameras are only usable from Rust+ when you aren't connected to the server
  • Entity/player data is now randomized by the server to make it harder for bots to understand
  • Player names are only sent to Rust+ when close enough to the cameras


We'll be monitoring further Rust+ Bot development. Automation of game input actions must be kept to a minimum using Rust+. Extensive automation of game actions such as CCTV cameras and Drones to gain an unfair advantage is not ok.




On May 16th at 8:00 pm GMT a team of 160 well-known Twitch creators from around the world will compete in this massive global Rust competition, taking place over 5 days with a prize pool worth $100k.



During the Twitch Rivals event, Rust Twitch drops will be enabled for 5 days from selected participating channels, and well-known streamers such as hJune, Welyn, Willjum, Panpots, Buddha, DisguisedToast, Mendo and many more.


We'd like to thank Rustoria for working with us and Twitch to make this event possible.

Learn more about this event at Twitch Rivals
Learn more about drops at twitch.facepunch.com




The following hardcore servers are being retired due to low player activity.

  • EU hardcore facepunch 2
  • EU hardcore facepunch 3
  • EU hardcore facepunch Small 1
  • US hardcore facepunch 2
  • US hardcore facepunch 3
  • US hardcore facepunch Small 1


We'll be looking at implementing improvements based on community feedback to the hardcore and softcore gamemodes in the coming months.

COMMUNITY UPDATE 251



[h3]SAVE THE DATE![/h3]
May 16th-20th!



Make sure you are synced at twitch.facepunch.com to get your skins once they're live!

More details to follow on our socials.




[h3]In Case You Missed It![/h3]
Staging Aux02 branch is now available for public testing for the upcoming Nuclear Missile Silo (NMS) monument.



This is early testing, you'll encounter bugs and missing gameplay features. Please report any issues using F7.

You can get to this branch of the beta by making sure you have the Rust - Staging Branch downloaded in your Steam Library.



From there you can right-click Rust - Staging Branch >> betas tab >> use the dropdown to select aux02 - upandcoming



Your game files will reallocate and you'll download the testing branch.

Have fun!





This thing deserved its own section. Ok_Marsupial6435 has created a life size airsoft autoturret!



Seems it's a work in progress.

"It will feature 2-axis AI motion tracking using CV, 2 T-motor pancake actuators, a servo for the trigger, and a STM32H7A3 microcontroller. It will mirror the game mechanics exactly. Most of the parts are CNC aluminum, weighing about 60 lbs."

You can follow along here!




Dust recently embarked on a somewhat self-taught adventure of re-creating 3D rust scenes using Blender. I've always been a big of fan of this type of art style. We see a lot Youtube creators adopting these for thumbnails. Happy to see it getting more love!

Here's a handful of scenes he's made. Enjoy! :)



He asked we give a special shoutout to the 3D artist community! He said they helped him out a lot with learning and were very welcoming!




Sinks is making a Rust movie! All he would give me was this teaser. He was being rather stubborn about it too.

[previewyoutube][/previewyoutube]

I will say the music choice is really giving off some kind of vibe. I'll try and get some more from him. This looks exciting!




EpicDesk has a great campaign going! They specialize in huge desk/mouse mats curated by some of your favorite Rust creators!

[h3]Current campaigns:[/h3]

MarkPlayz - Pre-orders end May 2nd


iRisk - Pre-Orders end May 4th


Dust - Pre-orders end May 3rd


Watch their socials for any new campaigns in the future!




Just nevermind.


How to ruin roofcampers ...and your FPS.


Favorite comment was "Eggiggity"


Grenades use gravity :)





If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

Cover art by Dust!