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R.U.S.T.

[previewyoutube][/previewyoutube]



This month we bring you an all-new monument that we have been quietly working on for the past few months, the Nuclear Missile Silo.

While exploring the map you will run across a small military base that will be marked from the distance by a tall radio tower. While unremarkable from the outside, the base hides a secret. In its center you will find a large hatch that will allow you to access a large underground network of tunnels.



Jump in while the hatch is open and you will find yourself inside a deep underground missile silo that hosts a massive ICMB. Remember that while you're in you can't go back easily, so be prepared before you enter.



As you explore, you will find various rooms filled with loot and a new dangerous type of Scientists who will shoot anyone trying to interfere with their experiments. Fight your way through and take the elevators to the bottom of the structure and you will find a nuclear warhead connected to a laptop displaying an ominous countdown.



To exit the monument you will need to find a security room that contains a button that will temporarily let you out. The room also contains a computer station that will allow you to access several security cameras and spy on any potential campers.






As the countdown to the cycle reset approaches zero on the laptop in the missile silo, the amount of NPC activity around the island will increase. Vehicle patrols will begin on roads and fighter jets will patrol the skies. Future wipe events will include infantry patrols and bombing runs.






The Thompson and MP5 have received a buff to their accuracy. Both weapons will now have a higher probability to land center hits during extended fully automatic fire. In addition, the Thompson recoil will favor one side for slightly easier control. While SMGs are not intended to be used for long range engagements, we are aware that their usefulness at range should not be 0%. We will continue to monitor and make adjustments over the following few months.




Available now from the Rust store is the new Adobe building skin which allows you to change the visuals of your base. This skin is for sale on the Steam store. To use, simply equip your hammer tool, display the wheel, enable building skins, this should reveal the skin's wheel on which you may choose Adobe style upgrade.



This skin is equivalent to the stone building tier for stats.

We'll be releasing more building skins in the near future.




To complement the new shotgun ammo world models released in the last patch. I have been busy making the metal counterparts for the pistol and rifle ammo world models. Alongside the new world models, I have also made different versions for the different ammo types. So now you will be able to tell the difference between normal and explosive ammo.



So now no more losing the raid because you picked up pistol ammo instead of rifle ammo!


IMPROVEMENTS & FIXES HIGHLIGHTS




Flashbangs now work against Scientists, blinding them briefly. Whilst blinded, Scientists lose their targets and are unable to accurately navigate.

The effect is also slightly more effective against the new Night Vision Goggle Scientist variant.




The recycler now animates when in operation, so you can visually see when it doing it's thing.






Despite some speed bumps while setting it up & a smidge of incorrect data, we already are able to make some interesting observations.

Here are some graphs to showcase the kind of things we can measure.





If you were wondering "what do people buy workbenches for"



How aks are born





Total items across 50 FP servers








The camera view in Rust+ got some rendering improvements. Players no longer look completely out of place and everything is now lit according to the time of day. However, other lights (campfires, torches, etc.) will not show up yet.

I've adjusted the ranges for players to show up in the Rust+ CCTV feeds so players need to be closer to cameras to be seen in Rust+ (now 30m vs. 100m theoretically). I also added a new range for the player's name to be sent to Rust+ so you can't see names of players far away (now 10m or closer). These are controlled by the following server convars:

  • camerarenderer.entityMaxDistance (for general entities, which is just trees for now)
  • camerarenderer.playerMaxDistance (default 30, can set to 0 to never show players)
  • camerarenderer.playerNameMaxDistance (default 10, can set to 0 to never show player names)


Rust+ bots have been getting out of control so we've decided to implement a few changes to make them less effective.

  • Disallowed Rust+ from viewing all static CCTV cameras (eg. oil rigs)
  • Crate and explosion map markers are no longer sent to Rust+
  • Cameras are only usable from Rust+ when you aren't connected to the server
  • Entity/player data is now randomized by the server to make it harder for bots to understand
  • Player names are only sent to Rust+ when close enough to the cameras


We'll be monitoring further Rust+ Bot development. Automation of game input actions must be kept to a minimum using Rust+. Extensive automation of game actions such as CCTV cameras and Drones to gain an unfair advantage is not ok.




On May 16th at 8:00 pm GMT a team of 160 well-known Twitch creators from around the world will compete in this massive global Rust competition, taking place over 5 days with a prize pool worth $100k.



During the Twitch Rivals event, Rust Twitch drops will be enabled for 5 days from selected participating channels, and well-known streamers such as hJune, Welyn, Willjum, Panpots, Buddha, DisguisedToast, Mendo and many more.


We'd like to thank Rustoria for working with us and Twitch to make this event possible.

Learn more about this event at Twitch Rivals
Learn more about drops at twitch.facepunch.com




The following hardcore servers are being retired due to low player activity.

  • EU hardcore facepunch 2
  • EU hardcore facepunch 3
  • EU hardcore facepunch Small 1
  • US hardcore facepunch 2
  • US hardcore facepunch 3
  • US hardcore facepunch Small 1


We'll be looking at implementing improvements based on community feedback to the hardcore and softcore gamemodes in the coming months.

COMMUNITY UPDATE 251



[h3]SAVE THE DATE![/h3]
May 16th-20th!



Make sure you are synced at twitch.facepunch.com to get your skins once they're live!

More details to follow on our socials.




[h3]In Case You Missed It![/h3]
Staging Aux02 branch is now available for public testing for the upcoming Nuclear Missile Silo (NMS) monument.



This is early testing, you'll encounter bugs and missing gameplay features. Please report any issues using F7.

You can get to this branch of the beta by making sure you have the Rust - Staging Branch downloaded in your Steam Library.



From there you can right-click Rust - Staging Branch >> betas tab >> use the dropdown to select aux02 - upandcoming



Your game files will reallocate and you'll download the testing branch.

Have fun!





This thing deserved its own section. Ok_Marsupial6435 has created a life size airsoft autoturret!



Seems it's a work in progress.

"It will feature 2-axis AI motion tracking using CV, 2 T-motor pancake actuators, a servo for the trigger, and a STM32H7A3 microcontroller. It will mirror the game mechanics exactly. Most of the parts are CNC aluminum, weighing about 60 lbs."

You can follow along here!




Dust recently embarked on a somewhat self-taught adventure of re-creating 3D rust scenes using Blender. I've always been a big of fan of this type of art style. We see a lot Youtube creators adopting these for thumbnails. Happy to see it getting more love!

Here's a handful of scenes he's made. Enjoy! :)



He asked we give a special shoutout to the 3D artist community! He said they helped him out a lot with learning and were very welcoming!




Sinks is making a Rust movie! All he would give me was this teaser. He was being rather stubborn about it too.

[previewyoutube][/previewyoutube]

I will say the music choice is really giving off some kind of vibe. I'll try and get some more from him. This looks exciting!




EpicDesk has a great campaign going! They specialize in huge desk/mouse mats curated by some of your favorite Rust creators!

[h3]Current campaigns:[/h3]

MarkPlayz - Pre-orders end May 2nd


iRisk - Pre-Orders end May 4th


Dust - Pre-orders end May 3rd


Watch their socials for any new campaigns in the future!




Just nevermind.


How to ruin roofcampers ...and your FPS.


Favorite comment was "Eggiggity"


Grenades use gravity :)





If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit.

Cover art by Dust!

Rust update adds ping system, double saddles, and Easter eggs

Communication is key in the new Rust update, which packs in plenty of multiplayer functionality that will be very welcome for those of you who enjoy playing with friends (or even interacting with random players) in the survival game. With updates to the map markers system, the long-awaited introduction of pings, and a way to ride about the open world together with a buddy, co-op fans will be delighted. There's also Easter festivities, so get your egg baskets ready and read on for the full details.


Read the rest of the story...


RELATED LINKS:

Rust Industrial update lets you automate your base and crafting

Rust water is getting more watery

The Rust September update adds a brutal new mode to the survival game

MAKE YOUR MARK



Map markers have received an upgrade this month, with the maximum amount of markers increasing to 5 and a new set of controls to help you store useful information along with your map.



Placing more markers is as simple as using the RMB as normal, and markers are deleted in the same way. If you have reached the maximum number of markers (5 by default) you will need to delete another marker to make room.

To edit a marker simply click on it with the LMB and use the controls that pop up. You can select from multiple colour and icons as well as adding a label. Note that the label will be slimmed down to three characters when displayed on the compass.

If you are the leader of a team all of your teammates will see all of your markers, as well as their own.






Pings are a new system to help you more effectively communicate to your teammates when using reconnaissance tools like cameras, drones and the binoculars.

While using any of those items (and holding down RMB when using the binoculars) you can double tap (KEYBIND) to pop down a ping. All of your teammates will see this ping, even if you are not the team leader.



Single tapping the ping key will place a contextual ping when possible, for example placing a node ping when aiming at a node, a loot ping when aiming at a storage entity or a gun ping when aiming at a dropped weapon.



Double pressing the ping key will place a red hostile ping, designed to represent danger.

You can also hold the ping key down to access a radial menu with all of the ping options in case you need more flexibility.



Single tapping while looking at a ping will cancel it, otherwise the ping will expire in 10 seconds.




The new double saddle item lets two players mount and ride a horse. This is in addition to the old single seater saddle, so the choice is yours!

Wild horses spawn with a single seater saddle and you can swap it for a double seater via the horse radial menu, if you have the required saddle item (and the other way around!).

Both saddle items are available for purchase from the stablemaster or via crafting.






The new refresh for the world models has finally arrived. Finally, you will be able to tell if you have dropped HV, Incendiary, or Normal Rockets! Alongside the world model refresh new world models have been created for the different types of shotgun shells.



Some of the items that have had a world model refresh are :
  • Road Sign Gloves
  • Snap Trap
  • High-Velocity Rocket
  • Incendiary Rocket
  • Shotgun Ammo




Hopefully, soon there won't be any more brown burlap sacks on the island!




I've made a few improvements to the computer station UI this month.

You can now use arrow keys or mouse wheel to switch between selected entities. The UI will also now show the health of the entity you're currently controlling.

We have an existing console variable - vehicleDismountHoldTime - that can be set to a value above zero to enable hold-to-dismount on vehicles. This is now also used if you're remote-controlling a drone at the computer station. Setting it even to something small like 0.2 seconds can be a simple way to avoid accidentally dismounting and crashing your drone.




[h3]Alt-click to ignore loot[/h3]
Alt-click inventory items to ignore loot containers

[h3]Computer station UI[/h3]
Health bar, key controls, hold-to-dismount

[h3]Floating Single Items[/h3]
When subs and boats are destroyed, storage drops single items in a floating container

[h3]Vending Machine Genetics[/h3]
Vending machine and marketplace now display plant genetics

[h3]Steam Nickname Fix[/h3]
Team UI will use steam nicknames




This month we extend our analytics platform by recording gameplay stats on official servers.

There was actually an existing analytics system in place but it only showed totals for the whole game such as "100M stone mined per day". That doesn't tell us much, we are looking for more detailed info like:
  • max sulfur per hour you can mine
  • number of players gathering the same nodes in forest vs snow
  • how quickly you get into fights while farming based on base location
  • how far players travel to farm
  • etc

We are still in the stage of rolling it out so we don't have many pictures to show off.






A couple months back I made a commit to see if doors could be placed on top of deployables, which caused a bit too much excitement. It needed some extra fixes but now should work!




After upgrading to a 7950x3d I realized you can't change CPU affinity when EAC is running. I added some commands so anyone can change their Rust's core affinity & process priority. You can specify multiple ranges of cores, like "0-7,15-23"

Everyone should try using cpu_priority high and see if it makes any difference.

If you have a 7950x3d, try using cpu_affinity 0-15 to keep Rust running only on v-cache cores.

You can add these as steam launch parameters too: '-cpu_priority high'




Multithreaded networking is now enabled by default for both client and server. This should help with performance of both the client and the server, particularly with network encryption enabled, which should be the case on most servers.

As an additional optimization, we improved the way our memory pool handled contention between multiple threads to ensure there are no negative performance edge cases from all those additional threads.

Earlier last month, we also addressed an issue where one thread was spinning at 100% utilization at essentially all times with multithreaded networking enabled. Since this was resolved, there are now no known issues and we really recommend all server owners to leave multithreaded networking enabled.




It's now possible to launch or reset Rust into safe mode - a basic, extremely low quality settings config to help diagnose problems. You can use safemode with a new button in the Options menu or by passing the -safemode command in the Steam launch settings.

You should only use this feature if you are advised by our Support team or are experiencing problems with launching the game. Using this feature will overwrite your current settings so be sure to back them up beforehand.




For the next week, every 24-38 hours in-game hours an Easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!



If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!

There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you with an advantage via Egg Vision.

Have fun!




[h3]Egg Suit[/h3]
The Egg suit is an eggsquisite egg themed craftable costume which can be painted when unequipped.



[h3]Rustigé Egg[/h3]
This years beautiful handcrafted Rustigé Egg will feature a miniature underwater lab scene contained inside.