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Looks like Rust is getting pets

Pets make all games better, no exceptions. Just think of Fallout 4's Dogmeat, Skyrim's Meeko, or Fable 2's own canine companion (yes, I know, that's Xbox-only, but still) and tell me each of those adventurers would have had half the experience without their trusty puppers by their sides. While Rust is a bit of a different kettle of fish to those RPGs, there's no reason to think pets wouldn't make the game that bit fuller - and it sounds like they are indeed coming to Facepunch's survival sandbox.


Trusty Rust YouTuber Shadowfrax has shared another update on what's going on - or rather, what seems to be going on - in the world of Rust. In the clip below, 'frax explains that in scanning the game's commits log, he's spotted an exciting hint suggesting that pets could potentially be in progress for the game. The video notes that there's a new branch called 'pets' and highlights an entry in the log (currently found on page four as of writing) that notes a "bunch of initial pet system refactoring work". Hmm.


The YouTuber indicates that the new pet system could build on the one Facepunch introduced in last year's Halloween update for Frankenstein's monster. This fella would "follow you around the map, defend you if attacked, and help slay foes you wish to attack", so it sounds like the pet system could follow a similar blueprint.


Read the rest of the story...


RELATED LINKS:

Rust's February update includes a big performance fix

Rust gets a spiffy new hazmat suit in next week's Arctic update

Rust has sold over 12.4 million copies and is getting polar bears soon

Rust is (probably) getting pets




s always when it comes to keeping up with survival game Rust, you can wait for announcements from the Facepunch development team or you can go to Shadowfrax on YouTube, the charming and shockingly well-informed Rust guru who can tell you what's what a good month in advance of the official newswire...
Read more.

Arctic Update

This months update brings a new monument, the Arctic Research Base, snowmobiles, polar bears, AI update, spray can item, QOL changes and much more!

[previewyoutube][/previewyoutube]

[h2]Arctic Research Base[/h2]

In this month's update, a new monument has been added. The Arctic Research Base will spawn exclusively in the arctic biome.

Those who are not afraid of the cold winds and frigid temperatures will be able to explore various lab modules and buildings scattered around the base. You will find there a bunch of loot to scavenge, or take a little break to warm yourself next to an electric heater. But most importantly, the Arctic Research Base will spawn snowmobiles.



Keep in mind, however, that scientists won't appreciate your presence and will shoot you on sight.


[h2]Snowmobiles[/h2]

We've added a new vehicle that's only available through a puzzle at the Arctic Base: Snowmobiles.



Snowmobiles take low-grade fuel and have a small storage container on the back. They're fast on snow and sand and slow everywhere else. They drive smoothly even over rough terrain but take some skill to control well. When you find one in an Arctic Base, it'll have 20 fuel ready to go.



A passenger can sit on the back and face any direction, allowing them to shoot to the sides or even directly behind.


[h2]POLAR BEARS[/h2]

You'll now be encountering the polar bear in the arctic biome. The polar bear is the strongest and most hostile animal in the world but yields extra resources when harvested compared to its bear cousin.



The regular bear will no longer be spawning in the arctic and receive slight health and hostile reduction.


[h2]AI Update[/h2]

We've added the ability for scientists to use medical items to heal themselves. Scientists have a chance of spawning with the ability. We've initially enabled this at the new arctic research station and we'll add it to other areas of the game soon.



We've also made some timing, balance and movement tweaks to the scientist AI.


[h2]Spraycan[/h2]

The Spraycan is a new default tool that can be crafted for 100 metal fragments that allows you to reskin items that have been deployed in the world. Instead of having to pick up items and use a Repair Bench, you can simply use RMB while holding a Spraycan to open up the skin options and select a new skin.



You may have seen some further spray functionality on the Staging branch this month, however these features had some issues so we've had to delay them for a future update.

The spraycan can not be used while building blocked.

[h2]General QOL[/h2]

Jarryd spent some time working on some more General QOL features this month, see the changelog for further info or check out some highlights below:

  • Tool Cupboard Storage - Added slots for tools in the Tool Cupboard
  • Tech Tree Improvements - Show total cost to reach an unlock and show how much scrap is being held
  • Auto Walk and Toggle Crouch - Native auto walk keybind and toggle crouch option
  • SAM Defender Mode - Added Defender mode to SAM site to defend against MLRS rockets only
  • Patrol Helicopter on Map - Show the Patrol Helicopter's current position on the Map
  • Mute Menu - Manage your muted players with a new UI
  • Wounded Player Looting - No longer kicked out of the inventory when looting wounded players
  • Recent Contacts - Contacts can now be sorted by recently seen
  • Tech Tree Unlocking - Added the ability to click and hold to unlock items in tech trees
  • Wounded Team Members - Wounded team members now appear as orange when wounded in the team UI


[h2]Performance[/h2]

Recently it came to our attention that performance had degraded more significantly than it probably should have based on the recent updates to the game. Whilst attempting to confirm this, we noticed that the framerate would predictably dip significantly for no apparent reason, then recover. The higher your base framerate was, the more severe these dips would appear to be.

After doing a bunch of profiling, we noticed that there were some significant stalls on the render thread and our tree impostor system was most likely the cause of the issue, even though the population had only been tweaked very slightly recently.

With the fix, framerates should be a lot more consistent again (as long as what's being rendered is consistent) and should overall be slightly higher in general, particularly in areas with a lot of bushes and trees like Bandit Camp.


[h2]Permanent Store - Arctic Pack[/h2]

This month we're introducing a new addition to Rust's permanent store, the Arctic Pack. The Arctic Pack contains 3 items which can be seen below.

[h3]Arctic Suit[/h3]
The Arctic Suit is a hazmat skin that can be applied while crafting the hazmat or skinned using the repair table. The arctic suit offers slightly higher cold protection but at the cost of lower radiation, melee and explosive protection.



[h3]Tomaha Snowmobile[/h3]
The Tomaha snowmobile cosmetic skin can be applied by using the spray can on the snowmobile which can be found at the arctic research station monument.



[h3]ICE ASSAULT RIFLE[/h3]
The Ice Assault Rifle is a cosmetic skin for the assault rifle. The skin can be applied when crafting the assault rifle or added by placing the weapon inside the repair table.




[h2]Twitch Drops[/h2]

Starting from today till February 11th 23:59UTC Twitch drops are enabled for Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.



During the final 24 hours of the Rust Twitch drop campaign, all drops will be moved to general.

Learn more at twitch.facepunch.com.


[h2]Merch Update[/h2]

Our friends at For Fans By Fans have released a new drop of Rust merchandise - we've got a new Rust logo snapback hat, a heat sensitive mug, new stickers and posters as well as a No Mercy mousepad (inspired by the legendary No Mercy skins). Check them out!



[h2]Changelog[/h2]

  • Added Snowmobile
  • Added Arctic bases
  • Added Spraycan tool
  • Added Polar bear
  • Added fire damage volumes for map makers
  • Native auto walk and toggle crouch options
  • Mute menu for managing muted players (next to chat input box)
  • Added slots for tools in the Tool Cupboard
  • Show total cost to reach items in Tech Tree
  • Show how much Scrap you are holding on the Tech Tree
  • Hide the Cancel button on the respawn screen to prevent accidental disconnects
  • No longer get kicked out of looting if a player suicides while downed
  • Show Patrol Helicopter on map
  • Add option to require holding Jump to dismount vehicles
  • Added popup to show repair costs when a repair fails
  • Show downed teammates in orange in Team UI
  • Added IO outputs to SAM site (similar to Auto Turrets)
  • Added Defender mode to SAM site to defend against MLRS rockets only
  • Can now sort Contacts by last seen
  • Community UI is now scaled by client UI scale setting
  • Add teleport2autheditem command (similar to teleport2owneditem)
  • Using "ent who" on a sleeping bag will now show who the bag is assigned to
  • Added a keybind to focus the player on the map screen
  • Research bench will now warn you if researching an item that you already know
  • Pattern boomers will now be censored by the censor signs setting
  • Can no longer report the same player more than once every three minutes
  • Physicssteps now admin-only command
  • Hobo barrel can now be picked up
  • Hobo barrel can now be repaired
  • Reduced inventory size for crate_fuel
  • Bears no longer spawn in the arctic
  • Bears have less HP
  • Bears are less hostile
  • Fixed some map icons flickering when opening the map
  • Fixed XOR switches sending a small burst of power during server restarts
  • Fixed offset powerplant tire_stack mesh
  • Fixed elevator exploits
  • Fixed MipMap exploit
  • Fixed Phone VM's clipping into the camera at wide aspect ratios
  • Disabled Lunar new year fire crackers

Rust's February update includes a big performance fix

Rust's February update is seasonally appropriate for February (in the northern hemisphere, at least), but while the arctic features are the headline attractions, there are some notable technical changes - including a major performance fix. The devs at Facepunch say you should see much more stable frame rates as of this February 3 update.


Recent updates have introduced an issue where frame rates would dip for no apparent reason, and the issue would be worse the higher your base frame rate was. "After doing a bunch of profiling," the devs say in a press release, "we noticed that there were some significant stalls on the render thread and our tree impostor system was most likely the cause of the issue, even though the population had only been tweaked very slightly recently."


The devs say that "with the fix, frame rates should be a lot more consistent again (as long as what's being rendered is consistent) and should overall be slightly higher in general, particularly in areas with a lot of bushes and trees like Bandit Camp."


Read the rest of the story...


RELATED LINKS:

Rust gets a spiffy new hazmat suit in next week's Arctic update

Rust has sold over 12.4 million copies and is getting polar bears soon

Rust gets "massive" excavator changes and a Christmas bash this month

Lunar New Year

Happy Lunar new year to everyone! To help everyone celebrate we have added some new and old items to the Steam item store.

First off, throughout the Lunar New Year celebration, everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try!


[h2]Tiger Mask[/h2]

To celebrate the year of the tiger we have created a beautiful Tiger Mask with jiggling chin tassles. Similar to last years Ox Mask, it replaces the wolf headdress.



The Tiger Mask can be purchased on the Rust item store.

[h2]Sky Lantern[/h2]

New this year is the Sky Lantern. When ignited with a lit torch the sky lantern will take to the skies and is able to carry one item in the direction you're looking.



Available to be crafted in five colours: white, purple, green, red and orange.

The Sky Lantern can be purchased at the Rust item store.


[h2]New Year Items[/h2]

In addition to this year's tiger mask and sky lantern, we’ve added items back from prior years sale to the item store, the Dragon Door Knocker and the Chinese Lantern.

[h3]New Year Gong[/h3]


[h3]Dragon Door Knocker[/h3]


[h3]Chinese Lantern[/h3]